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rhythm_game

CS3420 Final Project by Dongze Yue (dy85) and Yang Liu (yl572)

Design: Rhythm Game

Submission: block.c block.h board.c board.h clock_config.c clock_config.h controller.c controller.h data.c data.h definition.h delay.c delay.h display.c display.h event.c ffconf.h game.c game.h hello_world.c i2c.c i2c.h init.c init.h map.c map.h matrix.h pin_mux.c pin_mux.h sdhc_config.h start.c start.h

In order to reproduce the Keil uVision project file, the following steps has to be done & included in the settings tab: 1, Include all the files in the submission into the Keil uVision project. 2, Obtain an official copy of MK64FN1MNxxx12 SDK. Within the project folder, copy SDK_Folder\middleware\fatfs_0.11a, SDK_Folder\CMSIS, SDK_Folder\devices\MK64F12\ directories into the folder. 3, Open Keil uVision Settings, C/C++ Tab. In the Preprocessor Symbols>Define section, fill in

DEBUG, CPU_MK64FN1M0VMD12, PRINTF_FLOAT_ENABLE=0, SCANF_FLOAT_ENABLE=0, PRINTF_ADVANCED_ENABLE=0, SCANF_ADVANCED_ENABLE=0, FRDM_K64F, FREEDOM

Also, in the Include Paths section, Fill in

.\devices;.\devices\MK64F12\drivers;.\devices\MK64F12\utilities;.\devices\MK64F12;..\submission;.\fatfs_0.11a\src;.\fatfs_0.11a\src\fsl_sd_disk;.\sdmmc_2.0.0\inc;.\sdmmc_2.0.0\src;.\CMSIS\Include

In the Linker Tab, include the scatter file .\MK64FN1M0xxx12_flash.scf 4, Import the following files in to project Target, all of them can be found in the included folders

fsl_clock.c fsl_clock.h fsl_common.c fsl_common.h fsl_gpio.c fsl_gpio.h fsl_smc.c fsl_smc.h fsl_uart.c fsl_uart.h fsl_mpu.c fsl_mpu.h fsl_sdhc.c fsl_sdhc.h

system_MK64F12.c system_MK64F12.h system_MK64F12.s

fsl_debug_console.c fsl_debug_console.h

diskio.c diskio.h ff.c ff.h integer.h fsl_sd_disk.c fsl_sd_disk.h

fsl_mmc.c fsl_sd.c fsl_sdmmc.c

fsl_card.h fsl_sdmmc.h fsl_specification.h

5, In Keil Settings, Change the Target Tab>Read/Write Memory Areas to: Tick IRAM1: Start:0x1FFF0000, Size:0x10000 Tick IRAM2: Start:0x20000000, Size:0x30000

  1. Additional files included:

/maps/ folder: contains all the playing game maps that gets loaded onto the SD card. /maps/extract.sh: the bash script written to convert Osu! official beatmaps to customized format /maps/listen.py: the python script that runs on the laptop which listens to the serial port and plays music when game starts

And at last... Thanks for reading this!

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music rhythm game project on FRDM-K64F

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