CN108479071A - A kind of game transaction platform implementation method based on block chain - Google Patents
A kind of game transaction platform implementation method based on block chain Download PDFInfo
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- CN108479071A CN108479071A CN201810218997.6A CN201810218997A CN108479071A CN 108479071 A CN108479071 A CN 108479071A CN 201810218997 A CN201810218997 A CN 201810218997A CN 108479071 A CN108479071 A CN 108479071A
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- game
- block chain
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- transaction platform
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/38—Payment protocols; Details thereof
- G06Q20/389—Keeping log of transactions for guaranteeing non-repudiation of a transaction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/575—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Accounting & Taxation (AREA)
- Finance (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The game transaction platform implementation method based on block chain that the invention discloses a kind of, including the platform include N number of node, including server-side node, each node is that server end or game player's client are constituted;The game developed is arranged on platform, and is to be stored on block chain by game data, the game data includes the rule setting in game player's individual subscriber game data and game;Game player user is logged in by game player's client and is played;It can all pass through platform in the personal gaming data interaction and storage of game player user;The personal gaming data of platform recording game player user; and personal gaming data can be recorded simultaneously on each node; the game transaction platform implementation method based on block chain of the present invention uses block chain technology decentralization; ensure fictitious assets transparence; reinforce safeguard protection; break game isolated island so that assets are contacted with external world's generation in game.
Description
Technical field
The present invention relates to game transaction platform fields, and in particular to a kind of game transaction platform realization side based on block chain
Method.
Background technology
Traditional game is primarily present following problem at present:
(1) game player user's assets can not be weighed really:Someone merchandises, but transaction security can not ensure, for example buys and sells
Account off-line transaction is cheated, buys and sells valuation problem of equipment etc.;
(2) traditional game can not connect on-line off-line, meet the multiple demand of user;
(3) game player user's assets can not be contacted with external world's generation:Many game are played to the feel that has been exactly below bored
Must be futile, assets and information, achievement in game are all isolated islands;
(4) data are opaque, change centered on operator, modification data title that operator can be random etc..
Invention content
It is an object of the invention to overcome prior art problem, propose that a kind of game transaction platform based on block chain is realized
Method.
To reach above-mentioned purpose, the present invention adopts the following technical scheme that:
A kind of game transaction platform implementation method based on block chain, including it is as follows:
(1) platform of a block chain technology is built:
Build the platform of a block chain technology, platform game player's client structure by server end and at least
At the server end is a node, and game player's client is a node;
(2) game developed is arranged on platform:
The game developed is arranged on platform, and is to be stored on block chain by game data, the game data
Including the rule setting in game player's individual subscriber game data and game;
(3) game player user logs in game
Game player user is logged in by game player's client and is played;
(4) the personal gaming data interaction and storage of game player user
It can all pass through platform in the personal gaming data interaction and storage of game player user;Platform recording game plays household
The personal gaming data at family, and personal gaming data can be recorded simultaneously on each node.
Further, the game transaction platform implementation method based on block chain further includes the rule setting in game:
When game is reached the standard grade, development of games side is defined in the way of intelligent contract.
Above-mentioned, the game transaction platform implementation method based on block chain, all game player's client nodes, all
It has permission permission or rule is changed in refusal development of games side midway.
Further, after at least agreeing to more than the game player user of half, development of games can change game just now
Rule.Wherein, change game rule in development of games side's is modification game upgrading rule or distribution stage property.
Further, the game transaction platform implementation method of the invention based on block chain, game player's individual subscriber
Game data includes following any one or more:Stage property information in account safety information, game, monetary information, transaction
Information.
Further, the game transaction platform implementation method of the invention based on block chain, the rule setting in the game
Including following any one or more:Note issuance, stage property quantity in game, rating conditions.
The information of game player user can be labeled with publicly-owned secret key when filling in, and recognize by the game transaction platform of block chain
It demonstrate,proves and creates, in this, as the node Jing Guo certification on block network, establish unified independent authentication;
The game experience of each game player, the including but not limited to contents such as experience, grade, article, technical ability, can all save
It records, and is broadcasted to other nodes in point.
On block chain, the value of each article is based on scarcity, under value is signed by unified intelligent contract
Come;
On block chain, All Activity information be all it is disclosed, transaction occur when, transaction value can by entity authentication,
After transaction occurs, broadcasts and each node is recorded;
When the over-the-counter trading of game transaction platform, the above flow is also obeyed, avoids deceptive information, the feelings such as price is opaque
Condition.
The game transaction platform implementation method based on block chain through the invention can reach following with the prior art
Advantageous effect:
(1) it uses block chain technology decentralization, each system in game to be set using intelligent contract technological development, plays
Operator can not distribute game commodity and stage property indiscriminately.Meanwhile even if game is closed, the commodity data of game player user is stored in area
On block chain, it will not disappear with the closing of game;
(2) confirm fictitious assets transparence, the commodity, stage property in game player user's game are stored using block chain technology
In on block chain, the lane database without being stored in game operator is truly realized game player user and spends in gaming
The virtual goods ownership of purchase belongs to game player user;
(3) reinforce safeguard protection, block chain technology is based on, even if on the information and fictitious assets of user all memory block chains
Game operation party database is invaded, and user data leakage or assets will not be caused stolen.Important data are stored in area
On block chain, game operator arbitrarily can not distort and delete game data, and game operator can not practise fraud so that game data is saturating
Brightization, trusted.
(4) break game isolated island so that assets are contacted with external world's generation in game.Using digital cash as the knot of game
Calculation mode, the transaction procedure for greatly reducing game player user take and merchandise difficulty.The number money of game player user simultaneously
Production is no longer limited to based on the circulation that can globalize on block chain in game, and economic isolated island will not be formed.
Description of the drawings
Attached drawing described herein is used for providing further understanding invention, constitutes the part of the present invention, the present invention
Illustrative embodiments and their description for explaining the present invention, do not constitute improper limitations of the present invention.In the accompanying drawings:
Fig. 1 is that the present invention is based on the flow diagrams of the game transaction platform implementation method of block chain;
Specific implementation mode
In order to keep technical problems, technical solutions and advantages to be solved clearer, clear, tie below
Drawings and examples are closed, the present invention will be described in further detail.It should be appreciated that specific embodiment described herein is only used
To explain the present invention, it is not intended to limit the present invention.
The game transaction platform implementation method based on block chain that an embodiment of the present invention provides a kind of, including it is as follows:
Step S1 builds the platform of a block chain technology:
Build the platform of a block chain technology, platform game player's client structure by server end and at least
At the server end is a node, and game player's client is a node;
The game developed is arranged on platform by step S2:
The game developed is arranged on platform, and is to be stored on block chain by game data, the game data
Including the rule setting in game player's individual subscriber game data and game;
Step S3, game player user log in game
Game player user is logged in by game player's client and is played;
Step S4, the personal gaming data interaction and storage of game player user
It can all pass through platform in the personal gaming data interaction and storage of game player user;Platform recording game plays household
The personal gaming data at family, and personal gaming data can be recorded simultaneously on each node;
Even if safety problem occurs in the used client of game player user, corrupted data will not occur, lose
The case where, and development of games side also haves no right privately to be handled the data of user, it is ensured that the data of game player user are pacified
Quan Xing.
Further, the game transaction platform implementation method based on block chain further includes the rule setting in game:
When game is reached the standard grade, development of games side is defined in the way of intelligent contract.
Above-mentioned, the game transaction platform implementation method based on block chain, all game player's client nodes, all
It has permission permission or rule is changed in refusal development of games side midway.
Further, it to ensure the fairness of game, is commonly defined as at least same more than the game player user of half
After meaning, development of games can change game rule just now.Wherein, change game rule in development of games side's is modification game upgrading rule
Then or distribution stage property.
Further, the game transaction platform implementation method based on block chain of the embodiment of the present invention, the game player use
Family personal gaming data include following any one or more:Stage property information, currency letter in account safety information, game
Breath, Transaction Information.
Further, the game transaction platform implementation method based on block chain of the embodiment of the present invention, the rule in the game
Then setting includes following any one or more:Note issuance, stage property quantity in game, rating conditions.
The information of game player user can be labeled with publicly-owned secret key when filling in, and recognize by the game transaction platform of block chain
It demonstrate,proves and creates, in this, as the node Jing Guo certification on block network, establish unified independent authentication;
The game experience of each game player, the including but not limited to contents such as experience, grade, article, technical ability, can all save
It records, and is broadcasted to other nodes in point.
On block chain, the value of each article is based on scarcity, under value is signed by unified intelligent contract
Come;
On block chain, All Activity information be all it is disclosed, transaction occur when, transaction value can by entity authentication,
After transaction occurs, broadcasts and each node is recorded;
When the over-the-counter trading of game transaction platform, the above flow is also obeyed, avoids deceptive information, the feelings such as price is opaque
Condition.
In the present invention, the game transaction behavior before game player user is carried out by platform, process of exchange discloses,
It is transparent, all game player users it can be seen that, traditional off-line transaction risk by sincere problem these will not
In the presence of, and by open and clear transaction data, commodity price also will be open and clear, the dealing side largely to there is transaction to need carries
Foundation for reference.
In tradition, such as some development of games sides later stage in gaming, in order to attract more new game player users, meeting
Modification game upgrading rule or distribution stage property etc., can allow new game player user just to possess old game player user in a short time
Game data it is horizontal (grade, technology, equipment etc.), but be in this way relative inequality to old game player user, can cause
Old game player user generates complaint and (all squanders if the input for abandoning front, do not abandon playing less than old game again
The sense of superiority of family user), and the present invention can be effectively prevented from the generation of the problem.
Description above describe the preferred embodiment of the present invention, it is to be understood that the present invention is not limited to above-mentioned implementation
Example, and excluding other embodiments should not be regarded as.Enlightenment through the invention, those skilled in the art combine known or existing
The change that technology, knowledge are carried out also should be regarded as within the scope of the present invention.
Claims (9)
1. a kind of game transaction platform implementation method based on block chain, which is characterized in that
Including as follows:
(1) platform of a block chain technology is built:
The platform of a block chain technology is built, game player's client is constituted the platform by server end and at least, institute
It is a node to state server end, and game player's client is a node;
(2) game developed is arranged on platform:
The game developed is arranged on platform, and is to be stored on block chain by game data, the game data includes
Rule setting in game player's individual subscriber game data and game;
(3) game player user logs in game
Game player user is logged in by game player's client and is played;
(4) the personal gaming data interaction and storage of game player user
It can all pass through platform in the personal gaming data interaction and storage of game player user;Platform recording game player user's
Personal gaming data, and personal gaming data can be recorded simultaneously on each node.
2. the game transaction platform realization side according to claim 1 based on block chain, which is characterized in that
The game transaction platform implementation method based on block chain further includes the rule setting in game:When game is reached the standard grade, trip
Play exploitation side is defined in the way of intelligent contract.
3. the game transaction platform realization side according to claim 2 based on block chain, which is characterized in that
All game player's client nodes, all have permission permission or rule is changed in refusal development of games side midway.
4. the game transaction platform realization side according to claim 3 based on block chain, which is characterized in that
After at least agreeing to more than the game player user of half, development of games can change game rule just now.
5. the game transaction platform realization side according to claim 4 based on block chain, which is characterized in that
It is modification game upgrading rule or distribution stage property that development of games side, which changes game rule,.
6. the game transaction platform realization side according to claim 1 based on block chain, which is characterized in that
Game player's individual subscriber game data includes following any one or more:In account safety information, game
Stage property information, monetary information, Transaction Information.
7. the game transaction platform realization side according to claim 1 based on block chain, which is characterized in that
Rule setting in the game includes following any one or more:Note issuance, stage property quantity in game, etc.
Grade condition.
8. the game transaction platform realization side according to claim 1 based on block chain, which is characterized in that
Game player's client is a node, specifically, the information of game player user can be labeled with public affairs when filling in
Have secret key, by block chain game transaction platform authentication and create, in this, as the node Jing Guo certification on block chain, establish
Unified independent authentication.
9. the game transaction platform realization side according to claim 1 based on block chain, which is characterized in that
The game experience of each game player, including it is following any one or more:Experience, grade, article, technical ability;Each
The game experience of game player is recorded in node, and is broadcasted to other nodes.
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Cited By (14)
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CN109173266A (en) * | 2018-11-12 | 2019-01-11 | 网易(杭州)网络有限公司 | Processing method, device, processor and the server of fictitious assets across game |
CN109395394A (en) * | 2018-09-29 | 2019-03-01 | 杭州复杂美科技有限公司 | Predict guessing game dispositions method and method for gaming, equipment and storage medium |
CN109410007A (en) * | 2018-10-30 | 2019-03-01 | 杭州复杂美科技有限公司 | A kind of picture arrangement game method and system, equipment and storage medium |
CN109432780A (en) * | 2018-09-29 | 2019-03-08 | 杭州复杂美科技有限公司 | Game dispositions method and method for gaming, equipment and storage medium based on parallel chain |
CN109493019A (en) * | 2018-11-07 | 2019-03-19 | 四川长虹电器股份有限公司 | A kind of account method of commerce and device based on block chain |
CN109513207A (en) * | 2018-11-12 | 2019-03-26 | 网易(杭州)网络有限公司 | Processing method, device, storage medium, processor and the server of game asset |
CN109589607A (en) * | 2018-12-05 | 2019-04-09 | 北京瑞卓喜投科技发展有限公司 | A kind of game anti-cheating method and game anti-cheating system based on block chain |
CN109636362A (en) * | 2018-11-14 | 2019-04-16 | 深圳前海达闼云端智能科技有限公司 | Virtual asset transaction method and device and block chain network node |
CN109731328A (en) * | 2018-12-29 | 2019-05-10 | 杭州趣链科技有限公司 | A kind of block chain game data storage method based on BaaS |
CN110264217A (en) * | 2018-10-11 | 2019-09-20 | 腾讯科技(深圳)有限公司 | A kind of information processing method, equipment and storage medium |
CN110581891A (en) * | 2019-09-12 | 2019-12-17 | 腾讯科技(深圳)有限公司 | Game data processing method, device, equipment and storage medium based on block chain |
CN111061558A (en) * | 2019-10-30 | 2020-04-24 | 北京海益同展信息科技有限公司 | Method, device, computer equipment and storage medium for processing virtual resource data |
CN114730515A (en) * | 2020-01-08 | 2022-07-08 | 罗布乐思公司 | Fraud detection in electronic subscription payments |
US11660542B2 (en) | 2020-01-08 | 2023-05-30 | Roblox Corporation | Fraud detection in electronic subscription payments |
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CN109395394A (en) * | 2018-09-29 | 2019-03-01 | 杭州复杂美科技有限公司 | Predict guessing game dispositions method and method for gaming, equipment and storage medium |
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CN110264217A (en) * | 2018-10-11 | 2019-09-20 | 腾讯科技(深圳)有限公司 | A kind of information processing method, equipment and storage medium |
CN109410007A (en) * | 2018-10-30 | 2019-03-01 | 杭州复杂美科技有限公司 | A kind of picture arrangement game method and system, equipment and storage medium |
CN109410007B (en) * | 2018-10-30 | 2021-05-11 | 杭州复杂美科技有限公司 | Jigsaw puzzle game method, system, equipment and storage medium |
CN109493019A (en) * | 2018-11-07 | 2019-03-19 | 四川长虹电器股份有限公司 | A kind of account method of commerce and device based on block chain |
CN109513207A (en) * | 2018-11-12 | 2019-03-26 | 网易(杭州)网络有限公司 | Processing method, device, storage medium, processor and the server of game asset |
CN109173266A (en) * | 2018-11-12 | 2019-01-11 | 网易(杭州)网络有限公司 | Processing method, device, processor and the server of fictitious assets across game |
CN109636362A (en) * | 2018-11-14 | 2019-04-16 | 深圳前海达闼云端智能科技有限公司 | Virtual asset transaction method and device and block chain network node |
CN109589607A (en) * | 2018-12-05 | 2019-04-09 | 北京瑞卓喜投科技发展有限公司 | A kind of game anti-cheating method and game anti-cheating system based on block chain |
CN109731328A (en) * | 2018-12-29 | 2019-05-10 | 杭州趣链科技有限公司 | A kind of block chain game data storage method based on BaaS |
CN110581891A (en) * | 2019-09-12 | 2019-12-17 | 腾讯科技(深圳)有限公司 | Game data processing method, device, equipment and storage medium based on block chain |
CN111061558A (en) * | 2019-10-30 | 2020-04-24 | 北京海益同展信息科技有限公司 | Method, device, computer equipment and storage medium for processing virtual resource data |
CN111061558B (en) * | 2019-10-30 | 2023-09-01 | 京东科技信息技术有限公司 | Method, apparatus, computer device and storage medium for processing virtual resource data |
CN114730515A (en) * | 2020-01-08 | 2022-07-08 | 罗布乐思公司 | Fraud detection in electronic subscription payments |
US11660542B2 (en) | 2020-01-08 | 2023-05-30 | Roblox Corporation | Fraud detection in electronic subscription payments |
CN114730515B (en) * | 2020-01-08 | 2023-10-03 | 罗布乐思公司 | Fraud detection in electronic subscription payments |
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