CN110960860B - Sensitivity setting method and apparatus, storage medium, and electronic apparatus - Google Patents
Sensitivity setting method and apparatus, storage medium, and electronic apparatus Download PDFInfo
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- CN110960860B CN110960860B CN201911193054.3A CN201911193054A CN110960860B CN 110960860 B CN110960860 B CN 110960860B CN 201911193054 A CN201911193054 A CN 201911193054A CN 110960860 B CN110960860 B CN 110960860B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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Abstract
The invention discloses a sensitivity setting method and device, a storage medium and an electronic device. Wherein, the method comprises the following steps: acquiring a first state of a target virtual operation object in a target shooting application; displaying a first set of sensitivity options corresponding to a first state in a target shooting application; acquiring a first target operation in the target shooting application, wherein the first target operation is used for adjusting the sensitivity of a first target sensitivity option in a first group of sensitivity options to a first target value; in response to the first target operation, the sensitivity of the first target sensitivity option of the target virtual operation object is adjusted to a first target value. By adopting the technical scheme, the problem of low sensitivity setting efficiency in the virtual shooting game in the related art is solved.
Description
Technical Field
The invention relates to the field of computers, in particular to a sensitivity setting method and device, a storage medium and an electronic device.
Background
In the current shooting game, aiming plays a particularly important role, and the sensitivity of controlling the aiming function is important for different players. Players with different game experiences have a great demand for adjusting sensitivity, and even the same player has different demands for sensitivity on different devices. Therefore, there is a great demand for adjusting the sensitivity in a game quickly and timely.
In the related technology, a player needs to repeatedly open the sensitivity setting panel, enter the game for verification after setting a numerical value, and need to return to the sensitivity setting interface to modify the numerical value if the hand feeling is not good. The sensitivity value desired by the player can be accurately found after the player makes multiple round trips. For a single sensitivity value setting, the above scheme can generally meet the requirements of the player, but for games with a large number of sensitivity values (for example, games with sensitivity values close to 30), if the player needs to adjust each value in the above manner, the above scheme has low sensitivity setting efficiency, and thus the workload of the player is greatly increased.
Therefore, in the related art, in the virtual shooting game, there is a problem that sensitivity setting efficiency is low when setting sensitivity.
Disclosure of Invention
The embodiment of the invention provides a sensitivity setting method and device, a storage medium and an electronic device, which are used for at least solving the technical problem that the sensitivity setting efficiency is low when the sensitivity is set in a virtual shooting game in the related art.
According to an aspect of an embodiment of the present invention, there is provided a sensitivity setting method including: acquiring a first state of a target virtual operation object in a target shooting application; displaying a first set of sensitivity options corresponding to a first state in a target shooting application; acquiring a first target operation in the target shooting application, wherein the first target operation is used for adjusting the sensitivity of a first target sensitivity option in a first group of sensitivity options to a first target value; in response to the first target operation, the sensitivity of the first target sensitivity option of the target virtual operation object is adjusted to a first target value.
According to another aspect of the embodiments of the present invention, there is also provided a sensitivity setting apparatus, including: the first acquisition unit is used for acquiring a first state of a target virtual operation object in a target shooting application; a first display unit for displaying a first set of sensitivity options corresponding to a first state in a target shooting application; a second acquisition unit, configured to acquire a first target operation in the target shooting application, wherein the first target operation is used to adjust the sensitivity of a first target sensitivity option in the first group of sensitivity options to a first target value; and a first response unit for adjusting the sensitivity of the first target sensitivity option of the target virtual operation object to a first target value in response to the first target operation.
According to still another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to execute the above sensitivity setting method when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic apparatus, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the sensitivity setting method through the computer program.
In the embodiment of the invention, first, in a game scene of a target shooting application, a first state where a target virtual operation object is currently located is acquired, then a first sensitivity option corresponding to the first state is displayed in a target display application, and if the first target operation is acquired, the sensitivity of the first sensitivity option is adjusted to a first target value in response to the first target operation. The method and the device achieve the purpose of displaying the first sensitivity option corresponding to the first state in the target shooting application, and therefore achieve the technical effect that the sensitivity of the first target sensitivity option can be adjusted to the first target value in a direct response to the first target operation after the first target operation is acquired by directly displaying the first sensitivity option corresponding to the first state in a game scene, and further solve the technical problem that in the related art, in a virtual shooting game, the sensitivity setting efficiency is low when the sensitivity is set.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a schematic diagram of an application environment of a sensitivity setting method according to an embodiment of the present invention;
FIG. 2 is a schematic flow chart diagram of an alternative sensitivity setting method according to an embodiment of the invention;
FIG. 3 is a schematic diagram of an alternative display sensitivity option according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of an alternative display sensitivity option according to an embodiment of the present invention;
FIG. 5 is a schematic diagram (III) of an alternative display sensitivity option in accordance with an embodiment of the present invention;
FIG. 6 is a schematic diagram (IV) of an alternative display sensitivity option in accordance with an embodiment of the invention;
FIG. 7 is a schematic diagram (V) of an alternative display sensitivity option in accordance with an embodiment of the present invention;
FIG. 8 is a diagram illustrating an alternative method for determining the state of a target virtual operand in accordance with an embodiment of the present invention;
FIG. 9 is a schematic diagram of an alternative sensitivity setting apparatus according to an embodiment of the present invention;
fig. 10 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Technical terms involved in the embodiments of the present invention include:
(1) a mobile terminal: generally referred to as the handset side, including but not limited to all handheld portable game devices.
(2) Shooting game: including, but not limited to, first person shooter games, third person shooter games, and the like, all games that use hot arms to conduct remote attacks.
According to an aspect of an embodiment of the present invention, there is provided a sensitivity setting method. Alternatively, the sensitivity setting method described above may be applied, but not limited, to the application environment shown in fig. 1. As shown in fig. 1, a client (e.g., Android, iOS, or Web) of a targeted shooting application runs on the first terminal device 102. Through the client, the game player can play a network game (such as a virtual shooting game), obtain a first state in which a target virtual operation object is currently located in a game scene of a target shooting application, display a first group of sensitivity options corresponding to the first state in the target shooting application, and obtain a first target operation in the target shooting application, wherein the first target operation is used for adjusting the sensitivity of a first target sensitivity option in the first group of sensitivity options to a first target value, and sending the first target operation to the server 104 through the network. Server 104 may be a background server for the client. The server 104 adjusts the sensitivity of the first target sensitivity option of the target virtual operation object to the first target value in response to the first target operation, and for the second terminal 106, the server 104 may also interact with the first terminal device through the network, for example, a game player corresponding to the first terminal device and a game player corresponding to the second terminal device interact in the same game in a competitive manner, and the like. The above is merely an example, and the embodiments of the present application are not limited herein.
In a game interface of the first terminal device 102 or the second terminal device 106, acquiring a current first state of a target virtual operation object in a target shooting application; displaying a first set of sensitivity options corresponding to a first state in a target shooting application; acquiring a first target operation in the target shooting application, wherein the first target operation is used for adjusting the sensitivity of a first target sensitivity option in a first group of sensitivity options to a first target value; in response to the first target operation, the sensitivity of the first target sensitivity option of the target virtual operation object is adjusted to a first target value.
Optionally, in this embodiment, the terminal device (including the first terminal device and the second terminal device) may be a terminal device configured with a client, and may include but is not limited to at least one of the following: mobile phones (such as Android phones, iOS phones, etc.), notebook computers, tablet computers, palm computers, MID (Mobile Internet Devices), PAD, desktop computers, etc. Such networks may include, but are not limited to: a wired network, a wireless network, wherein the wired network comprises: a local area network, a metropolitan area network, and a wide area network, the wireless network comprising: bluetooth, WIFI, and other networks that enable wireless communication. The server may be a single server or a server cluster composed of a plurality of servers. The above is only an example, and the present embodiment is not limited to this.
Optionally, in this embodiment, as an optional implementation manner, the method may be executed by a server, or may be executed by a terminal device, or may be executed by both the server and the terminal device, and in this embodiment, the description is given by taking an example that the method is executed by a terminal device (for example, the first terminal device 102). As shown in fig. 2, the flow of the sensitivity setting method may include the steps of:
step S202, acquiring a first state of a target virtual operation object in a target shooting application;
step S204, displaying a first group of sensitivity options corresponding to a first state in the target shooting application;
step S206, acquiring a first target operation in the target shooting application, wherein the first target operation is used for adjusting the sensitivity of a first target sensitivity option in a first group of sensitivity options to a first target value;
in step S208, in response to the first target operation, the sensitivity of the first target sensitivity option of the target virtual operation object is adjusted to the first target value.
Alternatively, the setting method of the sensitivity may be, but not limited to, in a scenario where a target shooting application (such as a virtual shooting game) is performed using a client.
For example, for a targeted shooting application, a user may play a game using a client running on a terminal. In the process of carrying out the target shooting application, a first state (for example, a target virtual shooting prop is provided with an M-fold mirror) where a target virtual operation object is currently located is obtained, then sensitivity options (for example, lens sensitivity options) corresponding to the first state are displayed, and if a player carries out first target operation, the sensitivity of a first target sensitivity option in a first group of target sensitivity options is adjusted (adjusted up or adjusted down) to a first target value. It should be understood that the above description is only an example, and the embodiments of the present application are not limited thereto.
According to the embodiment, first, in a game scene of a target shooting application, a first state where a target virtual operation object is currently located is acquired, then a first sensitivity option corresponding to the first state is displayed in a target display application, and if the first target operation is acquired, the sensitivity of the first sensitivity option is adjusted to a first target value in response to the first target operation. The method and the device achieve the purpose of displaying the first sensitivity option corresponding to the first state in the target shooting application, and therefore achieve the technical effect that the sensitivity of the first target sensitivity option can be adjusted to the first target value in a direct response to the first target operation after the first target operation is acquired by directly displaying the first sensitivity option corresponding to the first state in a game scene, and further solve the technical problem that in the related art, in a virtual shooting game, the sensitivity setting efficiency is low when the sensitivity is set.
The method for setting the sensitivity described above in this embodiment will be described with reference to fig. 2.
In step S202, a first state in which the target virtual operation object is currently located is acquired in the target shooting application.
Alternatively, in a target shooting application, the first state may be determined according to at least one of: whether the target operation object is in a first person display state or a third person display state, whether a target virtual shooting prop of the target operation object is provided with an M-time mirror (such as a 3-time mirror), whether the target virtual shooting prop executes firing operation, whether a gyroscope is started, and the like. It should be understood that the above description is only an example, and the embodiments of the present application are not limited thereto.
In the target shooting application, a first state of a target virtual operation object is obtained.
In step S204, a first set of sensitivity options corresponding to the first state is displayed in the target shooting application.
In a game scenario of a target shooting application, a first set of sensitivity options corresponding to a first state can be displayed. Such as by a first viewing angle or by a third viewing angle. The first set of sensitivity options may include one or more sensitivity options, which are not limited herein.
Optionally, in this embodiment, displaying a first set of sensitivity options corresponding to the first state in the target shooting application includes: a first set of sensitivity options is displayed on the game screen displayed by the target shooting application.
Alternatively, the first set of sensitivity options may be displayed on a game screen displayed by the target shooting application. The game picture can be understood as a scene environment interface in a game interface, and the game picture can be information transmission and the like of specific environment factors in a game scenario to a user and is presented in a dynamic picture.
Through this embodiment, in the game scene of target shooting application, can directly show first group sensitivity option on the picture of playing, avoided the player to set up sensitivity through setting up the panel, improved the efficiency that sensitivity set up, improved player's gaming experience.
Alternatively, in the present embodiment, in a case where a first group of sensitivity options is displayed on the game screen of the target shooting application display, a first virtual button for turning up the current value, a second virtual button for turning down the current value, and a current value of the sensitivity of a currently selected sensitivity option among the first group of sensitivity options are displayed on the game screen.
As shown in fig. 3, in the case where the first group of sensitivity options is displayed on the game screen of the target shooting application display, a first virtual button (e.g., an up button in fig. 3), a second virtual button (e.g., a down button in fig. 3), and a current value (e.g., 89% in fig. 3) of the sensitivity of the currently selected sensitivity option (e.g., the lens sensitivity in fig. 3) among the first group of sensitivity options may be displayed on the game screen. It is understood that the above is only an example, and the present embodiment is not limited thereto.
According to the embodiment, in a game scene, the first virtual button, the second virtual button and the current value of the sensitivity of the currently selected sensitivity option in the first group of sensitivity options are directly displayed on a game picture, so that a player can visually see the specific numerical value of the current value of the sensitivity of the currently selected sensitivity option in the current state, the current value is increased through the first virtual button, or the current value is decreased through the second virtual button, the player can adjust the numerical value of the sensitivity more conveniently, and the efficiency of the player for adjusting the sensitivity is effectively improved.
Optionally, in this embodiment, displaying a first set of sensitivity options corresponding to the first state in the target shooting application may include: the method includes displaying a first set of sensitivity options in the target shooting application and displaying one of the first set of sensitivity options as a default selected sensitivity option, wherein the default selected sensitivity option corresponds to the first state.
Alternatively, in a game scenario of the target shooting application, when displaying the first set of sensitivity options corresponding to the first state, one of the sensitivity options in the first set of sensitivity options may be displayed as a default selected sensitivity option, and the default selected sensitivity option corresponds to the first state. As shown in fig. 3, the target virtual item in the first state is a target virtual operation object equipped with M-fold mirror, and the default selected sensitivity option is the lens sensitivity of the M-fold mirror sensitivity. The target virtual prop can be understood as a virtual attack weapon capable of shooting bullets, throwing and throwing weapons (such as grenades) and the like. The above is merely an example and is not intended to be limiting.
Optionally, in this embodiment, in a case where one sensitivity option in the first group of sensitivity options is displayed as a default sensitivity option to be adjusted, and in a case where the first target sensitivity option is not the default selected sensitivity option, a third operation performed on the first target sensitivity option is acquired in the target shooting application, where the third operation is used to select the first target sensitivity option; and responding to a third operation, and switching the currently selected sensitivity option in the first group of sensitivity options from the default selected sensitivity option to the first target sensitivity option.
Alternatively, as shown in fig. 3, the target virtual item in the first state as the target virtual operation object is equipped with an M-fold mirror, the sensitivity option selected by default in the first state is a lens sensitivity of the M-fold mirror sensitivity, and if a third operation for selecting the firing lens sensitivity is acquired, the sensitivity option selected by default (e.g., the lens sensitivity) is switched to the firing lens sensitivity, that is, the first target sensitivity option at this time is the firing lens sensitivity, which is just one example and is not limited herein.
In step S206, a first target operation is acquired in the target shooting application, wherein the first target operation is used to adjust the sensitivity of a first target sensitivity option in the first set of sensitivity options to a first target value.
Alternatively, in a game scenario of the target shooting application, a first target operation of the player can be acquired, and the first target operation can be used for adjusting the sensitivity of a first target sensitivity option in the first group of sensitivity options to a first target value.
In step S208, the sensitivity of the first target sensitivity option of the target virtual operation object is adjusted to the first target value in response to the first target operation.
Alternatively, after the above-described step S206, after the first target operation by the player is acquired, the sensitivity of the first target sensitivity option of the target virtual operation object may be adjusted to the first target value in response to the first target operation.
Optionally, in this embodiment, acquiring the first target operation in the target shooting application includes: acquiring a first operation executed on a first virtual button in the target shooting application under the condition that the first target sensitivity option is the currently selected sensitivity option, wherein the first operation is used for increasing the sensitivity of the first target sensitivity option to a first value; and/or acquiring a second operation executed on a second virtual button in the target shooting application under the condition that the first target sensitivity option is the currently selected sensitivity option, wherein the second operation is used for reducing the sensitivity of the first target sensitivity option to a second value.
Optionally, if the currently selected sensitivity option is the first target sensitivity option, a first operation performed on the first virtual button is acquired, and the first operation may be used to adjust the sensitivity of the first target sensitivity option up to a first value, and/or
If the currently selected sensitivity option is the first target sensitivity option, a second operation performed on the first virtual button is acquired, and the second operation may be used to turn down the sensitivity of the first target sensitivity option to a second value.
As shown in fig. 3, the currently selected sensitivity option is the lens sensitivity, 89% of fig. 3 may be adjusted up to 94% if the first operation is the player clicking the up button (5% may be set for one-click up button per click), and/or 89% of fig. 3 may be adjusted down to 84% if the second operation is the player clicking the down button (5% may be set for one-click up button per click).
It should be understood that the above is only an example, and the present embodiment is not limited thereto.
By the embodiment, by adopting the technical scheme, when the first operation and/or the second operation of the player are/is acquired, the sensitivity value of the first target sensitivity option can be correspondingly increased and/or decreased, so that the player can adjust the sensitivity value more conveniently, and the efficiency of adjusting the sensitivity of the player is effectively improved.
Optionally, in this embodiment, in a case where a first group of sensitivity options corresponding to the first state is displayed in the target shooting application, a fourth operation is acquired in the target shooting application; in response to a fourth operation, switching from displaying the first group of sensitivity options to displaying a second group of sensitivity options corresponding to a second state in the game screen displayed by the target shooting application, wherein the second state is a state of the target virtual operation object different from the first state; acquiring a second target operation in the target shooting application, wherein the second target operation is used for adjusting the sensitivity of a second target sensitivity option in a second group of sensitivity options to a second target value; and adjusting the sensitivity of the second target sensitivity option of the target virtual operation object to a second target value in response to the second target operation.
Alternatively, in a game scene of the target shooting application, when the player updates the first state in the game, a fourth operation may be acquired, and then in response to the fourth operation, the game screen of the target shooting application is switched from the displayed first group of sensitivity options to a second group of sensitivity options corresponding to a second state, the second state being a different state from the first state, and then, if the second target operation is acquired, the sensitivity of a second target sensitivity option in the second group of sensitivity options is adjusted to a second target value in response to the second target operation.
As shown in fig. 4, the second state at this time may be that the player holds a weapon (virtual item) and is equipped with M-fold mirror, when the player fires (the action is the same as the fourth operation described above), the first state in fig. 3 (that the player currently holds a weapon and is equipped with M-fold mirror) may be switched to the second state in fig. 4, and the first group of sensitivity options in fig. 3 may be switched to the second group of sensitivity options shown in fig. 4, and when the second target operation is acquired, the sensitivity of the second target sensitivity option may be adjusted (increased and/or decreased) to a second target value, such as 89% of the sensitivity of the firing head in fig. 4. It is understood that the above is only an example, and the present embodiment does not limit the present invention.
Through the embodiment, in a game scene, the first state can be switched to the second state after the fourth operation is acquired, and the value of the sensitivity option of the second target is adjusted after the second target operation is acquired, so that the sensitivity of a player can be adjusted more conveniently by correspondingly displaying the sensitivity option according to the state of the target operation object, the efficiency of setting the sensitivity is improved, and the game experience of the player is improved.
Optionally, in this embodiment, displaying a first set of sensitivity options corresponding to the first state in the target shooting application may include: under the condition that the first state is used for indicating that the target virtual shooting prop is provided with an M-time lens, a group of sensitivity options under the sensitivity of the M-time lens are displayed in the target shooting application, wherein the default selected sensitivity option in the group of sensitivity options is a lens sensitivity option, the target virtual shooting prop is a virtual shooting prop controlled by a target virtual operation object, and M is a natural number; under the condition that the first state is used for indicating that the target virtual shooting prop is provided with an M-fold mirror and executes firing operation, displaying a group of sensitivity options under the sensitivity of the M-fold mirror in the target shooting application, wherein the default selected sensitivity option is a firing lens sensitivity option; under the condition that the first state is used for indicating that the target virtual shooting prop is provided with an M-time mirror and the gyroscope is started, displaying a group of sensitivity options under the sensitivity of the M-time mirror in the target shooting application, wherein the default selected sensitivity option is the gyroscope sensitivity option; under the condition that the first state is used for representing that the target virtual operation object is in a third person scale display state, displaying a group of sensitivity options under the third person scale nonsensing sensitivity in the target shooting application, wherein the default selected sensitivity option is a lens sensitivity option; when the first state is used for indicating that the target virtual operation object is in a third person scale display state and the gyroscope is turned on, displaying a group of sensitivity options under the third person scale nonswitching sensitivity in the target shooting application, wherein the default selected sensitivity option is the gyroscope sensitivity option; and under the condition that the first state is used for indicating that the target virtual operation object is in the first-person display state, displaying a group of sensitivity options under the first-person nonsense sensitivity in the target shooting application, wherein the default selected sensitivity option is a lens sensitivity option.
Alternatively, as shown in fig. 3, in a game scene of the target shooting application, if the target virtual shooting prop controlled by the target virtual operation object in the first state is equipped with M-fold mirror, a set of sensitivity options at M-fold mirror sensitivity may be displayed, and the default selected sensitivity option may be set as the lens sensitivity option.
As shown in fig. 4, in the game scene of the target shooting application, if the target virtual shooting item controlled by the target virtual operation object in the first state is equipped with M-fold mirror and the target virtual shooting item performs firing operation, a set of sensitivity options at the sensitivity of the M-fold mirror may be displayed, and the default selected sensitivity option may be set as the firing lens sensitivity option.
As shown in fig. 5, in the game scene of the target shooting application, if the target virtual shooting prop controlled by the target virtual operation object in the first state is equipped with M-fold mirror and the gyroscope is turned on, a set of sensitivity options under the sensitivity of the M-fold mirror may be displayed, and the default selected sensitivity option may be set as the gyroscope sensitivity option.
As shown in fig. 6, in the game scene of the target shooting application, if the first state is that the target virtual operation object is in the third person display state and the gyroscope is turned on, a group of sensitivity options under the third person nonswitched sensitivity may be displayed, and the default selected sensitivity option may be set as the gyroscope sensitivity option.
As shown in fig. 7, in the game scene of the target shooting application, if the first state is that the target virtual operation object is in the first-person display state, a set of sensitivity options at the first-person mirror-off sensitivity may be displayed, and the sensitivity option selected by default may be set as the lens sensitivity option.
It is understood that the above is only an example, and the present embodiment is not limited thereto.
Through this embodiment, in the recreation scene, can correspond according to the first state of difference and show different sensitivity options, make the adjustment sensitivity that the player is swift more, improved the efficiency that sensitivity set up, improved user's gaming experience.
Optionally, in this embodiment, in response to the first target operation, adjusting the sensitivity of the first target sensitivity option of the target virtual operation object to the first target value may include: in a case that the first target operation includes N operations that are sequentially performed, and the N operations include an up operation and/or a down operation, the following operations are repeatedly performed for N rounds, where when each round of the following operations is performed, the N operations are regarded as a current operation, when the current round is a 1 st round, a reference value of a previous round is a preset first value, a lower limit value of the previous round is a preset second value, an upper limit value of the previous round is a preset third value, a lower limit coefficient of the previous round is a preset fourth value, an upper limit coefficient of the previous round is a preset fifth value, the fourth value is smaller than 1, the fifth value is larger than 1, N is a natural number, and the first target value is a reference value of an nth round after the N rounds of the following operations are performed: under the condition that the current operation is the heightening operation, determining a reference value of a current wheel as an average value between the reference value of the previous wheel and an upper limit value of the previous wheel, determining a lower limit coefficient of the current wheel as the sum of the lower limit coefficient of the previous wheel and a first preset value, determining an upper limit coefficient of the current wheel as a difference between the upper limit coefficient of the previous wheel and a second preset value, determining a lower limit value of the current wheel as a product between the reference value of the current wheel and the lower limit coefficient of the current wheel, and determining an upper limit value of the current wheel as a product between the reference value of the current wheel and the upper limit coefficient of the current wheel, wherein the lower limit coefficient of the current wheel is smaller than 1, and the upper limit coefficient of the current wheel is larger than 1; and under the condition that the current operation is the turn-down operation, determining the reference value of the current wheel as the mean value between the reference value of the previous wheel and the lower limit value of the previous wheel, determining the lower limit coefficient of the current wheel as the sum of the lower limit coefficient of the previous wheel and a first preset value, determining the upper limit coefficient of the current wheel as the difference between the upper limit coefficient of the previous wheel and a second preset value, determining the lower limit value of the current wheel as the product between the reference value of the current wheel and the lower limit coefficient of the current wheel, and determining the upper limit value of the current wheel as the product between the reference value of the current wheel and the upper limit coefficient of the current wheel, wherein the lower limit coefficient of the current wheel is less than 1, and the upper limit coefficient of the current wheel is greater than 1.
Alternatively, the first target value may be adjusted according to a bisection method, and in a case where the current operation is an increase operation, if the current round is the 1 st round, the reference value of the previous round, that is, the first numerical value, may be 100, the lower limit value of the previous round, that is, the second numerical value, may be 50, the upper limit value of the previous round, that is, the third numerical value, may be 150, the lower limit coefficient of the previous round, that is, the fourth numerical value, may be 0.5, and the upper limit coefficient of the previous round, that is, the fifth numerical value, may be 1.5.
When the 1 st round of heightening operations is performed, the reference value of the 1 st round is an average value (i.e., 125) between the reference value of the previous round, i.e., a first numerical value (which may be 100), and the upper limit value of the previous round, i.e., a third numerical value (which may be 150), the lower limit coefficient of the 1 st round is 0.5, the upper limit coefficient of the 1 st round is 1.5, the lower limit value of the 1 st round is 125 multiplied by 0.5, i.e., 62.25, and the upper limit value of the 1 st round is 125 multiplied by 1.5, i.e., 187.5;
when the 2 nd round up operation is performed, the reference value for the 2 nd round is an average value (156.25) between the reference value (125) for the 1 st round and the upper limit value (187.5) for the 1 st round, the lower limit coefficient for the 2 nd round is 0.6 (the value of the lower limit coefficient 0.5 for the 1 st round plus the first predetermined value), the upper limit coefficient for the 2 nd round is 1.4 (the value of the lower limit coefficient 1.5 for the 1 st round minus the first predetermined value), the lower limit value for the 2 nd round is 156.25 times 0.6, 62.25, and the upper limit value for the 2 nd round is 156.25 times 1.4, 218.75.
For the other wheel, the 1 st wheel and the 2 nd wheel of the above-mentioned height-adjusting operation can be referred to, and the details are not repeated herein.
As shown in table 1, the reference value after 6 times of the heightening operations was 249.05, i.e., the first target value at this time was 249.05.
Nth round of heightening operation | Lower limit value | Reference value | Upper limit value | Coefficient of lower limit | Coefficient of upper limit |
Initial value | 50 | 100 | 150 | 0.50 | 1.50 |
1 st wheel | 62.5 | 125 | 187.5 | 0.50 | 1.50 |
Wheel 2 | 93.75 | 156.25 | 218.75 | 0.60 | 1.40 |
Wheel 3 | 131.25 | 187.5 | 243.75 | 0.70 | 1.30 |
4 th wheel | 172.5 | 215.63 | 258.75 | 0.80 | 1.20 |
5 th wheel | 213.47 | 237.19 | 260.91 | 0.90 | 1.10 |
Wheel 6 | 236.59 | 249.05 | 261.5 | 0.95 | 1.05 |
Alternatively, in the case where the current operation is the turn-down operation, if the current round is the 1 st round, the reference value, i.e., the first numerical value, of the previous round may be 100, the lower limit value, i.e., the second numerical value, of the previous round may be 50, the upper limit value, i.e., the third numerical value, of the previous round may be 150, the lower limit coefficient, i.e., the fourth numerical value, of the previous round may be 0.5, and the upper limit coefficient, i.e., the fifth numerical value, of the previous round may be 1.5.
When the 1 st round of lowering operation is performed, the reference value of the 1 st round is an average value (i.e., 75) between a first value (which may be 100) which is the reference value of the previous round and a second value (which may be 50) which is the lower limit value of the previous round, the lower limit coefficient of the 1 st round is 0.5, the upper limit coefficient of the 1 st round is 1.5, the lower limit value of the 1 st round is 75 times 0.5 (37.5), and the upper limit value of the 1 st round is 75 times 1.5 (112.5);
when the 2 nd round down operation is performed, the reference value for the 2 nd round is an average (56.25) between the reference value (75) for the 1 st round and the lower limit value (37.5) for the 1 st round, the lower limit coefficient for the 2 nd round is 0.6 (the value of the lower limit coefficient 0.5 for the 1 st round plus the first predetermined value), the upper limit coefficient for the 2 nd round is 1.4 (the value of the lower limit coefficient 1.5 for the 1 st round minus the first predetermined value), the lower limit value for the 2 nd round is 56.25 times 0.6, i.e., 33.75, and the upper limit value for the 2 nd round is 56.25 times 1.4, i.e., 78.75.
For the other wheel turning-down operations, reference may be made to the 1 st wheel and the 2 nd wheel of the above turning-down operations, which are not described in detail herein.
As shown in table 2, the reference value after 6 times of the raising operations were performed was 32.7, i.e., the first target value at this time was 32.7.
Nth turn down operation | Lower limit value | Reference value | Upper limit value | Coefficient of lower limit | Coefficient of upper limit |
Initial value | 50 | 100 | 150 | 0.50 | 1.50 |
1 st wheel | 37.5 | 75 | 112.5 | 0.50 | 1.50 |
Wheel 2 | 33.75 | 56.25 | 78.75 | 0.60 | 1.40 |
Wheel 3 | 31.5 | 45 | 58.5 | 0.70 | 1.30 |
4 th wheel | 30.6 | 38.25 | 45.9 | 0.80 | 1.20 |
5 th wheel | 30.98 | 34.43 | 37.87 | 0.90 | 1.10 |
Wheel 6 | 31.07 | 32.7 | 34.34 | 0.95 | 1.05 |
As shown in table 3, the reference value after the simultaneous execution of the up and down operations is 81.51, i.e., the first target value at this time is 81.51.
Operation of the Nth round | Lower limit value | Reference value | Upper limit value | Coefficient of lower limit | Coefficient of upper limit |
Initial value | 50 | 100 | 150 | 0.50 | 1.50 |
Turn down in round 1 | 37.5 | 75 | 112.5 | 0.50 | 1.50 |
2 nd round heightening | 56.25 | 93.75 | 131.25 | 0.60 | 1.40 |
3 rd round heightening | 52.5 | 75 | 97.5 | 0.70 | 1.30 |
Turn down in 4 th round | 69 | 86.25 | 103.5 | 0.80 | 1.20 |
5 th wheel heightening | 69.86 | 77.63 | 85.39 | 0.90 | 1.10 |
Turn down in the 6 th round | 77.43 | 81.51 | 85.58 | 0.95 | 1.05 |
It is understood that the above is only an example, and the present embodiment is not limited thereto.
Through the embodiment, in a game scene, the first target value is adjusted through the dichotomy, the sensitivity value desired by a player can be gradually approached, the sensitivity setting efficiency is improved, and the game experience of a user is improved.
Optionally, in this embodiment, in a case that the difference between the lower limit coefficient of the previous round and 1 is greater than or equal to the first threshold, the first predetermined value is a sixth value; under the condition that the difference value between the lower limit coefficient of the previous round and 1 is smaller than the first threshold value, the first preset value is a seventh value, and the seventh value is smaller than a sixth value; and/or the second predetermined value is an eighth value in the case that the difference between the upper limit coefficient of the previous round and 1 is greater than or equal to the second threshold value; in the case where the difference between the upper limit coefficient of the previous round and 1 is smaller than the second threshold value, the second predetermined value is a ninth value, which is smaller than the eighth value.
Alternatively, as shown in table 1, table 2, and table 3, when the difference between the lower limit coefficient and 1 is greater than or equal to the first threshold (e.g., 0.1), the first predetermined value, that is, the sixth value, may be 0.1, and when the difference between the lower limit coefficient and 1 is less than the first threshold (e.g., 0.1), the first predetermined value, that is, the seventh value, may be 0.05; and/or, when the difference between the upper limit coefficient and 1 is greater than or equal to the second threshold (e.g., 0.1), the second predetermined value, i.e., the eighth value, may be 0.1, and when the difference between the upper limit coefficient and 1 is less than the second threshold (e.g., 0.1), the second predetermined value, i.e., the ninth value, may be 0.05.
As can be seen from, for example, tables 1, 2, and 3 described above, the lower limit coefficient may be increased from 0.5 to 0.6 when the difference between the lower limit coefficient and 1 is greater than or equal to the first threshold value (e.g., 0.1), and may be increased from 0.9 to 0.95 when the difference between the lower limit coefficient and 1 is less than the first threshold value (e.g., 0.1).
For example, as can be seen from the above tables 1, 2, and 3, when the difference between the upper limit coefficient and 1 is greater than or equal to the above second threshold value (e.g., 0.1), the upper limit coefficient may be decreased from 1.5 to 1.4, and when the difference between the upper limit coefficient and 1 is less than the above second threshold value (e.g., 0.1), the upper limit coefficient may be decreased from 1.10 to 1.05.
That is, as the number of player clicks up and/or down increases, the spacing between the upper and lower limits is progressively narrowed, with the lower limit factor progressively increasing from 0.5 to 0.95 and the upper limit factor progressively decreasing from 1.5 to 1.05.
It is understood that the above is only an example, and the present embodiment is not limited thereto.
Through the embodiment, in a game scene, the sensitivity value desired by the player can be gradually approached through the mode, the sensitivity setting efficiency is improved, and the game experience of the user is improved.
Optionally, in this embodiment, the first predetermined value is the same as the second predetermined value. For example, the first predetermined value and the second predetermined value are both 0.1 or the first predetermined value and the second predetermined value are both 0.05.
Alternatively, as can be seen from tables 1, 2, and 3, the first predetermined value and the second predetermined value may be the same.
Through the embodiment, in a game scene, the sensitivity value desired by the player can be gradually approached through the mode, the sensitivity setting efficiency is improved, and the game experience of the user is improved.
It should be noted that, in the current shooting game, the following disadvantages exist for the sensitivity adjustment scheme:
1. there is no fast sensitivity adjustment scheme: in many shooting game tours, the system does not provide a quick sensitivity adjustment scheme for the player, only with the associated sensitivity setting function in the setting panel. If the player wants to adjust to the sensitivity scheme suitable for the hand feeling of the player, the player can only repeatedly open the sensitivity setting panel, and after the player adjusts to a certain numerical value, the player enters a training field to carry out numerical value verification. If the verification numerical value is correct, the player does not need to repeatedly adjust and verify, and if the verification numerical value is incorrect, the player needs to enter the setting panel for multiple times to adjust and verify the numerical value. However, the sensitivity setting options in a shooter tour are typically as many as 20, and a set of settings can result in a significant amount of work for the player. Moreover, if the player changes the device, the adjustment work of the sensitivity needs to be repeated again, which greatly increases the workload of the player.
2. There are no intelligent recommendations and manual screening solutions: in part of the gunnery, the system designs a scheme for quickly adjusting the sensitivity for the player, and the player can adjust the sensitivity in a training field without opening a setting panel. However, the system does not intelligently determine the state of the player, and recommends sensitivity setting options corresponding to the player according to different states of the player. The system simply moves the options in the setting panel to the interface, and the player still needs to find the sensitivity options wanted among more than 20 setting options, and the workload for the player is still large. However, in some shooter games, the recommendation scheme is not intelligent, and the player cannot manually select the sensitivity adjustment options desired by the player, and the system recommends sensitivity options that are often not desired by the player, which causes trouble to the player.
3. In some shooter tours, it is relatively quick and convenient for a skilled shooter player to find a sensitivity value that suits himself. However, for the novice shooter player, there is not little difficulty in finding the most suitable sensitivity value, and in the process of adjusting from 1% to 100%, the novice player may need to adjust dozens of times to find the optimal solution, which greatly increases the workload of the player.
In order to solve the above problem, this embodiment proposes an implementation scheme of sensitivity setting, where the system may intelligently recommend a sensitivity option that a player wants to adjust to the player according to the current state of the player, and the player may also manually select the sensitivity option that the player wants to adjust. Meanwhile, the system can rapidly help the player calculate the sensitivity value by adopting the dichotomy, and gradually approaches to the sensitivity value wanted by the player.
The following describes a flow of determining the current state in the sensitivity setting method with reference to an alternative example, as shown in fig. 8, the method including the steps of:
step 1, the system displays an entrance setting panel for adjusting sensitivity between combat interfaces, so that a player can adjust the sensitivity on the combat interfaces.
Step 2, the system intelligently recommends the current sensitivity adjustment options of the player according to the current state of the player (person/hand-held weapon/double mirror/free lens).
For example, if the system determines that the player has a handheld firearm, then the system proceeds to the next determination: judging the sensitivity of the firing lens/the sensitivity of the gyroscope; then, whether the sensitivity is 2 times of the sensitivity of the gun is judged according to the type of the gun assembled with the gun.
And 3, the player can also manually select the sensitivity recommendation option required by the player to adjust the sensitivity value required by the player.
It should be noted that the above sensitivity setting method can be applied to the following scenarios:
as shown in FIG. 3, scenario one, when the player is currently holding a weapon and is 3 times his/her mirror, the system considers that the player would like to adjust the sensitivity associated with the 3 times mirror, and would prefer "lens sensitivity". The player may also click a button to adjust the sensitivity of other options.
As shown in FIG. 4, in scenario two, when the player is currently holding a weapon and is equipped with a 3-fold mirror, when the player is firing, the system considers that the player would like to adjust the sensitivity associated with firing the 3-fold mirror, and would prefer "firing lens sensitivity". The player may also click a button to adjust the sensitivity of other options.
As shown in FIG. 5, scenario three, when the player is currently holding a weapon and is equipped with a 3-fold mirror, when the player's gyroscope is turned on, the system considers that the player would like to adjust the sensitivity associated with the 3-fold mirror firing, would inform the player in the interface that the gyroscope was turned on, and would prefer "gyroscope sensitivity". The player may also click a button to adjust the sensitivity of other options.
As shown in FIG. 6, scenario four, when the player is not holding any weapon, the player is in the third person scale, and the gyroscope has been turned on, the system will preferentially recommend that the player set the "third person mirror-open sensitivity". The player can also manually select other setting options according to the condition of the player.
In scenario five, as shown in FIG. 7, when the player is not holding any weapon and the player is in the first person scale, the system will preferentially recommend that the player set the "third person mirror-opening sensitivity". The player can also manually select other setting options according to the condition of the player.
Through the embodiment, the player can quickly adjust the sensitivity scheme and find the desired sensitivity value only by clicking the buttons of up and down in the game picture. The setting panel does not need to be opened repeatedly, the sensitivity value is adjusted, and the sensitivity adjustment efficiency is improved.
The following describes a flow of dichotomy in a sensitivity setting method with reference to an optional example, the method including the steps of:
in the system, the system adopts dichotomy calculation of an initial reference value B, an upper limit coefficient, a lower limit coefficient and a final reference value to help a player to quickly approach a desired sensitivity value. The dichotomy calculation rule is as follows:
1. when the player starts the adjustment, B is taken as a reference value, B is multiplied by a lower limit coefficient p to obtain p (B) as a lower limit value, and B is multiplied by an upper limit coefficient q to obtain q (B) as an upper limit value. For example, as shown in table 2, if B is 100 as the reference value, p is 0.5, and q is 1.5, the first upper limit is 150, and the first lower limit is 50;
2. when the player clicks down, the second reference value is half of the sum of the previous reference value and the lower limit value, for example, B1 ═ (B + p (B))/2 ═ 100+50)/2 ═ 75; the second time B1 is multiplied by pq to obtain p (B1) and q (B1) as upper and lower limit values. For example, the reference values for the second time are: 37.5 and 112.5; similarly, when the player clicks to increase, the reference value is half of the sum of the previous reference value and the upper limit value.
3. As the number of times the player clicks up/down increases, the lower limit coefficient q gradually increases from 0.5 to 0.95, and the upper limit coefficient q gradually decreases from 1.5 to 1.05, i.e., the interval between the upper and lower limit values gradually narrows.
4. After about 6 adjustments, the final desired sensitivity value of the player can be obtained.
5. After 6 adjustments, the player may make the adjustments in units of 1%.
Through this embodiment, through above-mentioned mode, can make the player adjust to the sensitivity numerical value that wants fast, improved player's gaming experience.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to still another aspect of the embodiments of the present invention, there is also provided a sensitivity setting apparatus, as shown in fig. 9, including:
(1) a first obtaining unit 902, configured to obtain, in a target shooting application, a first state in which a target virtual operation object is currently located;
(2) a first display unit 904 for displaying a first set of sensitivity options corresponding to a first state in a target shooting application;
(3) a second obtaining unit 906 configured to obtain a first target operation in the target shooting application, wherein the first target operation is configured to adjust the sensitivity of a first target sensitivity option in the first set of sensitivity options to a first target value;
(4) a first response unit 908 for adjusting the sensitivity of the first target sensitivity option of the target virtual operation object to a first target value in response to the first target operation.
Alternatively, the setting method of the sensitivity may be, but not limited to, in a scenario where a target shooting application (such as a virtual shooting game) is performed using a client.
Alternatively, the first acquiring unit 902 may be configured to perform step S202, the first displaying unit 904 may be configured to perform step S204, the second acquiring unit 906 may be configured to perform step S206, and the first responding unit 908 may be configured to perform step S208.
According to the embodiment, first, in a game scene of a target shooting application, a first state where a target virtual operation object is currently located is acquired, then a first sensitivity option corresponding to the first state is displayed in a target display application, and if the first target operation is acquired, the sensitivity of the first sensitivity option is adjusted to a first target value in response to the first target operation. The method and the device achieve the purpose of displaying the first sensitivity option corresponding to the first state in the target shooting application, and therefore achieve the technical effect that the sensitivity of the first target sensitivity option can be adjusted to the first target value in a direct response to the first target operation after the first target operation is acquired by directly displaying the first sensitivity option corresponding to the first state in a game scene, and further solve the technical problem that in the related art, in a virtual shooting game, the sensitivity setting efficiency is low when the sensitivity is set.
As an optional technical solution, the first display unit includes:
(1) and the first display module is used for displaying a first group of sensitivity options on the game picture displayed by the target shooting application.
As an optional technical solution, the apparatus further includes:
(1) and a second display unit configured to display, on the game screen displayed by the target shooting application, a first virtual button for turning up the current value, a second virtual button for turning down the current value, and a current value of the sensitivity of a currently selected sensitivity option among the first group of sensitivity options, in a case where the first group of sensitivity options is displayed on the game screen.
As an optional technical solution, the second obtaining unit includes:
(1) the first acquisition module is used for acquiring a first operation executed on a first virtual button in the target shooting application under the condition that a first target sensitivity option is a currently selected sensitivity option, wherein the first operation is used for increasing the sensitivity of the first target sensitivity option to a first value; and/or;
(2) and the second acquisition module is used for acquiring a second operation executed on a second virtual button in the target shooting application under the condition that the first target sensitivity option is the currently selected sensitivity option, wherein the second operation is used for reducing the sensitivity of the first target sensitivity option to a second value.
As an optional technical solution, the first display unit includes:
(1) and the second display module is used for displaying the first group of sensitivity options in the target shooting application and displaying one sensitivity option in the first group of sensitivity options as a default selected sensitivity option, wherein the default selected sensitivity option corresponds to the first state.
As an optional technical solution, the apparatus further includes:
(1) a third acquiring unit, configured to acquire, in the target shooting application, a third operation performed on the first target sensitivity option in a case where the first target sensitivity option is not the default selected sensitivity option, where the third operation is used to select the first target sensitivity option;
(2) and the second response unit is used for responding to the third operation and switching the currently selected sensitivity option in the first group of sensitivity options from the default selected sensitivity option to the first target sensitivity option.
As an optional technical solution, the apparatus further includes:
(1) a fourth acquiring unit configured to acquire a fourth operation in the target shooting application;
(2) a third responding unit, configured to switch, in response to a fourth operation, from displaying the first group of sensitivity options to displaying a second group of sensitivity options corresponding to a second state in the game screen displayed by the target shooting application, where the second state is a state of the target virtual operation object different from the first state;
(3) a fifth acquiring unit, configured to acquire a second target operation in the target shooting application, where the second target operation is used to adjust the sensitivity of a second target sensitivity option in the second group of sensitivity options to a second target value;
(4) and a fourth response unit for adjusting the sensitivity of the second target sensitivity option of the target virtual operation object to the second target value in response to the second target operation.
As an optional technical solution, the first display unit includes:
(1) the third display module is used for displaying a group of sensitivity options under the sensitivity of the M-fold mirror in the target shooting application under the condition that the first state is used for indicating that the target virtual shooting prop is provided with the M-fold mirror, wherein the sensitivity option selected by default in the group of sensitivity options is a lens sensitivity option, the target virtual shooting prop is a virtual shooting prop controlled by a target virtual operation object, and M is a natural number;
(2) the fourth display module is used for displaying a group of sensitivity options under the sensitivity of the M-fold mirror in the target shooting application under the condition that the first state is used for indicating that the target virtual shooting prop is provided with the M-fold mirror and executes firing operation, wherein the default selected sensitivity option is a firing lens sensitivity option;
(3) the fifth display module is used for displaying a group of sensitivity options under the sensitivity of the M-fold mirror in the target shooting application under the condition that the first state is used for indicating that the target virtual shooting prop is provided with the M-fold mirror and the gyroscope is started, wherein the default selected sensitivity option is the gyroscope sensitivity option;
(4) the sixth display module is used for displaying a group of sensitivity options under the third person mirror-opening sensitivity in the target shooting application under the condition that the first state is used for representing that the target virtual operation object is in the third person mirror display state, wherein the default selected sensitivity option is a lens sensitivity option;
(5) the seventh display module is used for displaying a group of sensitivity options under the mirror-opening sensitivity of the third person in the target shooting application under the condition that the first state is used for indicating that the target virtual operation object is in the display state of the third person and the gyroscope is turned on, wherein the default selected sensitivity option is the gyroscope sensitivity option;
(6) and the eighth display module is used for displaying a group of sensitivity options under the first person mirror-opening sensitivity in the target shooting application under the condition that the first state is used for representing that the target virtual operation object is in the first person display state, wherein the default selected sensitivity option is a lens sensitivity option.
As an optional technical solution, the first response unit includes:
(1) a first processing module, configured to, when the first target operation includes N operations that are performed in sequence, and the N operations include an up operation and/or a down operation, repeatedly perform N rounds of the following operations, where when each round of the following operations is performed, the N operations are regarded as a current operation, when the current round is a 1 st round, a reference value of a previous round is a preset first numerical value, a lower limit value of the previous round is a preset second numerical value, an upper limit value of the previous round is a preset third numerical value, a lower limit coefficient of the previous round is a preset fourth numerical value, an upper limit coefficient of the previous round is a preset fifth numerical value, the fourth numerical value is smaller than 1, the fifth numerical value is greater than 1, N is a natural number, and the first target value is a reference value of an nth round after the N rounds of the following operations are performed:
(2) the second processing module is used for determining the reference value of the current wheel as the mean value between the reference value of the previous wheel and the upper limit value of the previous wheel, determining the lower limit coefficient of the current wheel as the sum of the lower limit coefficient of the previous wheel and the first preset value, determining the upper limit coefficient of the current wheel as the difference between the upper limit coefficient of the previous wheel and the second preset value, determining the lower limit value of the current wheel as the product between the reference value of the current wheel and the lower limit coefficient of the current wheel, and determining the upper limit value of the current wheel as the product between the reference value of the current wheel and the upper limit coefficient of the current wheel, wherein the lower limit coefficient of the current wheel is smaller than 1, and the upper limit coefficient of the current wheel is larger than 1;
(3) and the third processing module is used for determining the reference value of the current wheel as the mean value between the reference value of the previous wheel and the lower limit value of the previous wheel, determining the lower limit coefficient of the current wheel as the sum of the lower limit coefficient of the previous wheel and the first preset value, determining the upper limit coefficient of the current wheel as the difference between the upper limit coefficient of the previous wheel and the second preset value, determining the lower limit value of the current wheel as the product between the reference value of the current wheel and the lower limit coefficient of the current wheel, and determining the upper limit value of the current wheel as the product between the reference value of the current wheel and the upper limit coefficient of the current wheel, wherein the lower limit coefficient of the current wheel is smaller than 1, and the upper limit coefficient of the current wheel is larger than 1.
As an optional technical solution, in the case that a difference between the lower limit coefficient of the previous round and 1 is greater than or equal to the first threshold, the first predetermined value is a sixth value; under the condition that the difference value between the lower limit coefficient of the previous round and 1 is smaller than the first threshold value, the first preset value is a seventh value, and the seventh value is smaller than a sixth value; and/or the second predetermined value is an eighth value in the case that the difference between the upper limit coefficient of the previous round and 1 is greater than or equal to the second threshold value; in the case where the difference between the upper limit coefficient of the previous round and 1 is smaller than the second threshold value, the second predetermined value is a ninth value, which is smaller than the eighth value.
As an optional technical solution, the first predetermined value is the same as the second predetermined value.
According to a further aspect of embodiments of the present invention, there is also provided a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above-mentioned method embodiments when executed.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, acquiring a first state of the target virtual operation object in the target shooting application;
s2, displaying a first set of sensitivity options corresponding to the first state in the target shooting application;
s3, acquiring a first target operation in the target shooting application, wherein the first target operation is used for adjusting the sensitivity of a first target sensitivity option in the first group of sensitivity options to a first target value;
s4, in response to the first target operation, adjusting the sensitivity of the first target sensitivity option of the target virtual operation object to a first target value.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, ROM (Read-Only Memory), RAM (Random Access Memory), magnetic or optical disks, and the like.
According to yet another aspect of the embodiments of the present invention, there is also provided an electronic device for implementing the sensitivity setting method, as shown in fig. 10, the electronic device includes a memory 1002 and a processor 1004, the memory 1002 stores a computer program, and the processor 1004 is configured to execute the steps in any one of the method embodiments through the computer program.
Optionally, in this embodiment, the electronic apparatus may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, acquiring a first state of the target virtual operation object in the target shooting application;
s2, displaying a first set of sensitivity options corresponding to the first state in the target shooting application;
s3, acquiring a first target operation in the target shooting application, wherein the first target operation is used for adjusting the sensitivity of a first target sensitivity option in the first group of sensitivity options to a first target value;
s4, in response to the first target operation, adjusting the sensitivity of the first target sensitivity option of the target virtual operation object to a first target value.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 10 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 10 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 10, or have a different configuration than shown in FIG. 10.
The memory 1002 may be used to store software programs and modules, such as program instructions/modules corresponding to the sensitivity setting method and apparatus in the embodiments of the present invention, and the processor 1004 executes various functional applications and data processing by running the software programs and modules stored in the memory 1002, that is, the sensitivity setting method described above is implemented. The memory 1002 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1002 may further include memory located remotely from the processor 1004, which may be connected to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. As an example, as shown in fig. 10, the memory 1002 may include, but is not limited to, a first acquiring unit 902, a first displaying unit 904, a second acquiring unit 906, and a first responding unit 908 in the sensitivity setting device. In addition, other module units in the sensitivity setting device may also be included, but are not limited to these, and are not described in detail in this example.
Optionally, the above-mentioned transmission device 1006 is used for receiving or sending data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1006 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices so as to communicate with the internet or a local area Network. In one example, the transmission device 1006 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 1008 for displaying a first set of sensitivity options; and a connection bus 1010 for connecting the respective module parts in the above-described electronic apparatus.
In other embodiments, the terminal or the server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication form. Nodes can form a Peer-To-Peer (P2P, Peer To Peer) network, and any type of computing device, such as a server, a terminal, and other electronic devices, can become a node in the blockchain system by joining the Peer-To-Peer network.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be substantially or partially implemented in the prior art, or all or part of the technical solution may be embodied in the form of a software product stored in a storage medium, and including instructions for causing one or more computer devices (which may be personal computers, servers, or network devices) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, a division of a unit is merely a division of a logic function, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that it is obvious to those skilled in the art that various modifications and improvements can be made without departing from the principle of the present invention, and these modifications and improvements should also be considered as the protection scope of the present invention.
Claims (15)
1. A sensitivity setting method, characterized by comprising:
acquiring a first state of a target virtual operation object in a target shooting application;
displaying a first set of sensitivity options corresponding to the first state in the target shooting application;
acquiring a first target operation in the target shooting application, wherein the first target operation is used for adjusting the sensitivity of a first target sensitivity option in the first group of sensitivity options to a first target value;
adjusting the sensitivity of the first target sensitivity option of the target virtual operation object to the first target value in response to the first target operation.
2. The method of claim 1, wherein displaying a first set of sensitivity options corresponding to the first state in the target shooting application comprises:
displaying the first set of sensitivity options on a game screen displayed by the target shooting application.
3. The method of claim 2, wherein in the event that the first set of sensitivity options is displayed on a game screen of the target shooting application display, the method further comprises:
displaying a first virtual button, a second virtual button, and a current value of the sensitivity of a currently selected sensitivity option in the first group of sensitivity options on the game screen, wherein the first virtual button is used for adjusting the current value to be high, and the second virtual button is used for adjusting the current value to be low.
4. The method of claim 3, wherein obtaining a first target operation in the target shooting application comprises:
acquiring a first operation executed on the first virtual button in the target shooting application under the condition that the first target sensitivity option is the currently selected sensitivity option, wherein the first operation is used for increasing the sensitivity of the first target sensitivity option to a first value; and/or
And acquiring a second operation executed on the second virtual button in the target shooting application when the first target sensitivity option is the currently selected sensitivity option, wherein the second operation is used for reducing the sensitivity of the first target sensitivity option to a second value.
5. The method of claim 1, wherein displaying a first set of sensitivity options corresponding to the first state in the target shooting application comprises:
displaying the first set of sensitivity options in the target shooting application and displaying one of the first set of sensitivity options as a default selected sensitivity option, wherein the default selected sensitivity option corresponds to the first state.
6. The method of claim 5, wherein in the event that one of the sensitivity options in the first set of sensitivity options is displayed as a default sensitivity option to be adjusted, the method further comprises:
under the condition that the first target sensitivity option is not the default selected sensitivity option, acquiring a third operation executed on the first target sensitivity option in the target shooting application, wherein the third operation is used for selecting the first target sensitivity option;
switching a currently selected sensitivity option of the first set of sensitivity options from the default selected sensitivity option to the first target sensitivity option in response to the third operation.
7. The method of any of claims 1-6, wherein in the event that a first set of sensitivity options corresponding to the first state is displayed in the target shooting application, the method further comprises:
acquiring a fourth operation in the target shooting application;
in response to the fourth operation, switching from displaying the first group of sensitivity options to displaying a second group of sensitivity options corresponding to a second state in a game screen displayed by the target shooting application, wherein the second state is a state of the target virtual operation object different from the first state;
obtaining a second target operation in the target shooting application, wherein the second target operation is used for adjusting the sensitivity of a second target sensitivity option in the second group of sensitivity options to a second target value;
and responding to the second target operation, and adjusting the sensitivity of the second target sensitivity option of the target virtual operation object to the second target value.
8. The method of any of claims 1-6, wherein displaying a first set of sensitivity options corresponding to the first state in the target shooting application comprises:
when the first state is used for representing that a target virtual shooting prop is provided with an M-fold mirror, a group of sensitivity options under the sensitivity of the M-fold mirror are displayed in the target shooting application, wherein the default selected sensitivity option in the group of sensitivity options is a lens sensitivity option, the target virtual shooting prop is a virtual shooting prop controlled by a target virtual operation object, and M is a natural number; or the like, or, alternatively,
under the condition that the first state is used for representing that the target virtual shooting prop is provided with an M-fold mirror and executes firing operation, displaying the group of sensitivity options under the sensitivity of the M-fold mirror in the target shooting application, wherein the default selected sensitivity option is a firing lens sensitivity option; or the like, or, alternatively,
when the first state is used for representing that the target virtual shooting prop is provided with an M-fold mirror and a gyroscope is started, the target shooting application displays the group of sensitivity options under the sensitivity of the M-fold mirror, wherein the default selected sensitivity option is a gyroscope sensitivity option; or the like, or, alternatively,
under the condition that the first state is used for representing that the target virtual operation object is in a third person scale display state, displaying a group of sensitivity options under the third person scale nonswitching sensitivity in the target shooting application, wherein the default selected sensitivity options are lens sensitivity options;
or the like, or, alternatively,
when the first state is used for indicating that the target virtual operation object is in a third person scale display state and the gyroscope is turned on, displaying a group of sensitivity options under the third person scale nonswitching sensitivity in the target shooting application, wherein the default selected sensitivity option is a gyroscope sensitivity option; or the like, or, alternatively,
and under the condition that the first state is used for representing that the target virtual operation object is in a first-person display state, displaying a group of sensitivity options under the first-person nonsense sensitivity in the target shooting application, wherein the default selected sensitivity option is a lens sensitivity option.
9. The method according to any one of claims 1 to 6, wherein the adjusting the sensitivity of the first target sensitivity option of the target virtual operation object to the first target value in response to the first target operation comprises:
in a case where the first target operation includes N operations that are sequentially performed, and the N operations include an up operation and/or a down operation, repeatedly performing N rounds of the following operations, where in performing each round of the following operations, the N operations are regarded as a current operation, when the current round is a 1 st round, a reference value of a previous round is a preset first value, a lower limit value of the previous round is a preset second value, an upper limit value of the previous round is a preset third value, a lower limit coefficient of the previous round is a preset fourth value, an upper limit coefficient of the previous round is a preset fifth value, the fourth value is smaller than 1, the fifth value is greater than 1, N is a natural number, and the first target value is a reference value of an nth round after the N rounds of the following operations are performed:
when the current operation is the heightening operation, determining a reference value of a current wheel as an average value between the reference value of the previous wheel and an upper limit value of the previous wheel, determining a lower limit coefficient of the current wheel as the sum of the lower limit coefficient of the previous wheel and a first predetermined value, determining an upper limit coefficient of the current wheel as a difference between the upper limit coefficient of the previous wheel and a second predetermined value, determining a lower limit value of the current wheel as a product between the reference value of the current wheel and the lower limit coefficient of the current wheel, and determining an upper limit value of the current wheel as a product between the reference value of the current wheel and the upper limit coefficient of the current wheel, wherein the lower limit coefficient of the current wheel is smaller than 1, and the upper limit coefficient of the current wheel is larger than 1;
and if the current operation is the turn-down operation, determining the reference value of the current wheel as the mean value between the reference value of the previous wheel and the lower limit value of the previous wheel, determining the lower limit coefficient of the current wheel as the sum of the lower limit coefficient of the previous wheel and a first preset value, determining the upper limit coefficient of the current wheel as the difference between the upper limit coefficient of the previous wheel and a second preset value, determining the lower limit value of the current wheel as the product between the reference value of the current wheel and the lower limit coefficient of the current wheel, and determining the upper limit value of the current wheel as the product between the reference value of the current wheel and the upper limit coefficient of the current wheel, wherein the lower limit coefficient of the current wheel is less than 1, and the upper limit coefficient of the current wheel is greater than 1.
10. The method of claim 9,
the first predetermined value is a sixth value in the case that the difference between the lower limit coefficient of the previous round and 1 is greater than or equal to a first threshold value; in a case where the difference between the lower limit coefficient of the previous round and 1 is smaller than the first threshold, the first predetermined value is a seventh value, which is smaller than the sixth value; and/or
The second predetermined value is an eighth value in a case where a difference between the upper limit coefficient of the previous round and 1 is greater than or equal to a second threshold value; in a case where the difference between the upper limit coefficient of the previous round and 1 is smaller than the second threshold, the second predetermined value is a ninth value, which is smaller than the eighth value.
11. The method of claim 9, wherein the first predetermined value is the same as the second predetermined value.
12. A sensitivity setting apparatus, comprising:
the first acquisition unit is used for acquiring a first state of a target virtual operation object in a target shooting application;
a first display unit for displaying a first set of sensitivity options corresponding to the first state in the target shooting application;
a second obtaining unit, configured to obtain a first target operation in the target shooting application, wherein the first target operation is used to adjust the sensitivity of a first target sensitivity option in the first group of sensitivity options to a first target value;
a first response unit, configured to adjust the sensitivity of the first target sensitivity option of the target virtual operation object to the first target value in response to the first target operation.
13. The apparatus of claim 12, wherein the first display unit comprises:
and the first display module is used for displaying the first group of sensitivity options on a game picture displayed by the target shooting application.
14. A computer-readable storage medium comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 11.
15. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 11 by means of the computer program.
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