US20090264171A1 - Generating a score related to play on gaming devices - Google Patents
Generating a score related to play on gaming devices Download PDFInfo
- Publication number
- US20090264171A1 US20090264171A1 US12/104,249 US10424908A US2009264171A1 US 20090264171 A1 US20090264171 A1 US 20090264171A1 US 10424908 A US10424908 A US 10424908A US 2009264171 A1 US2009264171 A1 US 2009264171A1
- Authority
- US
- United States
- Prior art keywords
- player
- score
- gaming
- gaming device
- tracking
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/323—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the player is informed, e.g. advertisements, odds, instructions
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3234—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3246—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving coins and/or banknotes
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3258—Cumulative reward schemes, e.g. jackpots
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3288—Betting, e.g. on live events, bookmaking
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/322—Casino tables, e.g. tables having integrated screens, chip detection means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3241—Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
Definitions
- This disclosure relates generally to generating a score related to play on electronic gaming machines, and more particularly to generating and displaying a score related to the results of wagering by a player on an electronic gaming machine.
- Some prior art video arcade games incorporate systems that automatically store the highest scores on that game. Such games typically list the scores in order from the highest to the lowest, e.g., the top 5 scores. If at the conclusion of a game, the current game score is determined to be greater than one of the stored scores, the current score is inserted into the stored scores at the appropriate location and the lowest score drops off. In some cases, the player who makes it onto the top score list is given the opportunity to use the game controls to insert his or her initials next to their score. This generates excitement for the player who breaks into the ranks of top scorers and promotes friendly competition among players, all of which promotes game play.
- a player typically only has a credit meter and a player tracking account that keeps track of his or her play on the gaming device. More specifically, the gaming device adjusts a credit meter to reflect the number of credits input by a player and adjusts that number relative to the number of credits wagered and/or won during game play of the gaming device. A player may also insert additional money during play of the gaming device, which raises the value displayed on the credit meter. Given these above scenarios, it becomes evident that the values displayed on the credit meters are not necessarily accurate indicators of the player's accomplishment on the gaming device.
- the credit meter remains at zero until that player or another player insert credits into the gaming machine.
- the player may have won considerably more credits than he or she inputted into the gaming machine.
- the results of the gaming session may be stored on a player tracking server and player points accumulated during the gaming session may be displayed on the gaming machine or a peripheral device connected to the gaming machine.
- player points often only relate to the amount of credits wagered by the player (i.e., coin-in) and bear no relationship to the results achieved by a player during the course of the gaming session.
- no displayable record or other indication on the gaming machine exists for the gaming session.
- FIG. 1A is a functional block diagram that illustrates a gaming device according to embodiments of the invention.
- FIG. 1B is an isometric view of the gaming device illustrated in FIG. 1A .
- FIGS. 2A , 2 B, and 2 C are detail diagrams of exemplary types of gaming devices according to embodiments of the invention.
- FIG. 3 is a functional block diagram of networked gaming devices according to embodiments of the invention.
- FIG. 4 is a detail diagram of a gaming device according to embodiments of the invention.
- FIGS. 5A and 5B are detail diagrams of exemplary scoring displays on a gaming device according to embodiments of the invention.
- FIGS. 6A and 6B are flow diagrams of methods for generating a score related to game play on a gaming device according to embodiments of the invention.
- Embodiments of the present invention are directed to generating and displaying a score related to the results of wagering by a player on a gaming device.
- a method for generating a score related to play on at least one electronic gaming device includes tracking the amount wagered on the gaming device, tracking the amount awarded by the gaming device, and generating a score related to the tracked amounts.
- Additional embodiments of the present invention may include methods in normalizing the generated scores, displaying the generated scores, and providing awards to a player based on the generated scores. These and other embodiments may form the basis for scoring systems that track, record, and/or display scores for a particular player, for a particular electronic gaming machine, or for a particular player on a particular gaming machine.
- FIGS. 1A and 1B illustrate example gaming devices according to embodiments of the invention.
- a gaming device 10 is an electronic gaming machine. Although an electronic gaming machine or “slot” machine is illustrated, various other types of devices may be used to wager monetarily based credits on a game of chance in accordance with principles of the invention.
- the term “electronic gaming device” is meant to include various devices such as electro-mechanical spinning-reel type slot machines, video slot machines, and video poker machines, for instance.
- Other gaming devices may include computer-based gaming machines, wireless gaming devices, multi-player gaming stations, modified personal electronic gaming devices (such as cell phones), personal computers, server-based gaming terminals, and other similar devices. Although embodiments of the invention will work with all of the gaming types mentioned, for ease of illustration the present embodiments will be described in reference to the electronic gaming machine 10 shown in FIGS. 1A and 1B .
- the gaming device 10 includes a cabinet 15 housing components to operate the gaming device 10 .
- the cabinet 15 may include a gaming display 20 , a base portion 13 , a top box 18 , and a player interface panel 30 .
- the gaming display 20 may include mechanical spinning reels ( FIG. 2A ), a video display ( FIGS. 2B and 2C ), or a combination of both spinning reels and a video display (not shown).
- the gaming cabinet 15 may also include a credit meter 27 and a coin-in or bet meter 28 .
- the credit meter 27 may indicate the total number of credits remaining on the gaming device 10 that are eligible to be wagered. In some embodiments, the credit meter 27 may reflect a monetary unit, such as dollars.
- the credit meter 27 reflect a number of ‘credits,’ rather than a monetary unit.
- the bet meter 28 may indicate the amount of credits to be wagered on a particular game. Thus, for each game, the player transfers the amount that he or she wants to wager from the credit meter 27 to the bet meter 28 .
- various other meters may be present, such as meters reflecting amounts won, amounts paid, or the like.
- the gaming display 20 is a video monitor
- the information indicated on the credit meters may be shown on the gaming display itself 20 ( FIG. 2B ).
- the base portion 13 may include a lighted panel 14 , a coin return (not shown), and a gaming handle 12 operable on a partially rotating pivot joint 11 .
- the game handle 12 is traditionally included on mechanical spinning-reel games, where the handle may be pulled toward a player to initiate the spinning of reels 22 after placement of a wager.
- the top box 18 may include a lighted panel 17 , a video display (such as an LCD monitor), a mechanical bonus device (not shown), and a candle light indicator 19 .
- the player interface panel 30 may include various devices so that a player can interact with the gaming device 10 .
- the player interface panel 30 may include one or more game buttons 32 that can be actuated by the player to cause the gaming device 10 to perform a specific action. For example, some of the game buttons 32 may cause the gaming device 10 to bet a credit to be wagered during the next game, change the number of lines being played on a multi-line game, cash out the credits remaining on the gaming device (as indicated on the credit meter 27 ), or request assistance from casino personnel, such as by lighting the candle 19 .
- the player interface panel 30 may include one or more game actuating buttons 33 . The game actuating buttons 33 may initiate a game with a pre-specified amount of credits.
- a “Max Bet” game actuating button 33 may be included that places the maximum credit wager on a game and initiates the game.
- the player interface panel 30 may further include a bill acceptor 37 and a ticket printer 38 .
- the bill acceptor 37 may accept and validate paper money or previously printed tickets with a credit balance.
- the ticket printer 38 may print out tickets reflecting the balance of the credits that remain on the gaming device 10 when a player cashes out by pressing one of the game buttons 32 programmed to cause a ‘cashout.’ These tickets may be inserted into other gaming machines or redeemed at a cashier station or kiosk for cash.
- the gaming device 10 may also include one or more speakers 26 to transmit auditory information or sounds to the player.
- the auditory information may include specific sounds associated with particular events that occur during game play on the gaming device 10 . For example, a particularly festive sound may be played during a large win or when a bonus is triggered.
- the speakers 26 may also transmit “attract” sounds to entice nearby players when the game is not currently being played.
- the gaming device 10 may further include a secondary display 25 .
- This secondary display 25 may be a vacuum fluorescent display (VFD), a liquid crystal display (LCD), a cathode ray tube (CRT), a plasma screen, or the like.
- the secondary display 25 may show any combination of primary game information and ancillary information to the player.
- the secondary display 25 may show player tracking information, secondary bonus information, advertisements, or player selectable game options.
- the gaming device 10 may include a separate information window (not shown) dedicated to supplying any combination of information related to primary game play, secondary bonus information, player tracking information, secondary bonus information, advertisements or player selectable game options.
- This window may be fixed in size and location or may have its size and location vary temporally as communication needs change.
- One example of such a resizable window is International Game Technology's “service window”.
- Another example is Las Vegas Gaming Incorporated's retrofit technology which allows information to be placed over areas of the game or secondary display screen at various times and in various situations.
- the gaming device 10 includes a microprocessor 40 that controls operation of the gaming device 10 .
- the microprocessor 40 may control virtually all of the operations of the gaming devices and attached equipment, such as operating game logic stored in memory (not shown) as firmware, controlling the display 20 to represent the outcome of a game, communicate with the other peripheral devices (such as the bill acceptor 37 ), and orchestrating the lighting and sound emanating from the gaming device 10 .
- the microprocessor 40 may have different tasks depending on the setup and function of the gaming device.
- the microprocessor 40 may be responsible for running the base game of the gaming device and executing instructions received over the network 50 from a bonus server or player tracking server.
- the microprocessor 40 may act as a terminal to execute instructions from a remote server that is running game play on the gaming device.
- the microprocessor 40 may be coupled to a machine communication interface (MCI) 42 that connects the gaming device 10 to a gaming network 50 .
- MCI machine communication interface
- the MCI 42 may be coupled to the microprocessor 40 through a serial connection, a parallel connection, an optical connection, or in some cases a wireless connection.
- the gaming device 10 may include memory 41 (MEM), such as a random access memory (RAM), coupled to the microprocessor 40 and which can be used to store gaming information, such as storing total coin-in statistics about a present or past gaming session, which can be communicated to a remote server or database through the MCI 42 .
- MCI 42 may also facilitate communication between the network 50 and the secondary display 25 or a player tracking unit 45 housed in the gaming cabinet 15 .
- the player tracking unit 45 may include an identification device 46 and one or more buttons 47 associated with the player tracking unit 45 .
- the identification device 46 serves to identify a player, by, for example, reading a player-tracking device, such as a player tracking card that is issued by the casino to individual players who choose to have such a card.
- the identification device 46 may instead, or additionally, identify players through other methods.
- Player tracking systems using player tracking cards and card readers 46 are known in the art. Briefly summarizing such a system, a player registers with the casino prior to commencing gaming. The casino issues a unique player-tracking card to the player and opens a corresponding player account that is stored on a server or host computer, described below with reference to FIG. 3 .
- the player account may include the player's name and mailing address and other information of interest to the casino in connection with marketing efforts.
- the player Prior to playing one of the gaming devices in the casino, the player inserts the player tracking card into the identification device 46 thus permitting the casino to track player activity, such as amounts wagered, credits won, and rate of play.
- the casino may award each player points proportional to the money or credits wagered by the player.
- Players typically accrue points at a rate related to the amount wagered, although other factors may cause the casino to award the player various amounts.
- the points may be displayed on the secondary display 25 or using other methods.
- the player may take his or her card to a special desk in the casino where a casino employee scans the card to determine how many accrued points are in the player's account.
- the player may redeem points for selected merchandise, meals in casino restaurants, or the like, which each have assigned point values.
- the player may use the secondary display 25 to access their player tracking account, such as to check a total number of points, redeem points for various services, make changes to their account, or download promotional credits to the gaming device 10 .
- the identification device 46 may read other identifying cards (such as driver licenses, credit cards, etc.) to identify a player and match them to a corresponding player tracking account.
- FIG. 1A shows the player tracking unit 45 with a card reader as the identification device 46
- other embodiments may include a player tracking unit 45 with a biometric scanner, PIN code acceptor, or other methods of identifying a player to pair the player with their player tracking account.
- a player plays a game by placing a wager and then initiating a gaming session.
- the player may initially insert monetary bills or previously printed tickets with a credit value into the bill acceptor 37 .
- the player may also put coins into a coin acceptor (not shown) or a credit, debit or casino account card into a card reader/authorizer (not shown).
- a coin acceptor not shown
- a credit, debit or casino account card into a card reader/authorizer
- the credit meter 27 displays the numeric credit value of the money inserted dependent on the denomination of the gaming device 10 . That is, if the gaming device 10 is a nickel slot machine and a $20 bill inserted into the bill acceptor 37 , the credit meter will reflect 400 credits or one credit for each nickel of the inserted twenty dollars. For gaming devices 10 that support multiple denominations, the credit meter 27 will reflect the amount of credits relative to the denomination selected. Thus, in the above example, if a penny denomination is selected after the $20 is inserted the credit meter will change from 400 credits to 2000 credits.
- a wager may be placed by pushing one or more of the game buttons 32 , which may be reflected on the bet meter 28 . That is, the player can generally depress a “bet one” button (one of the buttons on the player interface panel 30 , such as 32 ), which transfers one credit from the credit meter 27 to the bet meter 28 . Each time the button 32 is depressed an additional single credit transfers to the bet meter 28 up to a maximum bet that can be placed on a single play of the electronic gaming device 10 . The gaming session may be initiated by pulling the gaming handle 12 or depressing the spin button 33 . On some gaming devices 10 , a “max bet” button (another one of the buttons 32 on the player interface panel 30 ) may be depressed to wager the maximum number of credits supported by the gaming device 10 and initiate a gaming session.
- the process of placing a wager may be repeated by the player.
- the player may cash out any remaining credits on the credit meter 27 by depressing the “cash-out” button (another button 32 on the player interface panel 30 ), which causes the credits on the credit meter 27 to be paid out in the form of a ticket through the ticket printer 38 , or may be paid out in the form of returning coins from a coin hopper (not shown) to a coin return tray.
- the award corresponding to the winning combination is immediately applied to the credit meter 27 .
- the gaming device 10 is a slot machine, a winning combination of symbols 23 may land on a played payline on reels 22 . If any bonus games are initiated, the gaming device 10 may enter into a bonus mode or simply award the player with a bonus amount of credits that are applied to the credit meter 27 .
- FIGS. 2A to 2C illustrate exemplary types of gaming devices according to embodiments of the invention.
- FIG. 2A illustrates an example spinning-reel gaming machine 10 A
- FIG. 2B illustrates an example video slot machine 10 B
- FIG. 2C illustrates an example video poker machine 10 C.
- a spinning-reel gaming machine 10 A includes a gaming display 20 A having a plurality of mechanical spinning reels 22 A.
- spinning-reel gaming machines 10 A have three to five spinning reels 22 A.
- Each of the spinning reels 22 A has multiple symbols 23 A that may be separated by blank areas on the spinning reels 22 A, although the presence of blank areas typically depends on the number of reels 22 A present in the gaming device 10 A and the number of different symbols 23 A that may appear on the spinning reels 22 A.
- Each of the symbols 22 A or blank areas makes up a “stop” on the spinning reel 22 A where the reel 22 A comes to rest after a spin.
- the spinning reels 22 A of various games 10 A may have various numbers of stops, many conventional spinning-reel gaming devices 10 A have reels 22 A with twenty two stops.
- the spinning reels 22 A may be controlled by stepper motors (not shown) under the direction of the microprocessor 40 ( FIG. 1A ).
- the spinning-reel gaming device 10 A has mechanical based spinning reels 22 A, the movement of the reels themselves is electronically controlled to spin and stop.
- This electronic control is advantageous because it allows a virtual reel strip to be stored in the memory 41 of the gaming device 10 A, where various “virtual stops” are mapped to each physical stop on the physical reel 22 A. This mapping allows the gaming device 10 A to establish greater awards and bonuses available to the player because of the increased number of possible combinations afforded by the virtual reel strips.
- a gaming session on a spinning reel slot machine 10 A typically includes the player pressing the “bet-one” button (one of the game buttons 32 A) to wager a desired number of credits followed by pulling the gaming handle 12 ( FIGS. 1A , 1 B) or pressing the spin button 33 A to spin the reels 22 A.
- the player may simply press the “max-bet” button (another one of the game buttons 32 A) to both wager the maximum number of credits permitted and initiate the spinning of the reels 22 A.
- the spinning reels 22 A may all stop at the same time or may individually stop one after another (typically from left to right) to build player anticipation. Because the display 20 A usually cannot be physically modified, some spinning reel slot machines 10 A include an electronic display screen in the top box 18 ( FIG. 1B ), a mechanical bonus mechanism in the top box 18 , or a secondary display 25 ( FIG. 1A ) to execute a bonus.
- a video gaming machine 10 B may include a video display 20 B to display virtual spinning reels 22 B and various other gaming information 21 B.
- the video display 20 B may be a CRT, LCD, plasma screen, or the like. It is usually preferable that the video display 20 B be a touchscreen to accept player input.
- a number of symbols 23 A appear on each of the virtual spinning reels 22 B.
- FIG. 2B shows five virtual spinning reels 22 B, the flexibility of the video display 20 B allows for various reel 22 B and game configurations. For example, some video slot games 10 B spin reels for each individual symbol position (or stop) that appears on the video display 20 B. That is, each symbol position on the screen is independent of every other position during the gaming sessions.
- the virtual spinning reels 22 B by virtue of being computer implemented, can have almost any number of stops on a reel strip, it is much easier to have a greater variety of displayed outcomes as compared to spinning-reel slot machines 10 A ( FIG. 2A ) that have a fixed number of physical stops on each spinning reel 22 A.
- video gaming devices 10 B often have multiple paylines 24 that may be played. By having more paylines 24 available to play, the player may be more likely to have a winning combination when the reels 22 B stop and the gaming session ends. However, since the player typically must wager at least a minimum number of credits to enable each payline 24 to be eligible for winning, the overall odds of winning are not much different, if at all, than if the player is wagering only on a single payline. For example, in a five line game, the player may bet one credit per payline 24 and be eligible for winning symbol combinations that appear on any of the five played paylines 24 . This gives a total of five credits wagered and five possible winning paylines 24 . If, on the other hand, the player only wagers one credit on one payline 24 , but plays five gaming sessions, the odds of winning would be identical as above: five credits wagered and five possible winning paylines 24 .
- bonuses such as second screen bonuses are relatively easy to award on the video slot game 10 B. That is, if a bonus is triggered during game play, the video display 20 B may simply store the resulting screen shot in memory and display a bonus sequence on the video display 20 B. After the bonus sequence is completed, the video display 20 B may then retrieve the previous screen shot and information from memory, and re-display that image.
- the video display 20 B may allow various other game information 21 B to be displayed.
- banner information may be displayed above the spinning reels 22 B to inform the player, perhaps, which symbol combination is needed to trigger a bonus.
- banner information may be displayed above the spinning reels 22 B to inform the player, perhaps, which symbol combination is needed to trigger a bonus.
- “soft buttons” 29 B such as a “spin” button or “help/see pays” button may be built using the touch screen video display 20 B. Such customization and ease of changing the image shown on the display 20 B adds to the flexibility of the game 10 B.
- buttons 32 B and 33 B are usually provided on video slot machines 10 B. These buttons may include game buttons 32 B that allow a player to choose the number of paylines 24 he or she would like to play and the number of credits wagered on each payline 24 .
- a max bet button (one of the game buttons 32 B) allows a player to place a maximum credit wager on the maximum number of available paylines 24 and initiate a gaming session.
- a repeat bet or spin button 33 B may also be used to initiate each gaming session when the max bet button is not used.
- a video poker gaming device 10 C may include a video display 20 C that is physically similar to the video display 20 B shown in FIG. 2B .
- the video display 20 C may show a poker hand of five cards 23 C and various other player information 21 C including a paytable for various winning hands, as well as a plurality of player selectable soft buttons 29 C.
- the video display 20 C may present a poker hand of five cards 23 C and various other player information 21 C including a number of player selectable soft (touch-screen) buttons 29 C and a paytable for various winning hands.
- FIG. 3C shows only one hand of poker on the video display 20 C, various other video poker machines 10 C may show several poker hands (multi-hand poker).
- video poker machines 10 C play “draw” poker in which a player is dealt a hand of five cards, has the opportunity to hold any combination of those five cards, and then draws new cards to replace the discarded ones. All pays are usually given for winning combinations resulting from the final hand, although some video poker games 10 C may give bonus credits for certain combinations received on the first hand before the draw.
- a player has been dealt two aces, a three, a six, and a nine.
- the video poker game 10 C may provide a bonus or payout for the player having been dealt the pair of aces, even before the player decides what to discard in the draw. Since pairs, three of a kind, etc.
- the video poker game 10 C typically awards any credits won to the credit meter.
- the player selectable soft buttons 29 C appearing on the screen respectively correspond to each card on the video display 20 C. These soft buttons 29 C allow players to select specific cards on the video display 20 C such that the card corresponding to the selected soft button is “held” before the draw.
- video poker machines 10 C also include physical game buttons 32 C that correspond to the cards in the hand and may be selected to hold a corresponding card.
- a deal/draw button 33 C may also be included to initiate a gaming session after credits have been wagered (with a bet button 32 C, for example) and to draw any cards not held after the first hand is displayed.
- FIGS. 2A-2C Although examples of a spinning reel slot machine 10 A, a video slot machine 10 B, and a video poker machine 10 C have been illustrated in FIGS. 2A-2C , gaming machines various other types of gaming devices known in the art are contemplated and are within the scope of the invention.
- FIG. 3 is a block diagram illustrating networked gaming devices according to embodiments of the invention.
- multiple electronic gaming devices (EGMs) 70 , 71 , 72 , 73 , 74 , and 75 may be coupled to one another and coupled to a remote server 80 through a network 50 .
- gaming devices or EGMs 70 , 71 , 72 , 73 , 74 , and 75 are generically referred to as EGMs 70 - 75 .
- the term EGMs 70 - 75 may refer to any combination of one or more of EGMs 70 , 71 , 72 , 73 , 74 , and 75 .
- the gaming server 80 may be coupled to one or more gaming databases 90 . These gaming network 50 connections may allow multiple gaming devices 70 - 75 to remain in communication with one another during particular gaming modes such as tournament play or remote head-to-head play. Although some of the gaming devices 70 - 75 coupled on the gaming network 50 may resemble the gaming devices 10 , 10 A, 10 B, and 10 C shown in FIGS. 1A-1B and 2 A- 2 C, other coupled gaming devices 70 - 75 may include differently configured gaming devices.
- the gaming devices 70 - 75 may include traditional slot machines 75 directly coupled to the network 50 , banks of gaming devices 70 coupled to the network 50 , banks of gaming devices 70 coupled to the network through a bank controller 60 , wireless handheld gaming machines 72 and cell phones 73 coupled to the gaming network 50 through one or more wireless routers or antennas 61 , personal computers 74 coupled to the network 50 through the internet 62 , and banks of gaming devices 71 coupled to the network through one or more optical connection lines 64 .
- some of the traditional gaming devices 70 , 71 , and 75 may include electronic gaming tables, multi-station gaming devices, or electronic components operating in conjunction with non-gaming components, such as automatic card readers, chip readers, and chip counters, for example.
- Gaming devices 71 coupled over an optical line 64 may be remote gaming devices in a different location or casino.
- the optical line 64 may be coupled to the gaming network 50 through an electronic to optical signal converter 63 and may be coupled to the gaming devices 71 through an optical to electronic signal converter 65 .
- the banks of gaming devices 70 coupled to the network 50 may be coupled through a bank controller 60 for compatibility purposes, for local organization and control, or for signal buffering purposes.
- the network 50 may include serial or parallel signal transmission lines and carry data in accordance with data transfer protocols such as Ethernet transmission lines, Rs-232 lines, firewire lines, USB lines, or other communication protocols.
- substantially the entire network 50 may be made of fiber optic lines or may be a wireless network utilizing a wireless protocol such as IEEE 802.11a, b, g, or n, Zigbee, RF protocols, optical transmission, near-field transmission, or the like.
- a wireless protocol such as IEEE 802.11a, b, g, or n, Zigbee, RF protocols, optical transmission, near-field transmission, or the like.
- each gaming device 70 - 75 may have an individual processor 40 ( FIG. 1A ) and memory 41 to run and control game play on the gaming device 70 - 75 , or some of the gaming devices 70 - 75 may be terminals that are run by a remote server 80 in a server based gaming environment.
- Server based gaming environments may be advantageous to casinos by allowing fast downloading of particular game types or themes based on casino preference or player selection.
- tournament based games, linked games, and certain game types, such as BINGO or keno may benefit from at least some server 80 based control.
- the network 50 , server 80 , and database 90 may be dedicated to communications regarding specific game or tournament play. In other embodiments, however, the network 50 , server 80 , and database 90 may be part of a player tracking network.
- the player tracking unit 45 sends player identification information obtained on the card reader 46 through the MCI 42 over the network 50 to the player tracking server 80 , where the player identification information is compared to player information records on in the player database 90 to provide the player with information regarding their player accounts or other features at the gaming device 10 where the player is wagering.
- multiple databases 90 and/or servers 80 may be present and coupled to one or more networks 50 to provide a variety of gaming services, such as both game/tournament data and player tracking data.
- the various systems described with reference to FIGS. 1-3 can be used in a number of ways.
- the systems can be used to track data about various players.
- the tracked data can be used by the casino to provide additional benefits to players, such as extra bonuses or extra benefits such as bonus games and other benefits as described above. These added benefits further entice the players to play at the casino that provides the benefits.
- FIG. 4 is a detail diagram of a gaming device according to embodiments of the invention.
- a gaming device 100 includes a display 120 and a player interface panel having game buttons 132 and a game actuating button 133 .
- the display 120 may include a game portion 122 that displays virtual spinning reels (e.g., for a video slot machine), card (e.g., for a video poker machine), or other indicia related to wagering on the gaming device 100 .
- the display 120 may also include a player score portion 150 for displaying information relating to score information accumulated by a player at the gaming device 100 .
- the player score portion 150 of the display may include a current player score or a running score information 160 relating to a score earned by a player during a scoring session.
- the player score portion 150 may also include a player top score 170 .
- the display 120 may further include a device score portion 190 for displaying information relating to previous scores received on the gaming device 100 .
- the gaming device 100 illustrated in FIG. 4 includes a player score portion 150 displaying a current player score 160 and a player top score 170 , as well as a device score portion 190 , various embodiments of the invention may only display some of this scoring information, or may display portions of this scoring information at different times.
- the device score portion 190 may be shown when a player is not playing the gaming device 100 (e.g., on an attract screen), while the current player score 160 may be shown during game play so that a player can see their score increase with game play outcomes.
- the player score portion 150 may include a current player score 160 , a player top score 170 , and a score reset button 180 .
- the current player score 160 may reflect a player's current score accumulated during a scoring session (discussed in further detail below).
- the player top score 170 may reflect a player's top gaming session score during current game play on a particular gaming device, a player's top score on a particular gaming device 100 , a player's top score on a type of gaming device (this may be a broad categorization, such as video poker, or this may be a relatively specific categorization, such as on Wheel of Fortune® games), or a player's top recorded score at a gaming establishment or family of gaming establishments.
- the score may be limited to a single playing session or span multiple playing sessions over a defined period of time.
- the player top score 170 may be associated with a player tracking account stored on a database 90 ( FIG. 3 ). That is, a player top score 170 may be displayed on the gaming device 100 when the player identifies himself or herself to the gaming device 100 , such as by inserting a player tracking card into a player tracking unit 45 ( FIG. 1A ).
- the score reset button 180 may be a soft button (as shown in FIG. 4 ) or may be a physical game button 132 .
- the score reset button 180 may allow a player to reset the current player score 160 during a scoring session to initiate another scoring session. This may be preferably done by a player when, for example, the player has a streak of losing game outcomes at the beginning of a scoring session and wants subsequent game outcomes, which may be wins, to count in a subsequent scoring session.
- the score reset button 180 may be omitted so that players cannot reset the current player score 160 during a scoring session. By omitting the score reset button 180 , each scoring session may be more fairly compared to other scoring sessions since a player would not be able to continually reset the current player score 160 until they began a scoring session with a streak of winning game outcomes.
- the device score portion 190 may include a list of top scores earned on a particular gaming device, on a type of gaming device, or at a gaming establishment or family of gaming establishments.
- the top scores may consist of all play on a particular machine or all play on a category of machines. For example, if a casino has 10 machines of identical nature, each game may show the top scores achieved in a given period on any of the gaming machines. If a player on machine number 1 achieved a top score of 521, and a player on machine 2 achieved a top score of 488, and no one on the other 8 machines had a score exceeding either, the top score on all 10 machines could be shown as 521 and the second highest as 488.
- FIG. 4 shows a gaming device 100 having score information 160 , 170 , and/or 190 shown on a display 120
- score information may be displayed on a secondary display 25 ( FIG. 1A ), on a top box 18 display ( FIG. 1B ), on a meter similar to meters 27 , 28 ( FIG. 1A ), on a scrolling banner (not shown), or on another similar display device associated with the gaming device 100 .
- These alternate display examples may be preferable for mechanical spinning reel games that do include a main video display or on gaming devices where gaming information on a display is not preferably altered during gaming sessions, such as on video poker machines.
- the embodiment illustrated in FIG. 4 shows the score information 160 , 170 , and/or 190 shown on the display 120 at the same time as displaying the game portion 122 that shows wagering outcomes
- the game portion 122 may be displayed across a majority of the display 120 as shown in FIG. 2B , for example, without displaying the scoring information.
- the gaming device 100 may periodically show at least some score information (especially the current player score 160 ) after one or more gaming sessions have been completed. This embodiment allows players to receive periodic updates of their current score 160 automatically. Alternatively, the player may view scoring information after any gaming session has been completed by pressing a soft button 129 on the game display 120 or pressing a physical game button 132 on the player interface. This embodiment, allows players to choose when they would like to review scoring information without slowing game play.
- scoring information may be shown in a second screen manner similar to a ‘See Pays’ or ‘Help’ screen.
- the scoring information may also be shown be reducing the size of a game portion 122 and displaying the score portions 150 , 190 , such as by reducing the game portion 122 from a size similar to that shown on FIG. 2 B to that shown in FIG. 4 .
- This display method may allow a player to quickly hit the game initiation button 133 to hide the score portions 150 , 190 , resize the game portion 122 , and initiate a gaming session.
- FIGS. 5A and 5B are detail diagrams of exemplary scoring displays on a gaming device according to embodiments of the invention. More specifically, FIGS. 5A and 5B illustrate embodiments of gaming devices displaying a recent score history. This display of recent scores may allow current players or other prospective players to see the relative results of previous scoring sessions, which may influence their decision on whether or not to continue play on a gaming device or start game play on the gaming device. For example, if a prospective player notices that the last few scores on a gaming device are particularly low, that player may feel that the gaming device is “due” for a “hot streak.” In this example, other prospective players may interpret the recent low scores as an indication that the device is in a “cold streak” and avoid playing the device. The opposite reactions may also take place when the last few scores on a gaming device are particularly high.
- FIGS. 5A and 5B illustrate exemplary ways of displaying recent scoring information to players in order to communicate how “hot” the gaming device has been recently according to embodiments of the invention.
- the “hotness” of a gaming device may be determined in various ways. In some embodiments, it may be a measure of how the player's actual payback percentage compares to an expected theoretical payback percentage of the gaming device. In other embodiments, it may be measured as the number of credits remaining after a scoring session versus the number of credits present at the start of a scoring session.
- Various other manners of determining this quality of the gaming device may be present in other embodiments, such as number of bonus sessions triggered, the number of free spins won, number of consecutive wins of a certain size, amount of player points accumulated, number of near misses, number of specific jackpot occurrences, number of winning gaming sessions received, etc. It is also possible to provide a score based upon the number of losses occurring within a session or the number of sequential losses, in order to provide a “bad beat” score in which a player with a particularly unlucky streak could still accomplish a distinctive score.
- a gaming display 210 on a gaming device may include a game portion 220 and a recent score portion 230 .
- the recent score portion 230 may be shown on an attract screen separate from the game portion 220 .
- the recent score portion 230 may only be displayed when players are not wagering on the gaming device (such as when the credit meter is at zero or a nominal amount for a predetermined amount of time) to provide prospective players with an indication of the recent scores achieved on the gaming device.
- the recent score portion 230 may be displayed intermittently during game play or at the request of a player so that the player may keep track of his or her recent scoring sessions.
- the recent score portion 230 may include a list of recent scores 240 that indicate how previous players fared during their gaming sessions.
- the recent scores 240 include a player identifying mark (player initials in this example) and the percentage payback earned by that player. For example, player JSM was the last player to play the gaming device and earned a 108.62% payback. Since gaming devices typically provide a payback percentage of less than 100%, a prospective player may conclude that JSM did relatively well during his or her scoring session. In contrast, the prospective player may conclude that PTR, who had a payback percentage of 25.66%, did not have much luck during his or her scoring session.
- FIG. 5A shows different player identifying mark for each recent score 240 , some players may play multiple scoring sessions on a gaming device and thus have their identifying mark and score listed several times in a row. For example, the top two recent score entries may both be for player JSM.
- the recent score portion 230 may only display a total or average score earned by each player during a total gaming session. That is, if a player plays the gaming device through two or more scoring sessions, only one recent score entry 240 on the score history portion 230 would be shown with a combined player score. In this embodiment, the payback percentage shown on the recent score entry 240 would be the player's combined or average payback percentage over both scoring sessions. Thus, if a player earned a 105% payback for a first scoring session and a 95% payback for a second scoring session, one recent score entry 240 may be generated to show the player identifying mark associated with a 100% payback score.
- recent score entries 260 may include a player identifying mark and a score value.
- the score value may be related to the payback percentage achieved by a player, but may also include other bonus score points not directly related to the payback percentage. For example, a player may score additional points by triggering a bonus, receiving five losing game outcomes in a row, achieving a certain coin-in amount during the scoring session, or other gaming events.
- relatively high scoring recent score entries 260 may be highlighted to distinguish them from other lower score entries. This highlighting may include bolding the higher scores, flashing the higher scores, putting the higher scores in a different color or font, etc.
- scores that reflect a scoring session with a payback percentage over the theoretical payback percentage may be highlighted.
- a gaming establishment may set a score amount over which a recent score entry 260 may be considered a relatively high score and be highlighted.
- the high score display becomes an interactive leader board showing lead changes as they occur.
- FIGS. 6A and 6B are flow diagrams of methods for generating a score related to game play on a gaming device according to embodiments of the invention.
- a method for generating a score includes tracking an amount wagered 300 , tracking an amount awarded 305 , and generating a score related to these tracked amounts 310 .
- the amounts wagered 300 and awarded 305 may be tracked over a predetermined number of games, over a predetermined amount of time, or over another similar predetermined measuring standard. This predetermined standard may make up a scoring session, over which the tracked amounts wagered 300 and tracked amounts awarded 305 are used in generating a final score.
- the final score may reflect the score achieved by the player over the scoring session. Since the scores are compared to other player scores, it is generally preferable to maintain consistent criteria in defining a scoring session within a gaming establishment.
- a scoring session may be defined as a session that includes the wagers and results from 25 games played. That is, a final score may be generated and recorded for each 25 games played by a player. Shorter gaming durations may simply record a score based on the number of games played or may use an interpolation algorithm to generate a score predicted by the partial completion of the scoring session. Scoring sessions may also be reset when zero credits or a nominal amount of credits appear on the credit meter for a predetermined amount of time. A running score may also be calculated during the scoring session and displayed to the player in a current player score 160 on a player score portion 150 ( FIG. 4 ).
- generating a score related to the tracked amounts 310 may include normalizing the scores.
- One way to normalize the scoring would be to track winnings over a designated amount, e.g., $20.
- a score may be expressed as a ratio in the form of:
- the house advantage i.e., the hold for the machine in question. For example, if the machine hold is 9%, the above ratio should converge to 9% over time. If the above ratio for $20 wagered is less than 9%, the player is deemed to have beaten the house and will receive an appropriate score.
- the scores could be normalized based on credits wagered instead of designated monetary amount. This may further normalize scores on gaming devices that allow multiple denominations to be wagered.
- the score may be recorded over a predetermined number of credits wagered. For example, the score may be based on the payback percentage for one thousand credits wagered. In this example the score could be expressed as a ratio in the form of:
- the normalization may be independent of the scoring session criteria.
- the scoring session may be defined by a number of games (e.g., 25 games), but the final score may be normalized by the amount of credits wagered.
- a scoring example is provided below to illustrate how one of these embodiments may be implemented.
- a scoring session is defined in this example to be 500 games wagered on. Since this is a 20 line game, a player playing all 20 lines would be playing 20 games at once (one “game” for each line played). Also in this example, 5 points are awarded for each credit awarded and 100 bonus points (times the amount wagered per line (game)) are awarded for each bonus trigger.
- the scores are normalized by dividing the non-normalized score by the credits wagered and then multiplying that value times 1000 and rounding up if necessary.
- players A, B, and C may have respective scoring sessions as set out in Table #1. Note that player A is playing a single credit per line and only betting on one line, player B is playing all 20 lines and wagering 20 credits per line, and player C is playing all 20 lines and wagering one credit on each line.
- a running score may be calculated by dividing the current points won by the expected credits wagered (that is, the number of credits expected to be wagered at the end of the scoring session based on the credits per line/game currently being wagered).
- scores could be based only a particular portion of a game. For example, in video poker, scores may be based on the number of hands that result in a flush or better per a designated number of hands. In slot machines, scores may be based on the number of wild symbols that appear on the screen, the number of paylines that have a winning combination, or number of games with a winning combination. In addition, the scores may be related to a particular result of a bonus game associated with the gaming device. For example, in a secondary bonus game, high scores with associated player information may be displayed for high returns in the bonus game. Each of these examples may additionally be normalized.
- Scores may also be given during rolling time frames or rolling wager frames. That is, a time frame or wager frame may be set where a score is reflected as the best segment in that predetermined frame. For example, a scoring session may be defined as the best score resulting from 10 minutes of wagering within an hour time frame window. Thus, in this example, a player may have a very high scoring 10 minutes from the 12 th minute of gaming to the 22 nd minute of gaming during an hour time frame. At the end of the hour time frame, the score from the 12 th to 22 nd minute may be reflected as the player's score.
- a score may be determined by the best scoring results achieved for $20.00 wagered in a $100.00 wager frame.
- a player scores particularly well from the 70 th dollar wagered to the 90 dollar wagered during a $100.00 wager frame, that score may be reflected as the player score for the $100.00 time frame.
- time and wagers may be intermixed in determining scoring sessions and predefined rolling frames, as illustrated below in Example #2.
- player scores are determined by outcome based events that occur during a scoring session on a spinning reel quarter slot machine having a single center payline.
- a score is awarded for the best $20.00 consecutively wagered during a 30 minute time period. That is, if the player wagers a total of $50.00 during a thirty minute time interval, the gaming device calculates the bet scoring stretch during that time interval in which $20.00 was wagered. Additionally, in this example, the score is based on symbols appearing on the payline. Table #2 below sets out the scoring for each symbol occurring on the payline for the three reel slot machine.
- this example uses a rolling time frame in which a scoring session may exist.
- the scoring system utilized in this example may not directly reflect a players overall payback on the gaming device. That is, a player may receive numerous “Jackpot” or “7” symbols on the payline, which may generate a significant score without the player actually winning any credits back for gaming outcomes.
- scoring systems may be devised such that an initial goal value is given and players aim to get as close as possible to the target value.
- 1000 credits may be defined as a target value for a scoring session based on time, amount wagered, or type of awards won.
- a player may wager more or fewer credits to get as close as possible to finishing with 1000 credits.
- a bonus award may be given to players coming within a certain number of credits of the target value.
- the disappointment with a low scoring game may be offset by the high return of money.
- a sub-par credit return that resulted in a high score a possibly a bonus award may result in a positive gaming experience for the player even though a large amount of credits were not awarded during the scoring session.
- All players may enter their respective scores in a manner that permits others to view all of the entered scores, e.g., on a video screen or on a screen associated with one of the games. Alternatively, the players would be permitted to enter the information only if they were among the top achievers. Such information could include initials, names, photos, or other identification. awards based on scoring could be offered at intervals, such as daily, weekly, and/or monthly. A side bet may be required to compete, thus providing a source of funds, such as a progressive pool, to pay awards based on scoring.
- Light and sound could be used to inform the player and others in the casino how well a particular player or machine was performing. For example, lights could form a vertical tower that grows in proportion to the player's score.
- a particular machine could be lit depending upon its score. For example, if a video screen game is paying above house average, over 91% in the above example, its screen or other indicator turns red. The brighter the red color, the better the machine is playing. If the machine is playing below house average, it could be indicated using shades of blue. This serves as a signal to players who like to seek out games based on their past performance. Some like to choose a game that recently pays awards above the house average in the belief that the machine is “hot” and will continue to so pay. Others like to seek out machines that are paying below house average in the belief that such machines will soon change to paying more or higher jackpots.
- another method of generating a score on a gaming device related to game play may include associating a player identification mark with a player 320 .
- a player may be associated with an identification mark 320 when they input a player tracking card or when they input credits on to the gaming device.
- a preferred player identification mark that may have been chosen by the player at an earlier time, is associated with the player.
- These identification marks may include names, pseudonyms, initials, pictures, avatars, etc.
- the gaming device may prompt a player to enter an identifying name or mark, and may ask the player if they would like to open a player tracking account.
- a scoring session may then begin 330 on the gaming device, in which all amounts wagered and awarded are tracked.
- a scoring session may include various predetermined measurement criteria.
- wagers are received from the player on a gaming session 340 , where the amount wagered 350 and any amount awarded 360 are tracked.
- a running score may be generated 362 to reflect the player's current score and this running score may also be displayed 364 . It is then determined whether the scoring session has ended 370 . If the scoring session has not ended, the player is allowed to wager again on another gaming session 340 . On the other hand, if the scoring session has ended, a final score may be generated 380 and displayed 390 .
- players may be divided into groups or categories and compete or view the scores only of others within the group or within a set of groups.
- a group of players with a common affiliation wish to compete against one another. By identifying each as a member of a particular group in their player tracking server record, or by other means, a player within that group would only see scores of others from the same group. The group could make side bets wherein the winner takes a pooled prize, or the winner could be paid a progressive jackpot that is unique to that group.
- Scoring could be done based upon time of day, day of week or other temporal dividing technique. It is often common for players of a specific demographic to visit the casino at specific times or days. For example, retired people most often visit casinos during weekday afternoons when casinos are less crowded. A high score could be calculated for any player, or group of players to only count their play that occurs Monday through Friday between noon and 4 PM. In this way, high scores could simultaneously serve different constituencies.
- the casino may also choose to provide a bonus to the player or team of players with the highest score within a specific time period, within a specific group, or any combination thereof.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Social Psychology (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
- This disclosure relates generally to generating a score related to play on electronic gaming machines, and more particularly to generating and displaying a score related to the results of wagering by a player on an electronic gaming machine.
- Some prior art video arcade games incorporate systems that automatically store the highest scores on that game. Such games typically list the scores in order from the highest to the lowest, e.g., the top 5 scores. If at the conclusion of a game, the current game score is determined to be greater than one of the stored scores, the current score is inserted into the stored scores at the appropriate location and the lowest score drops off. In some cases, the player who makes it onto the top score list is given the opportunity to use the game controls to insert his or her initials next to their score. This generates excitement for the player who breaks into the ranks of top scorers and promotes friendly competition among players, all of which promotes game play.
- With conventional gaming machines, a player typically only has a credit meter and a player tracking account that keeps track of his or her play on the gaming device. More specifically, the gaming device adjusts a credit meter to reflect the number of credits input by a player and adjusts that number relative to the number of credits wagered and/or won during game play of the gaming device. A player may also insert additional money during play of the gaming device, which raises the value displayed on the credit meter. Given these above scenarios, it becomes evident that the values displayed on the credit meters are not necessarily accurate indicators of the player's accomplishment on the gaming device. In addition, when the player has exhausted the credits on the credit meter or cashes out to retrieve the remaining credits on the credit meter, the credit meter remains at zero until that player or another player insert credits into the gaming machine. Hence, there is no indication as to how the previous player's gaming session went. In other words, the player may have won considerably more credits than he or she inputted into the gaming machine. However, there is no displayable record or other indication on the gaming machine of this gaming session.
- Similarly, when a player inserts a player tracking card into a gaming device, the results of the gaming session may be stored on a player tracking server and player points accumulated during the gaming session may be displayed on the gaming machine or a peripheral device connected to the gaming machine. However, these displayed player points often only relate to the amount of credits wagered by the player (i.e., coin-in) and bear no relationship to the results achieved by a player during the course of the gaming session. In addition, once the player removes the player tracking card, no displayable record or other indication on the gaming machine exists for the gaming session.
- Thus, in conventional gaming systems and devices, there is no means by which a player can display a particularly good gaming session to other players, nor a means by which other players can tell how previous players have done on a particular gaming machine.
-
FIG. 1A is a functional block diagram that illustrates a gaming device according to embodiments of the invention. -
FIG. 1B is an isometric view of the gaming device illustrated inFIG. 1A . -
FIGS. 2A , 2B, and 2C are detail diagrams of exemplary types of gaming devices according to embodiments of the invention. -
FIG. 3 is a functional block diagram of networked gaming devices according to embodiments of the invention. -
FIG. 4 is a detail diagram of a gaming device according to embodiments of the invention. -
FIGS. 5A and 5B are detail diagrams of exemplary scoring displays on a gaming device according to embodiments of the invention. -
FIGS. 6A and 6B are flow diagrams of methods for generating a score related to game play on a gaming device according to embodiments of the invention. - Embodiments of the present invention are directed to generating and displaying a score related to the results of wagering by a player on a gaming device. In one embodiment, a method for generating a score related to play on at least one electronic gaming device includes tracking the amount wagered on the gaming device, tracking the amount awarded by the gaming device, and generating a score related to the tracked amounts.
- Additional embodiments of the present invention may include methods in normalizing the generated scores, displaying the generated scores, and providing awards to a player based on the generated scores. These and other embodiments may form the basis for scoring systems that track, record, and/or display scores for a particular player, for a particular electronic gaming machine, or for a particular player on a particular gaming machine.
-
FIGS. 1A and 1B illustrate example gaming devices according to embodiments of the invention. - Referring to
FIGS. 1A and 1B , agaming device 10 is an electronic gaming machine. Although an electronic gaming machine or “slot” machine is illustrated, various other types of devices may be used to wager monetarily based credits on a game of chance in accordance with principles of the invention. The term “electronic gaming device” is meant to include various devices such as electro-mechanical spinning-reel type slot machines, video slot machines, and video poker machines, for instance. Other gaming devices may include computer-based gaming machines, wireless gaming devices, multi-player gaming stations, modified personal electronic gaming devices (such as cell phones), personal computers, server-based gaming terminals, and other similar devices. Although embodiments of the invention will work with all of the gaming types mentioned, for ease of illustration the present embodiments will be described in reference to theelectronic gaming machine 10 shown inFIGS. 1A and 1B . - The
gaming device 10 includes acabinet 15 housing components to operate thegaming device 10. Thecabinet 15 may include agaming display 20, abase portion 13, atop box 18, and aplayer interface panel 30. Thegaming display 20 may include mechanical spinning reels (FIG. 2A ), a video display (FIGS. 2B and 2C ), or a combination of both spinning reels and a video display (not shown). Thegaming cabinet 15 may also include acredit meter 27 and a coin-in orbet meter 28. Thecredit meter 27 may indicate the total number of credits remaining on thegaming device 10 that are eligible to be wagered. In some embodiments, thecredit meter 27 may reflect a monetary unit, such as dollars. However, it is often preferable to have thecredit meter 27 reflect a number of ‘credits,’ rather than a monetary unit. Thebet meter 28 may indicate the amount of credits to be wagered on a particular game. Thus, for each game, the player transfers the amount that he or she wants to wager from thecredit meter 27 to thebet meter 28. In some embodiments, various other meters may be present, such as meters reflecting amounts won, amounts paid, or the like. In embodiments where thegaming display 20 is a video monitor, the information indicated on the credit meters may be shown on the gaming display itself 20 (FIG. 2B ). - The
base portion 13 may include alighted panel 14, a coin return (not shown), and agaming handle 12 operable on a partially rotatingpivot joint 11. Thegame handle 12 is traditionally included on mechanical spinning-reel games, where the handle may be pulled toward a player to initiate the spinning ofreels 22 after placement of a wager. Thetop box 18 may include alighted panel 17, a video display (such as an LCD monitor), a mechanical bonus device (not shown), and acandle light indicator 19. Theplayer interface panel 30 may include various devices so that a player can interact with thegaming device 10. - The
player interface panel 30 may include one ormore game buttons 32 that can be actuated by the player to cause thegaming device 10 to perform a specific action. For example, some of thegame buttons 32 may cause thegaming device 10 to bet a credit to be wagered during the next game, change the number of lines being played on a multi-line game, cash out the credits remaining on the gaming device (as indicated on the credit meter 27), or request assistance from casino personnel, such as by lighting thecandle 19. In addition, theplayer interface panel 30 may include one or moregame actuating buttons 33. Thegame actuating buttons 33 may initiate a game with a pre-specified amount of credits. On some gaming devices 10 a “Max Bet”game actuating button 33 may be included that places the maximum credit wager on a game and initiates the game. Theplayer interface panel 30 may further include abill acceptor 37 and aticket printer 38. Thebill acceptor 37 may accept and validate paper money or previously printed tickets with a credit balance. Theticket printer 38 may print out tickets reflecting the balance of the credits that remain on thegaming device 10 when a player cashes out by pressing one of thegame buttons 32 programmed to cause a ‘cashout.’ These tickets may be inserted into other gaming machines or redeemed at a cashier station or kiosk for cash. - The
gaming device 10 may also include one ormore speakers 26 to transmit auditory information or sounds to the player. The auditory information may include specific sounds associated with particular events that occur during game play on thegaming device 10. For example, a particularly festive sound may be played during a large win or when a bonus is triggered. Thespeakers 26 may also transmit “attract” sounds to entice nearby players when the game is not currently being played. - The
gaming device 10 may further include asecondary display 25. Thissecondary display 25 may be a vacuum fluorescent display (VFD), a liquid crystal display (LCD), a cathode ray tube (CRT), a plasma screen, or the like. Thesecondary display 25 may show any combination of primary game information and ancillary information to the player. For example, thesecondary display 25 may show player tracking information, secondary bonus information, advertisements, or player selectable game options. - The
gaming device 10 may include a separate information window (not shown) dedicated to supplying any combination of information related to primary game play, secondary bonus information, player tracking information, secondary bonus information, advertisements or player selectable game options. This window may be fixed in size and location or may have its size and location vary temporally as communication needs change. One example of such a resizable window is International Game Technology's “service window”. Another example is Las Vegas Gaming Incorporated's retrofit technology which allows information to be placed over areas of the game or secondary display screen at various times and in various situations. - The
gaming device 10 includes amicroprocessor 40 that controls operation of thegaming device 10. If thegaming device 10 is a standalone gaming device, themicroprocessor 40 may control virtually all of the operations of the gaming devices and attached equipment, such as operating game logic stored in memory (not shown) as firmware, controlling thedisplay 20 to represent the outcome of a game, communicate with the other peripheral devices (such as the bill acceptor 37), and orchestrating the lighting and sound emanating from thegaming device 10. In other embodiments where thegaming device 10 is coupled to anetwork 50, as described below, themicroprocessor 40 may have different tasks depending on the setup and function of the gaming device. For example, themicroprocessor 40 may be responsible for running the base game of the gaming device and executing instructions received over thenetwork 50 from a bonus server or player tracking server. In a server-based gaming setup, themicroprocessor 40 may act as a terminal to execute instructions from a remote server that is running game play on the gaming device. - The
microprocessor 40 may be coupled to a machine communication interface (MCI) 42 that connects thegaming device 10 to agaming network 50. TheMCI 42 may be coupled to themicroprocessor 40 through a serial connection, a parallel connection, an optical connection, or in some cases a wireless connection. Thegaming device 10 may include memory 41 (MEM), such as a random access memory (RAM), coupled to themicroprocessor 40 and which can be used to store gaming information, such as storing total coin-in statistics about a present or past gaming session, which can be communicated to a remote server or database through theMCI 42. TheMCI 42 may also facilitate communication between thenetwork 50 and thesecondary display 25 or aplayer tracking unit 45 housed in thegaming cabinet 15. - The
player tracking unit 45 may include anidentification device 46 and one ormore buttons 47 associated with theplayer tracking unit 45. Theidentification device 46 serves to identify a player, by, for example, reading a player-tracking device, such as a player tracking card that is issued by the casino to individual players who choose to have such a card. Theidentification device 46 may instead, or additionally, identify players through other methods. Player tracking systems using player tracking cards andcard readers 46 are known in the art. Briefly summarizing such a system, a player registers with the casino prior to commencing gaming. The casino issues a unique player-tracking card to the player and opens a corresponding player account that is stored on a server or host computer, described below with reference toFIG. 3 . The player account may include the player's name and mailing address and other information of interest to the casino in connection with marketing efforts. Prior to playing one of the gaming devices in the casino, the player inserts the player tracking card into theidentification device 46 thus permitting the casino to track player activity, such as amounts wagered, credits won, and rate of play. - To induce the player to use the card and be an identified player, the casino may award each player points proportional to the money or credits wagered by the player. Players typically accrue points at a rate related to the amount wagered, although other factors may cause the casino to award the player various amounts. The points may be displayed on the
secondary display 25 or using other methods. In conventional player tracking systems, the player may take his or her card to a special desk in the casino where a casino employee scans the card to determine how many accrued points are in the player's account. The player may redeem points for selected merchandise, meals in casino restaurants, or the like, which each have assigned point values. In some player tracking systems, the player may use thesecondary display 25 to access their player tracking account, such as to check a total number of points, redeem points for various services, make changes to their account, or download promotional credits to thegaming device 10. In other embodiments, theidentification device 46 may read other identifying cards (such as driver licenses, credit cards, etc.) to identify a player and match them to a corresponding player tracking account. AlthoughFIG. 1A shows theplayer tracking unit 45 with a card reader as theidentification device 46, other embodiments may include aplayer tracking unit 45 with a biometric scanner, PIN code acceptor, or other methods of identifying a player to pair the player with their player tracking account. - During typical play on a
gaming device 10, a player plays a game by placing a wager and then initiating a gaming session. The player may initially insert monetary bills or previously printed tickets with a credit value into thebill acceptor 37. The player may also put coins into a coin acceptor (not shown) or a credit, debit or casino account card into a card reader/authorizer (not shown). One of skill in the art will readily see that this invention is useful with all gambling devices, regardless of the manner in which wager value-input is accomplished. - The
credit meter 27 displays the numeric credit value of the money inserted dependent on the denomination of thegaming device 10. That is, if thegaming device 10 is a nickel slot machine and a $20 bill inserted into thebill acceptor 37, the credit meter will reflect 400 credits or one credit for each nickel of the inserted twenty dollars. Forgaming devices 10 that support multiple denominations, thecredit meter 27 will reflect the amount of credits relative to the denomination selected. Thus, in the above example, if a penny denomination is selected after the $20 is inserted the credit meter will change from 400 credits to 2000 credits. - A wager may be placed by pushing one or more of the
game buttons 32, which may be reflected on thebet meter 28. That is, the player can generally depress a “bet one” button (one of the buttons on theplayer interface panel 30, such as 32), which transfers one credit from thecredit meter 27 to thebet meter 28. Each time thebutton 32 is depressed an additional single credit transfers to thebet meter 28 up to a maximum bet that can be placed on a single play of theelectronic gaming device 10. The gaming session may be initiated by pulling the gaming handle 12 or depressing thespin button 33. On somegaming devices 10, a “max bet” button (another one of thebuttons 32 on the player interface panel 30) may be depressed to wager the maximum number of credits supported by thegaming device 10 and initiate a gaming session. - If the gaming session does not result in any winning combination, the process of placing a wager may be repeated by the player. Alternatively, the player may cash out any remaining credits on the
credit meter 27 by depressing the “cash-out” button (anotherbutton 32 on the player interface panel 30), which causes the credits on thecredit meter 27 to be paid out in the form of a ticket through theticket printer 38, or may be paid out in the form of returning coins from a coin hopper (not shown) to a coin return tray. - If instead a winning combination (win) appears on the
display 20, the award corresponding to the winning combination is immediately applied to thecredit meter 27. For example, if thegaming device 10 is a slot machine, a winning combination ofsymbols 23 may land on a played payline onreels 22. If any bonus games are initiated, thegaming device 10 may enter into a bonus mode or simply award the player with a bonus amount of credits that are applied to thecredit meter 27. -
FIGS. 2A to 2C illustrate exemplary types of gaming devices according to embodiments of the invention.FIG. 2A illustrates an example spinning-reel gaming machine 10A,FIG. 2B illustrates an examplevideo slot machine 10B, andFIG. 2C illustrates an examplevideo poker machine 10C. - Referring to
FIG. 2A , a spinning-reel gaming machine 10A includes agaming display 20A having a plurality ofmechanical spinning reels 22A. Typically, spinning-reel gaming machines 10A have three to fivespinning reels 22A. Each of the spinningreels 22A hasmultiple symbols 23A that may be separated by blank areas on the spinningreels 22A, although the presence of blank areas typically depends on the number ofreels 22A present in thegaming device 10A and the number ofdifferent symbols 23A that may appear on the spinningreels 22A. Each of thesymbols 22A or blank areas makes up a “stop” on thespinning reel 22A where thereel 22A comes to rest after a spin. Although the spinningreels 22A ofvarious games 10A may have various numbers of stops, many conventional spinning-reel gaming devices 10A havereels 22A with twenty two stops. - During game play, the spinning
reels 22A may be controlled by stepper motors (not shown) under the direction of the microprocessor 40 (FIG. 1A ). Thus, although the spinning-reel gaming device 10A has mechanical based spinningreels 22A, the movement of the reels themselves is electronically controlled to spin and stop. This electronic control is advantageous because it allows a virtual reel strip to be stored in thememory 41 of thegaming device 10A, where various “virtual stops” are mapped to each physical stop on thephysical reel 22A. This mapping allows thegaming device 10A to establish greater awards and bonuses available to the player because of the increased number of possible combinations afforded by the virtual reel strips. - A gaming session on a spinning
reel slot machine 10A typically includes the player pressing the “bet-one” button (one of thegame buttons 32A) to wager a desired number of credits followed by pulling the gaming handle 12 (FIGS. 1A , 1B) or pressing thespin button 33A to spin thereels 22A. Alternatively, the player may simply press the “max-bet” button (another one of thegame buttons 32A) to both wager the maximum number of credits permitted and initiate the spinning of thereels 22A. The spinningreels 22A may all stop at the same time or may individually stop one after another (typically from left to right) to build player anticipation. Because thedisplay 20A usually cannot be physically modified, some spinningreel slot machines 10A include an electronic display screen in the top box 18 (FIG. 1B ), a mechanical bonus mechanism in thetop box 18, or a secondary display 25 (FIG. 1A ) to execute a bonus. - Referring to
FIG. 2B , avideo gaming machine 10B may include avideo display 20B to displayvirtual spinning reels 22B and variousother gaming information 21B. Thevideo display 20B may be a CRT, LCD, plasma screen, or the like. It is usually preferable that thevideo display 20B be a touchscreen to accept player input. A number ofsymbols 23A appear on each of thevirtual spinning reels 22B. AlthoughFIG. 2B shows fivevirtual spinning reels 22B, the flexibility of thevideo display 20B allows forvarious reel 22B and game configurations. For example, somevideo slot games 10B spin reels for each individual symbol position (or stop) that appears on thevideo display 20B. That is, each symbol position on the screen is independent of every other position during the gaming sessions. In these types of games, very large numbers of pay lines or multiple super scatter pays can be utilized since similar symbols could appear at every symbol position on thevideo display 20B. On the other hand, othervideo slot games 10B more closely resemble the mechanical spinning reel games where symbols that are vertically adjacent to each other are part of the same continuousvirtual spinning reel 22B. - Because the
virtual spinning reels 22B, by virtue of being computer implemented, can have almost any number of stops on a reel strip, it is much easier to have a greater variety of displayed outcomes as compared to spinning-reel slot machines 10A (FIG. 2A ) that have a fixed number of physical stops on each spinningreel 22A. - With the possible increases in
reel 22B numbers and configurations over themechanical gaming device 10A,video gaming devices 10B often havemultiple paylines 24 that may be played. By havingmore paylines 24 available to play, the player may be more likely to have a winning combination when thereels 22B stop and the gaming session ends. However, since the player typically must wager at least a minimum number of credits to enable eachpayline 24 to be eligible for winning, the overall odds of winning are not much different, if at all, than if the player is wagering only on a single payline. For example, in a five line game, the player may bet one credit perpayline 24 and be eligible for winning symbol combinations that appear on any of the five playedpaylines 24. This gives a total of five credits wagered and five possible winningpaylines 24. If, on the other hand, the player only wagers one credit on onepayline 24, but plays five gaming sessions, the odds of winning would be identical as above: five credits wagered and five possible winningpaylines 24. - Because the
video display 20B can easily modify the image output by thevideo display 20B, bonuses, such as second screen bonuses are relatively easy to award on thevideo slot game 10B. That is, if a bonus is triggered during game play, thevideo display 20B may simply store the resulting screen shot in memory and display a bonus sequence on thevideo display 20B. After the bonus sequence is completed, thevideo display 20B may then retrieve the previous screen shot and information from memory, and re-display that image. - Also, as mentioned above, the
video display 20B may allow variousother game information 21B to be displayed. For example, as shown inFIG. 2B , banner information may be displayed above the spinningreels 22B to inform the player, perhaps, which symbol combination is needed to trigger a bonus. Also, instead of providing a separate credit meter 27 (FIG. 1A ) andbet meter 28, the same information can instead be displayed on thevideo display 20B. In addition, “soft buttons” 29B such as a “spin” button or “help/see pays” button may be built using the touchscreen video display 20B. Such customization and ease of changing the image shown on thedisplay 20B adds to the flexibility of thegame 10B. - Even with the improved flexibility afforded by the
video display 20B, severalphysical buttons video slot machines 10B. These buttons may includegame buttons 32B that allow a player to choose the number ofpaylines 24 he or she would like to play and the number of credits wagered on eachpayline 24. In addition, a max bet button (one of thegame buttons 32B) allows a player to place a maximum credit wager on the maximum number ofavailable paylines 24 and initiate a gaming session. A repeat bet orspin button 33B may also be used to initiate each gaming session when the max bet button is not used. - Referring to
FIG. 2C , a videopoker gaming device 10C may include avideo display 20C that is physically similar to thevideo display 20B shown inFIG. 2B . Thevideo display 20C may show a poker hand of fivecards 23C and variousother player information 21C including a paytable for various winning hands, as well as a plurality of player selectablesoft buttons 29C. Thevideo display 20C may present a poker hand of fivecards 23C and variousother player information 21C including a number of player selectable soft (touch-screen)buttons 29C and a paytable for various winning hands. Although the embodiment illustrated inFIG. 3C shows only one hand of poker on thevideo display 20C, various othervideo poker machines 10C may show several poker hands (multi-hand poker). Typically,video poker machines 10C play “draw” poker in which a player is dealt a hand of five cards, has the opportunity to hold any combination of those five cards, and then draws new cards to replace the discarded ones. All pays are usually given for winning combinations resulting from the final hand, although somevideo poker games 10C may give bonus credits for certain combinations received on the first hand before the draw. In the example shown inFIG. 2C a player has been dealt two aces, a three, a six, and a nine. Thevideo poker game 10C may provide a bonus or payout for the player having been dealt the pair of aces, even before the player decides what to discard in the draw. Since pairs, three of a kind, etc. are typically needed for wins, a player would likely hold the two aces that have been dealt and draw three cards to replace the three, six, and nine in the hope of receiving additional aces or other cards leading to a winning combination with a higher award amount. After the draw and revealing of the final hand, thevideo poker game 10C typically awards any credits won to the credit meter. - The player selectable
soft buttons 29C appearing on the screen respectively correspond to each card on thevideo display 20C. Thesesoft buttons 29C allow players to select specific cards on thevideo display 20C such that the card corresponding to the selected soft button is “held” before the draw. Typically,video poker machines 10C also includephysical game buttons 32C that correspond to the cards in the hand and may be selected to hold a corresponding card. A deal/draw button 33C may also be included to initiate a gaming session after credits have been wagered (with abet button 32C, for example) and to draw any cards not held after the first hand is displayed. - Although examples of a spinning
reel slot machine 10A, avideo slot machine 10B, and avideo poker machine 10C have been illustrated inFIGS. 2A-2C , gaming machines various other types of gaming devices known in the art are contemplated and are within the scope of the invention. -
FIG. 3 is a block diagram illustrating networked gaming devices according to embodiments of the invention. Referring toFIG. 3 , multiple electronic gaming devices (EGMs) 70, 71, 72, 73, 74, and 75 may be coupled to one another and coupled to aremote server 80 through anetwork 50. For ease of understanding, gaming devices orEGMs EGMs gaming server 80 may be coupled to one ormore gaming databases 90. Thesegaming network 50 connections may allow multiple gaming devices 70-75 to remain in communication with one another during particular gaming modes such as tournament play or remote head-to-head play. Although some of the gaming devices 70-75 coupled on thegaming network 50 may resemble thegaming devices FIGS. 1A-1B and 2A-2C, other coupled gaming devices 70-75 may include differently configured gaming devices. For example, the gaming devices 70-75 may includetraditional slot machines 75 directly coupled to thenetwork 50, banks ofgaming devices 70 coupled to thenetwork 50, banks ofgaming devices 70 coupled to the network through abank controller 60, wirelesshandheld gaming machines 72 andcell phones 73 coupled to thegaming network 50 through one or more wireless routers orantennas 61,personal computers 74 coupled to thenetwork 50 through theinternet 62, and banks ofgaming devices 71 coupled to the network through one or more optical connection lines 64. Additionally, some of thetraditional gaming devices -
Gaming devices 71 coupled over anoptical line 64 may be remote gaming devices in a different location or casino. Theoptical line 64 may be coupled to thegaming network 50 through an electronic tooptical signal converter 63 and may be coupled to thegaming devices 71 through an optical toelectronic signal converter 65. The banks ofgaming devices 70 coupled to thenetwork 50 may be coupled through abank controller 60 for compatibility purposes, for local organization and control, or for signal buffering purposes. Thenetwork 50 may include serial or parallel signal transmission lines and carry data in accordance with data transfer protocols such as Ethernet transmission lines, Rs-232 lines, firewire lines, USB lines, or other communication protocols. Although not shown inFIG. 3 , substantially theentire network 50 may be made of fiber optic lines or may be a wireless network utilizing a wireless protocol such as IEEE 802.11a, b, g, or n, Zigbee, RF protocols, optical transmission, near-field transmission, or the like. - As mentioned above, each gaming device 70-75 may have an individual processor 40 (
FIG. 1A ) andmemory 41 to run and control game play on the gaming device 70-75, or some of the gaming devices 70-75 may be terminals that are run by aremote server 80 in a server based gaming environment. Server based gaming environments may be advantageous to casinos by allowing fast downloading of particular game types or themes based on casino preference or player selection. Additionally, tournament based games, linked games, and certain game types, such as BINGO or keno may benefit from at least someserver 80 based control. - Thus, in some embodiments, the
network 50,server 80, anddatabase 90 may be dedicated to communications regarding specific game or tournament play. In other embodiments, however, thenetwork 50,server 80, anddatabase 90 may be part of a player tracking network. For player tracking capabilities, when a player inserts a player tracking card in the card reader 46 (FIG. 1A ), theplayer tracking unit 45 sends player identification information obtained on thecard reader 46 through theMCI 42 over thenetwork 50 to theplayer tracking server 80, where the player identification information is compared to player information records on in theplayer database 90 to provide the player with information regarding their player accounts or other features at thegaming device 10 where the player is wagering. Additionally,multiple databases 90 and/orservers 80 may be present and coupled to one ormore networks 50 to provide a variety of gaming services, such as both game/tournament data and player tracking data. - The various systems described with reference to
FIGS. 1-3 can be used in a number of ways. For instance, the systems can be used to track data about various players. The tracked data can be used by the casino to provide additional benefits to players, such as extra bonuses or extra benefits such as bonus games and other benefits as described above. These added benefits further entice the players to play at the casino that provides the benefits. -
FIG. 4 is a detail diagram of a gaming device according to embodiments of the invention. - As discussed above, embodiments of the invention are directed to generating and displaying a score related to the results of wagering by a player on a gaming device. Referring to
FIG. 4 , agaming device 100 includes adisplay 120 and a player interface panel havinggame buttons 132 and agame actuating button 133. Thedisplay 120 may include agame portion 122 that displays virtual spinning reels (e.g., for a video slot machine), card (e.g., for a video poker machine), or other indicia related to wagering on thegaming device 100. Thedisplay 120 may also include aplayer score portion 150 for displaying information relating to score information accumulated by a player at thegaming device 100. Theplayer score portion 150 of the display may include a current player score or a runningscore information 160 relating to a score earned by a player during a scoring session. Theplayer score portion 150 may also include a playertop score 170. Thedisplay 120 may further include adevice score portion 190 for displaying information relating to previous scores received on thegaming device 100. Although thegaming device 100 illustrated inFIG. 4 includes aplayer score portion 150 displaying acurrent player score 160 and a playertop score 170, as well as adevice score portion 190, various embodiments of the invention may only display some of this scoring information, or may display portions of this scoring information at different times. For example, thedevice score portion 190 may be shown when a player is not playing the gaming device 100 (e.g., on an attract screen), while thecurrent player score 160 may be shown during game play so that a player can see their score increase with game play outcomes. - The
player score portion 150 may include acurrent player score 160, a playertop score 170, and ascore reset button 180. Thecurrent player score 160 may reflect a player's current score accumulated during a scoring session (discussed in further detail below). The playertop score 170 may reflect a player's top gaming session score during current game play on a particular gaming device, a player's top score on aparticular gaming device 100, a player's top score on a type of gaming device (this may be a broad categorization, such as video poker, or this may be a relatively specific categorization, such as on Wheel of Fortune® games), or a player's top recorded score at a gaming establishment or family of gaming establishments. The score may be limited to a single playing session or span multiple playing sessions over a defined period of time. The playertop score 170 may be associated with a player tracking account stored on a database 90 (FIG. 3 ). That is, a playertop score 170 may be displayed on thegaming device 100 when the player identifies himself or herself to thegaming device 100, such as by inserting a player tracking card into a player tracking unit 45 (FIG. 1A ). - The
score reset button 180 may be a soft button (as shown inFIG. 4 ) or may be aphysical game button 132. Thescore reset button 180 may allow a player to reset thecurrent player score 160 during a scoring session to initiate another scoring session. This may be preferably done by a player when, for example, the player has a streak of losing game outcomes at the beginning of a scoring session and wants subsequent game outcomes, which may be wins, to count in a subsequent scoring session. In other embodiments, thescore reset button 180 may be omitted so that players cannot reset thecurrent player score 160 during a scoring session. By omitting thescore reset button 180, each scoring session may be more fairly compared to other scoring sessions since a player would not be able to continually reset thecurrent player score 160 until they began a scoring session with a streak of winning game outcomes. - The
device score portion 190 may include a list of top scores earned on a particular gaming device, on a type of gaming device, or at a gaming establishment or family of gaming establishments. For example, the top scores may consist of all play on a particular machine or all play on a category of machines. For example, if a casino has 10 machines of identical nature, each game may show the top scores achieved in a given period on any of the gaming machines. If a player onmachine number 1 achieved a top score of 521, and a player onmachine 2 achieved a top score of 488, and no one on the other 8 machines had a score exceeding either, the top score on all 10 machines could be shown as 521 and the second highest as 488. - Although the embodiment illustrated in
FIG. 4 shows agaming device 100 havingscore information display 120, other embodiments may show score information in different manners. For example, score information may be displayed on a secondary display 25 (FIG. 1A ), on atop box 18 display (FIG. 1B ), on a meter similar tometers 27, 28 (FIG. 1A ), on a scrolling banner (not shown), or on another similar display device associated with thegaming device 100. These alternate display examples may be preferable for mechanical spinning reel games that do include a main video display or on gaming devices where gaming information on a display is not preferably altered during gaming sessions, such as on video poker machines. - Further, although the embodiment illustrated in
FIG. 4 shows thescore information display 120 at the same time as displaying thegame portion 122 that shows wagering outcomes, other embodiments may show this information in different manners or at different times. For example, thegame portion 122 may be displayed across a majority of thedisplay 120 as shown inFIG. 2B , for example, without displaying the scoring information. Thegaming device 100 may periodically show at least some score information (especially the current player score 160) after one or more gaming sessions have been completed. This embodiment allows players to receive periodic updates of theircurrent score 160 automatically. Alternatively, the player may view scoring information after any gaming session has been completed by pressing asoft button 129 on thegame display 120 or pressing aphysical game button 132 on the player interface. This embodiment, allows players to choose when they would like to review scoring information without slowing game play. - In either of these types of embodiments, scoring information may be shown in a second screen manner similar to a ‘See Pays’ or ‘Help’ screen. The scoring information may also be shown be reducing the size of a
game portion 122 and displaying thescore portions game portion 122 from a size similar to that shown on FIG. 2B to that shown inFIG. 4 . This display method may allow a player to quickly hit thegame initiation button 133 to hide thescore portions game portion 122, and initiate a gaming session. -
FIGS. 5A and 5B are detail diagrams of exemplary scoring displays on a gaming device according to embodiments of the invention. More specifically,FIGS. 5A and 5B illustrate embodiments of gaming devices displaying a recent score history. This display of recent scores may allow current players or other prospective players to see the relative results of previous scoring sessions, which may influence their decision on whether or not to continue play on a gaming device or start game play on the gaming device. For example, if a prospective player notices that the last few scores on a gaming device are particularly low, that player may feel that the gaming device is “due” for a “hot streak.” In this example, other prospective players may interpret the recent low scores as an indication that the device is in a “cold streak” and avoid playing the device. The opposite reactions may also take place when the last few scores on a gaming device are particularly high. -
FIGS. 5A and 5B illustrate exemplary ways of displaying recent scoring information to players in order to communicate how “hot” the gaming device has been recently according to embodiments of the invention. The “hotness” of a gaming device may be determined in various ways. In some embodiments, it may be a measure of how the player's actual payback percentage compares to an expected theoretical payback percentage of the gaming device. In other embodiments, it may be measured as the number of credits remaining after a scoring session versus the number of credits present at the start of a scoring session. Various other manners of determining this quality of the gaming device may be present in other embodiments, such as number of bonus sessions triggered, the number of free spins won, number of consecutive wins of a certain size, amount of player points accumulated, number of near misses, number of specific jackpot occurrences, number of winning gaming sessions received, etc. It is also possible to provide a score based upon the number of losses occurring within a session or the number of sequential losses, in order to provide a “bad beat” score in which a player with a particularly unlucky streak could still accomplish a distinctive score. - Referring to
FIG. 5A , agaming display 210 on a gaming device may include agame portion 220 and arecent score portion 230. Although thegame portion 220 and therecent score portion 230 are shown simultaneously on thegaming display 210 in the embodiment shown inFIG. 5A , therecent score portion 230 may be shown on an attract screen separate from thegame portion 220. In some embodiments therecent score portion 230 may only be displayed when players are not wagering on the gaming device (such as when the credit meter is at zero or a nominal amount for a predetermined amount of time) to provide prospective players with an indication of the recent scores achieved on the gaming device. In other embodiments, however, therecent score portion 230 may be displayed intermittently during game play or at the request of a player so that the player may keep track of his or her recent scoring sessions. - The
recent score portion 230 may include a list ofrecent scores 240 that indicate how previous players fared during their gaming sessions. In the embodiment illustrated inFIG. 5A , therecent scores 240 include a player identifying mark (player initials in this example) and the percentage payback earned by that player. For example, player JSM was the last player to play the gaming device and earned a 108.62% payback. Since gaming devices typically provide a payback percentage of less than 100%, a prospective player may conclude that JSM did relatively well during his or her scoring session. In contrast, the prospective player may conclude that PTR, who had a payback percentage of 25.66%, did not have much luck during his or her scoring session. Although the embodiment shown inFIG. 5A shows different player identifying mark for eachrecent score 240, some players may play multiple scoring sessions on a gaming device and thus have their identifying mark and score listed several times in a row. For example, the top two recent score entries may both be for player JSM. - In other embodiments, the
recent score portion 230 may only display a total or average score earned by each player during a total gaming session. That is, if a player plays the gaming device through two or more scoring sessions, only onerecent score entry 240 on thescore history portion 230 would be shown with a combined player score. In this embodiment, the payback percentage shown on therecent score entry 240 would be the player's combined or average payback percentage over both scoring sessions. Thus, if a player earned a 105% payback for a first scoring session and a 95% payback for a second scoring session, onerecent score entry 240 may be generated to show the player identifying mark associated with a 100% payback score. - The embodiment shown in
FIG. 5B may be similar in some ways to the embodiment shown inFIG. 5A except for the format of therecent score entries 260 in therecent score portion 250. Referring toFIG. 5B ,recent score entries 260 may include a player identifying mark and a score value. The score value may be related to the payback percentage achieved by a player, but may also include other bonus score points not directly related to the payback percentage. For example, a player may score additional points by triggering a bonus, receiving five losing game outcomes in a row, achieving a certain coin-in amount during the scoring session, or other gaming events. - Since the score values themselves may not readily reveal how well a player did during a scoring session, relatively high scoring
recent score entries 260 may be highlighted to distinguish them from other lower score entries. This highlighting may include bolding the higher scores, flashing the higher scores, putting the higher scores in a different color or font, etc. In some embodiments, scores that reflect a scoring session with a payback percentage over the theoretical payback percentage may be highlighted. In other embodiments, a gaming establishment may set a score amount over which arecent score entry 260 may be considered a relatively high score and be highlighted. When multiple games of a type are combined for determination of high score, a player that achieves a new high score could have that score, and optionally their identifier, appear on the displays of other like games informing other players that a new high score was just accomplished. In one embodiment, the high score display becomes an interactive leader board showing lead changes as they occur. - Turning back to the scoring system itself, embodiments of the present development implement a scoring system for player of gaming devices. Scores in this scoring system may be based on the total win for each player or may be based on who achieves the most of a particular award type.
FIGS. 6A and 6B are flow diagrams of methods for generating a score related to game play on a gaming device according to embodiments of the invention. - Referring to
FIG. 6A , a method for generating a score includes tracking an amount wagered 300, tracking an amount awarded 305, and generating a score related to these tracked amounts 310. The amounts wagered 300 and awarded 305 may be tracked over a predetermined number of games, over a predetermined amount of time, or over another similar predetermined measuring standard. This predetermined standard may make up a scoring session, over which the tracked amounts wagered 300 and tracked amounts awarded 305 are used in generating a final score. The final score may reflect the score achieved by the player over the scoring session. Since the scores are compared to other player scores, it is generally preferable to maintain consistent criteria in defining a scoring session within a gaming establishment. Further, since players play at different rates, and can be interrupted by friends, servers, or casino courtesy staff members, some embodiments use a particular number of games wagered on as a measuring guide for a scoring session. For example, a scoring session may be defined as a session that includes the wagers and results from 25 games played. That is, a final score may be generated and recorded for each 25 games played by a player. Shorter gaming durations may simply record a score based on the number of games played or may use an interpolation algorithm to generate a score predicted by the partial completion of the scoring session. Scoring sessions may also be reset when zero credits or a nominal amount of credits appear on the credit meter for a predetermined amount of time. A running score may also be calculated during the scoring session and displayed to the player in acurrent player score 160 on a player score portion 150 (FIG. 4 ). - To ensure fairness when comparing scores, generating a score related to the tracked amounts 310 may include normalizing the scores. One way to normalize the scoring would be to track winnings over a designated amount, e.g., $20. In this embodiment, a score may be expressed as a ratio in the form of:
-
(amount wagered−amount awarded)/(amount wagered). - This creates a percentage that could be compared to the house advantage, i.e., the hold for the machine in question. For example, if the machine hold is 9%, the above ratio should converge to 9% over time. If the above ratio for $20 wagered is less than 9%, the player is deemed to have beaten the house and will receive an appropriate score.
- In other embodiments, the scores could be normalized based on credits wagered instead of designated monetary amount. This may further normalize scores on gaming devices that allow multiple denominations to be wagered. In these embodiments, the score may be recorded over a predetermined number of credits wagered. For example, the score may be based on the payback percentage for one thousand credits wagered. In this example the score could be expressed as a ratio in the form of:
-
(credits won)/(credits wagered) - In other embodiments, the normalization may be independent of the scoring session criteria. For example, the scoring session may be defined by a number of games (e.g., 25 games), but the final score may be normalized by the amount of credits wagered. A scoring example is provided below to illustrate how one of these embodiments may be implemented.
- In this example, three players (player A, player B, and player C) play a multi-line (20 line) video slot. A scoring session is defined in this example to be 500 games wagered on. Since this is a 20 line game, a player playing all 20 lines would be playing 20 games at once (one “game” for each line played). Also in this example, 5 points are awarded for each credit awarded and 100 bonus points (times the amount wagered per line (game)) are awarded for each bonus trigger. The scores are normalized by dividing the non-normalized score by the credits wagered and then multiplying that value times 1000 and rounding up if necessary. Using this example scoring system, players A, B, and C may have respective scoring sessions as set out in
Table # 1. Note that player A is playing a single credit per line and only betting on one line, player B is playing all 20 lines andwagering 20 credits per line, and player C is playing all 20 lines and wagering one credit on each line. -
TABLE # 1Player A Player B Player C Games Wagered On (Scoring 500 500 500 Session) Gaming Sessions 500 25 25 Total Credits Wagered 500 10,000 500 Total Credits Awarded 550 10,100 400 # of Bonus Triggers 0 1 2 Player Score (Not Normalized) 2750 52,500 2200 Player Score Normalized 5,500 5,250 4,400 Credits Actually Won/Loss +50 +100 −100
AsTable # 1 shows, although player B takes home the most credits during the scoring session, player A actually receives a slightly higher score because of the normalization of the scores. A running score for each player may also be kept by dividing the current points won by the current credits wagered and multiplying by 1000. To keep a running score that does not fluctuate (i.e., usually increases), a running score may be calculated by dividing the current points won by the expected credits wagered (that is, the number of credits expected to be wagered at the end of the scoring session based on the credits per line/game currently being wagered). - In yet other embodiments, scores could be based only a particular portion of a game. For example, in video poker, scores may be based on the number of hands that result in a flush or better per a designated number of hands. In slot machines, scores may be based on the number of wild symbols that appear on the screen, the number of paylines that have a winning combination, or number of games with a winning combination. In addition, the scores may be related to a particular result of a bonus game associated with the gaming device. For example, in a secondary bonus game, high scores with associated player information may be displayed for high returns in the bonus game. Each of these examples may additionally be normalized.
- Scores may also be given during rolling time frames or rolling wager frames. That is, a time frame or wager frame may be set where a score is reflected as the best segment in that predetermined frame. For example, a scoring session may be defined as the best score resulting from 10 minutes of wagering within an hour time frame window. Thus, in this example, a player may have a very
high scoring 10 minutes from the 12th minute of gaming to the 22nd minute of gaming during an hour time frame. At the end of the hour time frame, the score from the 12th to 22nd minute may be reflected as the player's score. - Similarly, in another example, a score may be determined by the best scoring results achieved for $20.00 wagered in a $100.00 wager frame. Thus, in this example, if a player scores particularly well from the 70th dollar wagered to the 90 dollar wagered during a $100.00 wager frame, that score may be reflected as the player score for the $100.00 time frame. In other embodiments, time and wagers may be intermixed in determining scoring sessions and predefined rolling frames, as illustrated below in
Example # 2. - In this example, player scores are determined by outcome based events that occur during a scoring session on a spinning reel quarter slot machine having a single center payline. In this example, a score is awarded for the best $20.00 consecutively wagered during a 30 minute time period. That is, if the player wagers a total of $50.00 during a thirty minute time interval, the gaming device calculates the bet scoring stretch during that time interval in which $20.00 was wagered. Additionally, in this example, the score is based on symbols appearing on the payline.
Table # 2 below sets out the scoring for each symbol occurring on the payline for the three reel slot machine. -
TABLE # 2Symbol on Payline Score 3 Symbols on Payline Score Blank 0 Blank Blank Blank 5 Cherry 2 Cherry Cherry Cherry 50 Bar 5 Bar Bar Bar 100 Double Bar 10 DBar DBar DBar 200 Triple Bar 15 TBar TBar TBar 500 7 20 7 7 7 2000 Jackpot 25 Jackpot Jackpot Jackpot 10,000 - Thus, this example uses a rolling time frame in which a scoring session may exist. In addition, the scoring system utilized in this example may not directly reflect a players overall payback on the gaming device. That is, a player may receive numerous “Jackpot” or “7” symbols on the payline, which may generate a significant score without the player actually winning any credits back for gaming outcomes.
- In other embodiments, scoring systems may be devised such that an initial goal value is given and players aim to get as close as possible to the target value. For example, 1000 credits may be defined as a target value for a scoring session based on time, amount wagered, or type of awards won. During the scoring session, a player may wager more or fewer credits to get as close as possible to finishing with 1000 credits. A bonus award may be given to players coming within a certain number of credits of the target value. Additionally, if a player earned far more credits than the target value, the disappointment with a low scoring game may be offset by the high return of money. On the other hand, a sub-par credit return that resulted in a high score a possibly a bonus award may result in a positive gaming experience for the player even though a large amount of credits were not awarded during the scoring session.
- All players may enter their respective scores in a manner that permits others to view all of the entered scores, e.g., on a video screen or on a screen associated with one of the games. Alternatively, the players would be permitted to enter the information only if they were among the top achievers. Such information could include initials, names, photos, or other identification. Awards based on scoring could be offered at intervals, such as daily, weekly, and/or monthly. A side bet may be required to compete, thus providing a source of funds, such as a progressive pool, to pay awards based on scoring.
- Light and sound could be used to inform the player and others in the casino how well a particular player or machine was performing. For example, lights could form a vertical tower that grows in proportion to the player's score.
- Similarly, a particular machine could be lit depending upon its score. For example, if a video screen game is paying above house average, over 91% in the above example, its screen or other indicator turns red. The brighter the red color, the better the machine is playing. If the machine is playing below house average, it could be indicated using shades of blue. This serves as a signal to players who like to seek out games based on their past performance. Some like to choose a game that recently pays awards above the house average in the belief that the machine is “hot” and will continue to so pay. Others like to seek out machines that are paying below house average in the belief that such machines will soon change to paying more or higher jackpots.
- Referring to
FIG. 6B , another method of generating a score on a gaming device related to game play may include associating a player identification mark with aplayer 320. As discussed above, a player may be associated with anidentification mark 320 when they input a player tracking card or when they input credits on to the gaming device. When using a player tracking card, a preferred player identification mark that may have been chosen by the player at an earlier time, is associated with the player. These identification marks may include names, pseudonyms, initials, pictures, avatars, etc. For unidentified players inserting credits on a gaming device, the gaming device may prompt a player to enter an identifying name or mark, and may ask the player if they would like to open a player tracking account. - A scoring session may then begin 330 on the gaming device, in which all amounts wagered and awarded are tracked. As discussed above, a scoring session may include various predetermined measurement criteria. During the scoring session, wagers are received from the player on a
gaming session 340, where the amount wagered 350 and any amount awarded 360 are tracked. In some embodiments, a running score may be generated 362 to reflect the player's current score and this running score may also be displayed 364. It is then determined whether the scoring session has ended 370. If the scoring session has not ended, the player is allowed to wager again on anothergaming session 340. On the other hand, if the scoring session has ended, a final score may be generated 380 and displayed 390. - In other embodiments, players may be divided into groups or categories and compete or view the scores only of others within the group or within a set of groups. In one example, a group of players with a common affiliation, wish to compete against one another. By identifying each as a member of a particular group in their player tracking server record, or by other means, a player within that group would only see scores of others from the same group. The group could make side bets wherein the winner takes a pooled prize, or the winner could be paid a progressive jackpot that is unique to that group.
- It is also possible to combine players into teams. In this way a team of one affiliation could compete against a team of another affiliation to see which group has the aggregate high score. Scores could be normalized and aggregated across all machines within one or more casinos, or only on specific machines or specific areas within one or more casinos.
- Scoring could be done based upon time of day, day of week or other temporal dividing technique. It is often common for players of a specific demographic to visit the casino at specific times or days. For example, retired people most often visit casinos during weekday afternoons when casinos are less crowded. A high score could be calculated for any player, or group of players to only count their play that occurs Monday through Friday between noon and 4 PM. In this way, high scores could simultaneously serve different constituencies.
- The casino may also choose to provide a bonus to the player or team of players with the highest score within a specific time period, within a specific group, or any combination thereof.
- Some embodiments of the invention have been described above, and in addition, some specific details are shown for purposes of illustrating the inventive principles. However, numerous other arrangements may be devised in accordance with the inventive principles of this patent disclosure. Further, well known processes have not been described in detail in order not to obscure the invention. Thus, while the invention is described in conjunction with the specific embodiments illustrated in the drawings, it is not limited to these embodiments or drawings. Rather, the invention is intended to cover alternatives, modifications, and equivalents that come within the scope and spirit of the inventive principles set out in the appended claims.
Claims (51)
Priority Applications (13)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/104,249 US20090264171A1 (en) | 2008-04-16 | 2008-04-16 | Generating a score related to play on gaming devices |
AU2009200405A AU2009200405B2 (en) | 2008-04-16 | 2009-02-05 | Generating a Score Related to Play on Gaming Devices |
US13/363,146 US9666015B2 (en) | 2008-04-16 | 2012-01-31 | Generating a score related to play on gaming devices |
AU2015205891A AU2015205891A1 (en) | 2008-04-16 | 2015-07-22 | Generating a Score Related to Play on Gaming Devices |
US15/496,719 US9947175B2 (en) | 2008-04-16 | 2017-04-25 | Generating a score related to play on gaming devices |
AU2017206146A AU2017206146A1 (en) | 2008-04-16 | 2017-07-17 | Generating a Score Related to Play on Gaming Devices |
US15/924,612 US10121313B2 (en) | 2008-04-16 | 2018-03-19 | Generating a score related to play on gaming devices |
US16/154,899 US10657763B2 (en) | 2008-04-16 | 2018-10-09 | Generating a score related to play on gaming devices |
AU2019210576A AU2019210576A1 (en) | 2008-04-16 | 2019-07-31 | Generating a Score Related to Play on Gaming Devices |
US16/866,804 US11037399B2 (en) | 2008-04-16 | 2020-05-05 | Generating a score related to play on gaming devices |
AU2021203570A AU2021203570A1 (en) | 2008-04-16 | 2021-06-01 | Generating a Score Related to Play on Gaming Devices |
US17/335,384 US20210287481A1 (en) | 2008-04-16 | 2021-06-01 | Generating a score related to play on gaming devices |
AU2023216751A AU2023216751A1 (en) | 2008-04-16 | 2023-08-14 | Generating a Score Related to Play on Gaming Devices |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/104,249 US20090264171A1 (en) | 2008-04-16 | 2008-04-16 | Generating a score related to play on gaming devices |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US13/363,146 Division US9666015B2 (en) | 2008-04-16 | 2012-01-31 | Generating a score related to play on gaming devices |
Publications (1)
Publication Number | Publication Date |
---|---|
US20090264171A1 true US20090264171A1 (en) | 2009-10-22 |
Family
ID=41201545
Family Applications (7)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/104,249 Abandoned US20090264171A1 (en) | 2008-04-16 | 2008-04-16 | Generating a score related to play on gaming devices |
US13/363,146 Active 2028-10-02 US9666015B2 (en) | 2008-04-16 | 2012-01-31 | Generating a score related to play on gaming devices |
US15/496,719 Active US9947175B2 (en) | 2008-04-16 | 2017-04-25 | Generating a score related to play on gaming devices |
US15/924,612 Active US10121313B2 (en) | 2008-04-16 | 2018-03-19 | Generating a score related to play on gaming devices |
US16/154,899 Active US10657763B2 (en) | 2008-04-16 | 2018-10-09 | Generating a score related to play on gaming devices |
US16/866,804 Active US11037399B2 (en) | 2008-04-16 | 2020-05-05 | Generating a score related to play on gaming devices |
US17/335,384 Pending US20210287481A1 (en) | 2008-04-16 | 2021-06-01 | Generating a score related to play on gaming devices |
Family Applications After (6)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US13/363,146 Active 2028-10-02 US9666015B2 (en) | 2008-04-16 | 2012-01-31 | Generating a score related to play on gaming devices |
US15/496,719 Active US9947175B2 (en) | 2008-04-16 | 2017-04-25 | Generating a score related to play on gaming devices |
US15/924,612 Active US10121313B2 (en) | 2008-04-16 | 2018-03-19 | Generating a score related to play on gaming devices |
US16/154,899 Active US10657763B2 (en) | 2008-04-16 | 2018-10-09 | Generating a score related to play on gaming devices |
US16/866,804 Active US11037399B2 (en) | 2008-04-16 | 2020-05-05 | Generating a score related to play on gaming devices |
US17/335,384 Pending US20210287481A1 (en) | 2008-04-16 | 2021-06-01 | Generating a score related to play on gaming devices |
Country Status (2)
Country | Link |
---|---|
US (7) | US20090264171A1 (en) |
AU (6) | AU2009200405B2 (en) |
Cited By (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20120135800A1 (en) * | 2008-04-16 | 2012-05-31 | Patent Investment & Licensing Company | Generating a score related to play on gaming devices |
US8435111B2 (en) | 2009-11-13 | 2013-05-07 | Igt | Gaming systems, gaming devices and methods for providing progressive awards |
US20130337898A1 (en) * | 2005-09-07 | 2013-12-19 | Bally Gaming, Inc. | System gaming |
US20150213690A1 (en) * | 2014-01-27 | 2015-07-30 | Brain Games, L.C. | Method and system for machine-implemented game with multiple game incentive |
US20150243138A1 (en) * | 2012-11-08 | 2015-08-27 | Gamblit Gaming, Llc | Standardized scoring wagering system |
US20160189482A1 (en) * | 2014-12-29 | 2016-06-30 | Zbigniew Czyzewski | Jackpot gaming method and system for game events with varying events probabilities |
US10026269B2 (en) | 2016-09-22 | 2018-07-17 | Igt | Gaming systems and methods for providing progressive awards |
US11430299B2 (en) | 2017-01-12 | 2022-08-30 | Aristocrat Technologies Australia Pty Limited | Gaming machine having related trigger condition and game play characteristics |
US11450181B2 (en) * | 2020-02-13 | 2022-09-20 | Aristocrat Technologies, Inc. | Boost stage with metamorphic graphical element |
USD965023S1 (en) | 2019-09-20 | 2022-09-27 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with graphical user interface |
US20220406148A1 (en) * | 2021-06-16 | 2022-12-22 | King Show Games, Inc. | Gaming devices and methods for poker game with hand improvement feature |
USD974398S1 (en) | 2019-09-20 | 2023-01-03 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with transitional graphical user interface |
USD975128S1 (en) | 2019-03-26 | 2023-01-10 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with transitional graphical user interface |
US11676444B2 (en) | 2019-03-26 | 2023-06-13 | Aristocrat Technologies Australia Pty Limited | Gaming device with retriggerable randomly collectable composite feature game |
US11688229B2 (en) | 2019-03-26 | 2023-06-27 | Aristocrat Technologies Australia Pty Limited | Gaming device with randomly triggerable feature games |
US11694517B2 (en) | 2019-03-26 | 2023-07-04 | Aristocrat Technologies Australia Pty Limited | Gaming system with feature game having collectable components for prizes |
USD997956S1 (en) | 2021-09-29 | 2023-09-05 | Aristocrat Technologies, Inc. | Display screen or portion thereof with transitional graphical user interface |
US11861985B2 (en) | 2020-07-30 | 2024-01-02 | Aristocrat Technologies Australia Pty Ltd. | Electronic gaming device with multiple dynamically configurable features dependent on game states |
US12033457B2 (en) | 2019-03-26 | 2024-07-09 | Aristocrat Technologies Australia Pty Limited | Gaming device with retriggerable randomly collectable composite feature game |
USD1041509S1 (en) | 2022-06-17 | 2024-09-10 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with transitional graphical user interface |
Families Citing this family (23)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8313369B2 (en) | 2009-10-14 | 2012-11-20 | Patent Investments & Licensing Company | Outcome determination method for gaming device |
US8602875B2 (en) | 2009-10-17 | 2013-12-10 | Nguyen Gaming Llc | Preserving game state data for asynchronous persistent group bonus games |
US9659442B2 (en) | 2009-11-10 | 2017-05-23 | Patent Investment & Licensing Company | System and method for measuring gaming player behavior |
US11990005B2 (en) | 2009-11-12 | 2024-05-21 | Aristocrat Technologies, Inc. (ATI) | Gaming system supporting data distribution to gaming devices |
US9626826B2 (en) | 2010-06-10 | 2017-04-18 | Nguyen Gaming Llc | Location-based real-time casino data |
US8864586B2 (en) | 2009-11-12 | 2014-10-21 | Nguyen Gaming Llc | Gaming systems including viral gaming events |
US8597108B2 (en) | 2009-11-16 | 2013-12-03 | Nguyen Gaming Llc | Asynchronous persistent group bonus game |
US8696470B2 (en) | 2010-04-09 | 2014-04-15 | Nguyen Gaming Llc | Spontaneous player preferences |
US12100260B2 (en) | 2010-11-14 | 2024-09-24 | Aristocrat Technologies, Inc. (ATI) | Multi-functional peripheral device |
US9235952B2 (en) | 2010-11-14 | 2016-01-12 | Nguyen Gaming Llc | Peripheral management device for virtual game interaction |
US9564018B2 (en) | 2010-11-14 | 2017-02-07 | Nguyen Gaming Llc | Temporary grant of real-time bonus feature |
US9595161B2 (en) | 2010-11-14 | 2017-03-14 | Nguyen Gaming Llc | Social gaming |
US9728043B2 (en) | 2010-12-29 | 2017-08-08 | Patent Investment & Licensing Company | Means for enhancing game play of gaming device |
US9721423B2 (en) | 2010-12-29 | 2017-08-01 | Patent Investment & Licensing Company | Event-based gaming operation for gaming device |
US9704331B2 (en) | 2010-12-29 | 2017-07-11 | Patent Investment & Licensing Company | Means for controlling payback percentage of gaming device |
US9672686B2 (en) | 2011-10-03 | 2017-06-06 | Nguyen Gaming Llc | Electronic fund transfer for mobile gaming |
US9600976B2 (en) | 2013-03-15 | 2017-03-21 | Nguyen Gaming Llc | Adaptive mobile device gaming system |
US9814970B2 (en) | 2013-03-15 | 2017-11-14 | Nguyen Gaming Llc | Authentication of mobile servers |
US10421010B2 (en) | 2013-03-15 | 2019-09-24 | Nguyen Gaming Llc | Determination of advertisement based on player physiology |
US11398131B2 (en) | 2013-03-15 | 2022-07-26 | Aristocrat Technologies, Inc. (ATI) | Method and system for localized mobile gaming |
US9483901B2 (en) | 2013-03-15 | 2016-11-01 | Nguyen Gaming Llc | Gaming device docking station |
US11386747B2 (en) | 2017-10-23 | 2022-07-12 | Aristocrat Technologies, Inc. (ATI) | Gaming monetary instrument tracking system |
US20200294352A1 (en) * | 2018-02-20 | 2020-09-17 | Jpl Investments, Llc | Methods and systems for linking players for play of multi-player events |
Citations (92)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5152529A (en) * | 1989-07-28 | 1992-10-06 | Kabushiki Kaisha Universal | Game machine |
US5655961A (en) * | 1994-10-12 | 1997-08-12 | Acres Gaming, Inc. | Method for operating networked gaming devices |
US5674128A (en) * | 1995-02-21 | 1997-10-07 | Oneida Indian Nation | Cashless computerized video game system and method |
US6012983A (en) * | 1996-12-30 | 2000-01-11 | Walker Asset Management Limited Partnership | Automated play gaming device |
US6110041A (en) * | 1996-12-30 | 2000-08-29 | Walker Digital, Llc | Method and system for adapting gaming devices to playing preferences |
US6234900B1 (en) * | 1997-08-22 | 2001-05-22 | Blake Cumbers | Player tracking and identification system |
US20010004609A1 (en) * | 1996-04-22 | 2001-06-21 | Walker Jay S. | Database driven online distributed tournament system |
US6270409B1 (en) * | 1999-02-09 | 2001-08-07 | Brian Shuster | Method and apparatus for gaming |
US20020016202A1 (en) * | 1998-07-02 | 2002-02-07 | Frank Fertitta | Multi-property player tracking system |
US6371852B1 (en) * | 1998-04-28 | 2002-04-16 | Acres Gaming Incorporated | Method for crediting a player of an electronic gaming device |
US20020086726A1 (en) * | 2000-08-21 | 2002-07-04 | Ainsworth Leonard Hastings | Gaming machine |
US6443356B1 (en) * | 1998-06-15 | 2002-09-03 | Helmut W. Leicht | Method for controlling heat transfer to a work piece during condensation soldering |
US20020123376A1 (en) * | 1997-07-07 | 2002-09-05 | Walker Jay S. | System and method for providing reward points for casino play |
US20020132664A1 (en) * | 2001-03-16 | 2002-09-19 | Arthur Miller | Identification system using a portable instrument issuing an external electromagnetic signal |
US20030032474A1 (en) * | 2001-08-10 | 2003-02-13 | International Game Technology | Flexible loyalty points programs |
US6520856B1 (en) * | 1998-03-31 | 2003-02-18 | Walker Digital, Llc | Gaming device and method of operation thereof |
US20030036425A1 (en) * | 2001-08-10 | 2003-02-20 | Igt | Flexible loyalty points programs |
US20030054878A1 (en) * | 2001-09-20 | 2003-03-20 | International Game Technology | Point of play registration on a gaming machine |
US20030064769A1 (en) * | 2001-09-28 | 2003-04-03 | Muir David Hugh | Sequential gaming |
US20030078101A1 (en) * | 2001-09-18 | 2003-04-24 | Acres Gaming Incorporated | Player specific game system |
US20030092484A1 (en) * | 2001-09-28 | 2003-05-15 | Acres Gaming Incorporated | System for awarding a bonus to a gaming device on a wide area network |
US6569013B1 (en) * | 2000-07-14 | 2003-05-27 | William Arthur Taylor | Method for playing a video gaming machine |
US20030100360A1 (en) * | 2001-09-28 | 2003-05-29 | Manfredi Vincent S. | Method for implementing scheduled return play at gaming machine networks |
US20030187736A1 (en) * | 2002-04-02 | 2003-10-02 | David Teague | Patron tracking system |
US20030190944A1 (en) * | 2002-04-03 | 2003-10-09 | Acres Gaming Incorporated | Safe gaming, personal selection of self-limiting option |
US20030199312A1 (en) * | 2002-04-18 | 2003-10-23 | Walker Jay W. | Methods and apparatus for managing an account to fund benefits for a player |
US20040038736A1 (en) * | 2000-05-03 | 2004-02-26 | Natalie Bryant | Gaming machine-membership reward system |
US20040038735A1 (en) * | 2002-08-21 | 2004-02-26 | Rolland Steil | Equalizing different jackpot games with frequent pays |
US20040048650A1 (en) * | 2002-09-10 | 2004-03-11 | Marc Mierau | Gaming device having multi-payline nudge reels |
US20040053681A1 (en) * | 2002-09-13 | 2004-03-18 | Acres Gaming Incorporated | System for electronic game promotion |
US20040121833A1 (en) * | 2002-12-10 | 2004-06-24 | Aristocrat Technologies Australia Pty Ltd | Gaming machine with player predictable volatility |
US20040142742A1 (en) * | 2001-09-18 | 2004-07-22 | Acres Gaming Incorporated | Player specific rewards |
US6780104B2 (en) * | 2001-11-12 | 2004-08-24 | Stanley E. Fulton | Method of playing a card game |
US6802778B1 (en) * | 1999-09-13 | 2004-10-12 | Igt | Gaming apparatus and method with operator-configurable paytables |
US20040204213A1 (en) * | 2003-04-10 | 2004-10-14 | David Schugar | Wagering method, device, and computer readable storage medium, for wagering on pieces in a progression |
US20050043094A1 (en) * | 2003-08-18 | 2005-02-24 | Igt | System and method for permitting a tournament game on different computing platforms |
US20050043088A1 (en) * | 2003-08-18 | 2005-02-24 | Igt | Tournament gaming method and system |
US20050043092A1 (en) * | 2002-09-05 | 2005-02-24 | Atronic International Gmbh | Gaming machine with selectable features |
US20050049028A1 (en) * | 2003-08-27 | 2005-03-03 | Gornez Benjamin T. | Gaming machine with extendable graphical displays |
US20050054438A1 (en) * | 2003-09-04 | 2005-03-10 | Rothschild Wayne H. | Universal personal identifier for accessing patron information at a gaming venue |
US20050101375A1 (en) * | 2000-10-12 | 2005-05-12 | Webb Bayard S. | Gaming device having an award exchange bonus round and method for revealing award exchange possibilities |
US20050119052A1 (en) * | 2003-09-15 | 2005-06-02 | Russell Glen K. | Player specific network |
US20050124411A1 (en) * | 2003-12-08 | 2005-06-09 | Schneider Richard J. | System for join-up incentive messaging and bonusing |
US20050153773A1 (en) * | 2004-01-08 | 2005-07-14 | Igt | Matching bonusing method using a player tracking card |
US20050215314A1 (en) * | 2004-03-19 | 2005-09-29 | Schneider Richard J | Awarding a bonus based on a maximum bonus cycle time |
US20050215316A1 (en) * | 2004-03-15 | 2005-09-29 | Rowe Richard E | Method and apparatus for awarding a bonus via a cashless network |
US20060025210A1 (en) * | 2000-08-09 | 2006-02-02 | Johnson Steven B | Method of awarding prizes for jackpot and gaming machines based on amount wagered during a time period |
US20060068898A1 (en) * | 2004-09-28 | 2006-03-30 | Darren Maya | Game-credit card gaming system and method with incentives |
US20060079314A1 (en) * | 1997-12-30 | 2006-04-13 | Walker Jay S | System and method for facilitating play of a game with user-selected elements |
US7037195B2 (en) * | 2001-07-02 | 2006-05-02 | Acres Gaming Incorporated | Method and apparatus for awarding a bonus on a network of electronic gaming devices during a pre-determined time period |
US20060094493A1 (en) * | 2004-10-29 | 2006-05-04 | Aruze Corp. | Roulette gaming machine |
US20060100009A1 (en) * | 2004-07-06 | 2006-05-11 | Walker Jay S | Methods and systems for determining and selling wagering game outcomes to be viewed remotely |
US20060154714A1 (en) * | 2005-01-07 | 2006-07-13 | Montross John M | Gaming device having a predetermined result poker game |
US20060183536A1 (en) * | 2005-02-07 | 2006-08-17 | Wms Gaming Inc. | Wagering games with pooling of awards |
US20060211486A1 (en) * | 2001-05-24 | 2006-09-21 | Walker Jay S | Method and apparatus for gaming with alternate value payouts |
US20060217175A1 (en) * | 2003-07-03 | 2006-09-28 | Walker Jay S | Methods and systems for providing paper based outcomes |
US7169052B2 (en) * | 2002-08-05 | 2007-01-30 | Igt | Personalized gaming apparatus and gaming method |
US20070050256A1 (en) * | 2000-06-30 | 2007-03-01 | Jay Walker | Method and apparatus for compensating participation in marketing research |
US20070060252A1 (en) * | 2005-08-24 | 2007-03-15 | Taylor William A | Gaming device with player selectable settings |
US7192346B2 (en) * | 2002-04-19 | 2007-03-20 | Mathis Richard M | Systems and methods for skill game awards |
US7201654B1 (en) * | 2002-02-14 | 2007-04-10 | Raw Thrills, Inc. | Poker game with secondary bet opportunity |
US20070105618A1 (en) * | 2005-11-09 | 2007-05-10 | Steil Rolland N | Secure identification devices and methods for detecting and monitoring access thereof |
US20070106553A1 (en) * | 2004-09-15 | 2007-05-10 | Jordan Richard J | Pari-mutuel betting with bonus feature |
US20070105615A1 (en) * | 2005-11-07 | 2007-05-10 | Multimedia Games, Inc. | Networked gaming system with secondary bonus game |
US20070117623A1 (en) * | 2001-08-10 | 2007-05-24 | Igt | Dynamic casino tracking and optimization |
US20070117619A1 (en) * | 2001-12-03 | 2007-05-24 | Walker Jay S | System and method for facilitating play of a video game via a web site |
US20070167210A1 (en) * | 2005-09-07 | 2007-07-19 | Kelly Bryan M | Affiliated Gaming Method |
US20080015004A1 (en) * | 2006-07-12 | 2008-01-17 | Cyberscan Technology, Inc. | Method and system for time gaming with skill wagering opportunities |
US20080039190A1 (en) * | 2005-01-20 | 2008-02-14 | Walker Jay S | Products and processes for cashless gaming |
US20080076576A1 (en) * | 2006-09-27 | 2008-03-27 | Igt | Server based gaming system having system triggered loyalty award sequences |
US20080102935A1 (en) * | 2006-10-30 | 2008-05-01 | Finnimore Ian P | Unidentified Player Tracking System and Related Methods |
US20080113811A1 (en) * | 2006-11-14 | 2008-05-15 | Cyberview Technology, Inc. | Dynamic gaming library |
US7374486B2 (en) * | 2000-10-13 | 2008-05-20 | Igt | Gaming device having odds of winning which increase as a player's wager increases |
US20080146331A1 (en) * | 2003-09-09 | 2008-06-19 | Igt | Gaming device having multiple transverse rotating displays |
US7416186B2 (en) * | 2004-01-20 | 2008-08-26 | Walker Digital, Llc | Methods and system for facilitating a secondary card game |
US20080234035A1 (en) * | 2007-03-19 | 2008-09-25 | Sean Malek | System and method of conducting games of chance with enhanced payouts based on cash in amount |
US20080242398A1 (en) * | 2007-03-30 | 2008-10-02 | Cadillac Jack, Inc. | Payout Systems and Methods |
US20080248851A1 (en) * | 2007-04-06 | 2008-10-09 | Adam Bloom | Method and Apparatus for Generation of Luck and Skill Scores |
US20080254886A1 (en) * | 1996-11-14 | 2008-10-16 | Kelly Bryan M | Network gaming system |
US20080268959A1 (en) * | 2007-04-24 | 2008-10-30 | Igt | Gaming community management and personalization |
US20090036202A1 (en) * | 2007-07-30 | 2009-02-05 | Igt | Gaming system and method for providing an additional gaming currency |
US20090088239A1 (en) * | 2007-07-30 | 2009-04-02 | Igt | Gaming system and method providing variable payback percentages |
US20090124364A1 (en) * | 2007-11-08 | 2009-05-14 | Igt | Gaming system having multiple progressive awards and a bonus game available in a base game operable upon a wager |
US20090131175A1 (en) * | 2005-09-07 | 2009-05-21 | Bally Gaming, Inc. | Tournament gaming systems |
US20090239601A1 (en) * | 2008-03-19 | 2009-09-24 | Cadillac Jack, Inc. | Skill-Based Redemption Game |
US20090247284A1 (en) * | 2008-03-25 | 2009-10-01 | Konami Gaming, Inc. | Gaming machine changing the volatility of the game |
US20100016055A1 (en) * | 2005-06-23 | 2010-01-21 | Englman Allon G | Gaming Machine Having Player Selectable Volatility |
US20100041464A1 (en) * | 2005-09-09 | 2010-02-18 | Wms Gaming Inc. | Community gaming system outcome indicators |
US7775876B2 (en) * | 2001-04-04 | 2010-08-17 | Igt | Method and apparatus for tracking game play |
US7874911B2 (en) * | 2004-11-12 | 2011-01-25 | Igt | Products and processes for providing a benefit according to a pattern in outcomes |
US20110081958A1 (en) * | 2009-07-02 | 2011-04-07 | Herrmann Mark E | System and method for increasing player participation |
US7963844B2 (en) * | 2001-11-02 | 2011-06-21 | Igt | Apparatus, systems and methods for facilitating a negative credit balance of a gaming device |
Family Cites Families (367)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2669389A (en) | 1951-03-13 | 1954-02-16 | Michael J Mesi | Boxing scoreboard |
US3124674A (en) | 1961-05-19 | 1964-03-10 | Edwards | |
US3124355A (en) | 1962-12-13 | 1964-03-10 | Automatic scoring | |
US3684290A (en) | 1969-06-09 | 1972-08-15 | Centaur Mini Computer Devices | Electrically operated plural reel chance device |
US3751040A (en) | 1971-05-28 | 1973-08-07 | Walk In Boys Inc | Plural rotatable drum chance device |
US3727213A (en) | 1971-10-22 | 1973-04-10 | Daktronics | Matside wrestling scoreboard |
US4254404A (en) | 1978-09-13 | 1981-03-03 | Kramor Industries Ltd. | Paging and servicing system |
US4240635A (en) | 1979-03-09 | 1980-12-23 | Harry Brown | Slot machine device |
US4433844A (en) | 1980-04-03 | 1984-02-28 | Bally Manufacturing Corporation | Drive mechanism for a variable speed gaming device |
IT1171768B (en) | 1983-10-14 | 1987-06-10 | Mille Si Srl | MACHINE TO ACTUATE A GAME THROUGH THE INTRODUCTION OF A TOKEN AND THE MANUAL OPERATION OF A LEVER |
JPS60106479A (en) | 1983-11-14 | 1985-06-11 | 株式会社ユニバーサル | Throttle machine |
US4624459A (en) | 1985-09-12 | 1986-11-25 | Bally Manufacturing Corporation | Gaming device having random multiple payouts |
US4836546A (en) | 1986-02-10 | 1989-06-06 | Dire Felix M | Game with multiple winning ways |
US5697844A (en) | 1986-03-10 | 1997-12-16 | Response Reward Systems, L.C. | System and method for playing games and rewarding successful players |
US4887813A (en) | 1986-10-14 | 1989-12-19 | Amf Bowling, Inc. | Bowling scoring display system |
CA1335381C (en) | 1988-04-18 | 1995-04-25 | James P. Suttle | Method and apparatus for progressive jackpot gaming |
US5364104A (en) | 1988-04-18 | 1994-11-15 | D&D Gaming Patents, Inc. | Apparatus for progressive jackpot gaming |
US5078405A (en) | 1988-07-05 | 1992-01-07 | Caribbean Stud Enterprises, Inc. | Apparatus for progressive jackpot gaming |
US5377973B1 (en) | 1988-04-18 | 1996-12-10 | D & D Gaming Patents Inc | Methods and apparatus for playing casino card games including a progressive jackpot |
US5022653A (en) | 1988-04-18 | 1991-06-11 | Caribbean Stud Enterprises, Inc. | Electronic poker game |
JP2634465B2 (en) | 1989-08-21 | 1997-07-23 | ユニバーサル販売株式会社 | Slot machine |
US5027102A (en) | 1989-09-15 | 1991-06-25 | Sweeny Edward J | Scoring system for athletic events |
JP2660586B2 (en) | 1989-10-17 | 1997-10-08 | 株式会社セガ・エンタープライゼス | Face-to-face game machine |
US5031914A (en) | 1990-01-29 | 1991-07-16 | Mark Rosenthal | Electronic dice game |
US5178395A (en) | 1990-03-08 | 1993-01-12 | Lovell John G | Display device for the playing of multiple games simultaneously |
US5265880A (en) | 1992-11-04 | 1993-11-30 | Esquire Ltd., Inc. | Bingo game |
US5342049A (en) | 1993-03-03 | 1994-08-30 | Michael Wichinsky | Gaming machine with skill feature |
US6336859B2 (en) | 1993-03-31 | 2002-01-08 | Progressive Games, Inc. | Method for progressive jackpot gaming |
CA2170633A1 (en) | 1993-08-27 | 1995-03-02 | Christopher Russell Byrne | Super keno |
US5380008A (en) | 1993-12-03 | 1995-01-10 | Spintek International | Electronic gaming apparatus |
ATE160457T1 (en) | 1994-02-07 | 1997-12-15 | Tosso Bvio | GAMBLING |
AU2589295A (en) | 1994-05-13 | 1995-12-05 | Casinovations, Inc. | Blackjack game system and methods |
US5586766A (en) | 1994-05-13 | 1996-12-24 | Casinovations, Inc. | Blackjack game system and methods |
US5490670A (en) | 1994-09-13 | 1996-02-13 | Hobert; Marcus V. | Craps layout arrangement with jackpot wagering area and randomized jackpot sequences |
US5536016A (en) | 1994-09-26 | 1996-07-16 | Mikohn Gaming Corporation | Progressive system for a match number game and method therefor |
US5564700A (en) | 1995-02-10 | 1996-10-15 | Trump Taj Mahal Associates | Proportional payout method for progressive linked gaming machines |
JP2801572B2 (en) | 1995-11-20 | 1998-09-21 | 株式会社テレシステムズ | Automatic bowling score device and bowling alley management system |
US5758875A (en) | 1996-01-11 | 1998-06-02 | Silicon Gaming, Inc. | Dynamic rate control method and apparatus for electronically played games and gaming machines |
US7069232B1 (en) | 1996-01-18 | 2006-06-27 | Planalytics, Inc. | System, method and computer program product for short-range weather adapted, business forecasting |
US7103560B1 (en) | 1996-01-18 | 2006-09-05 | Planalytics, Inc. | System and method for weather adapted, business performance forecasting |
US6264560B1 (en) | 1996-01-19 | 2001-07-24 | Sheldon F. Goldberg | Method and system for playing games on a network |
US5766076A (en) | 1996-02-13 | 1998-06-16 | International Game Technology | Progressive gaming system and method for wide applicability |
US6293868B1 (en) | 1996-03-08 | 2001-09-25 | Glenn R. Bernard | Stadium game for fans |
US5816918A (en) | 1996-04-05 | 1998-10-06 | Rlt Acquistion, Inc. | Prize redemption system for games |
US5695402A (en) | 1996-04-10 | 1997-12-09 | Stupak; Bob | Game of chance |
US7192352B2 (en) | 1996-04-22 | 2007-03-20 | Walker Digital, Llc | System and method for facilitating play of a video game via a web site |
US7033276B2 (en) | 1996-04-22 | 2006-04-25 | Walker Digital, Llc | Method and system for adapting casino games to playing preferences |
US5761647A (en) | 1996-05-24 | 1998-06-02 | Harrah's Operating Company, Inc. | National customer recognition system and method |
US6059659A (en) | 1996-06-07 | 2000-05-09 | Las Vegas Gaming, Inc. | Roulette table having progressive jackpots |
US5830064A (en) | 1996-06-21 | 1998-11-03 | Pear, Inc. | Apparatus and method for distinguishing events which collectively exceed chance expectations and thereby controlling an output |
US5851147A (en) | 1996-09-17 | 1998-12-22 | Stupak; Bob | Player-selected variable jackpot gaming method and device |
US5984779A (en) | 1996-09-18 | 1999-11-16 | Bridgeman; James | Continuous real time Pari-Mutuel method |
US5743798A (en) | 1996-09-30 | 1998-04-28 | Progressive Games, Inc. | Apparatus for playing a roulette game including a progressive jackpot |
US6454648B1 (en) | 1996-11-14 | 2002-09-24 | Rlt Acquisition, Inc. | System, method and article of manufacture for providing a progressive-type prize awarding scheme in an intermittently accessed network game environment |
US5910048A (en) | 1996-11-29 | 1999-06-08 | Feinberg; Isadore | Loss limit method for slot machines |
US7094149B2 (en) | 1996-12-18 | 2006-08-22 | Walker Digital, Llc | Methods and systems for facilitating play at a gaming device by means of third party offers |
US6186893B1 (en) | 1996-12-18 | 2001-02-13 | Walker Digital, Llc | Slot machine advertising/sales system and method |
JPH10240658A (en) | 1996-12-26 | 1998-09-11 | Canon Inc | Information processor and information processing method |
US6142872A (en) * | 1998-03-31 | 2000-11-07 | Walker Digital, Llc | Method and apparatus for team play of slot machines |
US20060068903A1 (en) | 1996-12-30 | 2006-03-30 | Walker Jay S | Methods and apparatus for facilitating accelerated play of a flat rate play gaming session |
US8360857B2 (en) | 1997-06-23 | 2013-01-29 | Igt | Systems, methods and apparatus for facilitating a flat rate play session on a gaming device and example player interfaces to facilitate such |
US20060247041A1 (en) | 1996-12-30 | 2006-11-02 | Walker Jay S | Apparatus and methods for facilitating automated play of game machine |
US20060046841A1 (en) | 2004-11-12 | 2006-03-02 | Walker Jay S | Budget-based flat rate play contract parameters |
US20060105836A1 (en) | 2004-11-12 | 2006-05-18 | Walker Jay S | Method and apparatus for pausing a flat rate play gaming session |
US20060046835A1 (en) | 1996-12-30 | 2006-03-02 | Walker Jay S | Methods and apparatus for reviewing game play of a flat rate play session |
US20030114217A1 (en) | 1996-12-30 | 2003-06-19 | Walker Jay S. | Method and apparatus for automatically operating a game machine |
US8172671B2 (en) | 2002-04-19 | 2012-05-08 | Walker Digital, Llc | Method and apparatus for facilitating play of a gaming device |
US7140964B2 (en) | 1997-06-23 | 2006-11-28 | Walker Digital, Llc | Gaming device for a flat rate play session and a method of operating same |
US7828645B2 (en) | 1996-12-30 | 2010-11-09 | Igt | Apparatus and methods for facilitating automated play of a game machine |
US6077163A (en) | 1997-06-23 | 2000-06-20 | Walker Digital, Llc | Gaming device for a flat rate play session and a method of operating same |
US6001016A (en) | 1996-12-31 | 1999-12-14 | Walker Asset Management Limited Partnership | Remote gaming device |
US6106395A (en) | 1997-03-04 | 2000-08-22 | Intel Corporation | Adaptive gaming behavior based on player profiling |
US6471208B2 (en) | 1997-03-12 | 2002-10-29 | Shuffle Master, Inc. | Method of playing a game, apparatus for playing a game and game with multiplier bonus feature |
US6146271A (en) * | 1997-05-02 | 2000-11-14 | Kadlic; Thomas P. | Multiple play pick one poker |
US6030109A (en) | 1997-05-05 | 2000-02-29 | Lobsenz; Charles B. | Golf scoring system |
US20020019253A1 (en) | 1997-05-05 | 2002-02-14 | Robert Reitzen | Computer gaming system |
US5941770A (en) | 1997-05-05 | 1999-08-24 | Gamecraft, Inc. | Computer gaming system |
US6165071A (en) | 1997-05-20 | 2000-12-26 | Casino Data Systems | Method and apparatus for gaming in a series of sessions |
US6739970B2 (en) * | 1997-05-31 | 2004-05-25 | Sierra Design Group | Method and device for playing a game in which a player is charged for performing game playing actions |
US7086947B2 (en) | 1997-07-01 | 2006-08-08 | Walker Digital, Llc | Systems and methods for facilitating play of a casino game via expiring prepaid plays of the casino game |
CA2238678C (en) | 1997-08-08 | 2004-02-24 | International Game Technology | Gaming machines providing bonus games |
US6135884A (en) | 1997-08-08 | 2000-10-24 | International Game Technology | Gaming machine having secondary display for providing video content |
US6315666B1 (en) | 1997-08-08 | 2001-11-13 | International Game Technology | Gaming machines having secondary display for providing video content |
AUPO910297A0 (en) | 1997-09-10 | 1997-10-02 | Aristocrat Leisure Industries Pty Ltd | Slot machine game - progressive jackpot with decrementing jackpot |
US6168521B1 (en) | 1997-09-12 | 2001-01-02 | Robert A. Luciano | Video lottery game |
US6186892B1 (en) | 1997-10-16 | 2001-02-13 | Alan Frank | Bingo game for use on the interactive communication network which relies upon probabilities for winning |
US6110043A (en) | 1997-10-24 | 2000-08-29 | Mikohn Gaming Corporation | Controller-based progressive jackpot linked gaming system |
US6146273A (en) | 1997-10-24 | 2000-11-14 | Mikohn Gaming Corporation | Progressive jackpot gaming system with secret bonus pool |
US6398644B1 (en) * | 1997-12-23 | 2002-06-04 | Mikohn Gaming Corporation | Pattern reverse keno game method of play |
US6238288B1 (en) | 1997-12-31 | 2001-05-29 | Walker Digital, Llc | Method and apparatus for directing a game in accordance with speed of play |
US5960406A (en) | 1998-01-22 | 1999-09-28 | Ecal, Corp. | Scheduling system for use between users on the web |
US6032955A (en) | 1998-02-03 | 2000-03-07 | Sierra Design Group | Progressive wagering system with jackpots displayed in tangible objects |
US6086477A (en) | 1998-03-31 | 2000-07-11 | Walker Digital, Llc | Methods and apparatus wherein a lottery entry is entered into lottery drawings until the lottery entry is identified as a winner |
US6375567B1 (en) | 1998-04-28 | 2002-04-23 | Acres Gaming Incorporated | Method and apparatus for implementing in video a secondary game responsive to player interaction with a primary game |
US7212978B2 (en) | 1998-06-01 | 2007-05-01 | Harrah's Operating Company, Inc. | Customer valuation in a resource price manager |
US6210276B1 (en) | 1998-08-25 | 2001-04-03 | Wayne L. Mullins | Game with multiple incentives and multiple levels of game play and combined lottery game with time of purchase win progressive jackpot |
US6159098A (en) | 1998-09-02 | 2000-12-12 | Wms Gaming Inc. | Dual-award bonus game for a gaming machine |
US6988732B2 (en) * | 1998-09-11 | 2006-01-24 | Mikohn Gaming Corporation | Knowledge-based casino game and method therefor |
US20020103018A1 (en) | 1998-09-18 | 2002-08-01 | Bill Rommerdahl | Method and apparatus for playing multiple contests |
CA2343944A1 (en) | 1998-09-18 | 2000-03-30 | Mikohn Gaming Corporation | Controller-based linked gaming machine bonus system |
JP2000140207A (en) | 1998-11-18 | 2000-05-23 | Aruze Corp | Game machine |
AUPP734198A0 (en) | 1998-11-26 | 1998-12-24 | Aristocrat Leisure Industries Pty Ltd | Player information delivery |
US6315662B1 (en) | 1998-12-22 | 2001-11-13 | Walker Digital, Llc | System and method for automatically initiating game play on an electronic gaming device |
US6319122B1 (en) | 1998-12-31 | 2001-11-20 | Walker Digital, Llc | Electronic amusement device and method for providing payouts based on the activity of other devices |
US6428002B1 (en) | 1999-03-09 | 2002-08-06 | Alfons V. Baranauskas | Method and apparatus for playing a wagering game |
US6634922B1 (en) | 1999-03-15 | 2003-10-21 | Robert W. Driscoll | Electronic RPM yo-yo |
US6568682B1 (en) | 1999-04-15 | 2003-05-27 | Mikohn Gaming Corporation | Maximum bet table game method and apparatus |
US6460848B1 (en) * | 1999-04-21 | 2002-10-08 | Mindplay Llc | Method and apparatus for monitoring casinos and gaming |
WO2000064545A1 (en) | 1999-04-23 | 2000-11-02 | Z-Dice, Inc. | Gaming apparatus and method |
US6656047B1 (en) | 1999-04-23 | 2003-12-02 | Colepat, Llc | Computer-controlled gaming apparatus and method |
US20020055381A1 (en) | 1999-04-23 | 2002-05-09 | Tarantino Elia Rocco | Multi-player game and gaming system |
US7090579B2 (en) | 1999-04-23 | 2006-08-15 | Colepat, Llc | Dice game and gaming system |
US20040229671A1 (en) | 1999-04-30 | 2004-11-18 | Andrew Stronach | Wagering system with automated entry system |
US6592457B1 (en) | 1999-05-26 | 2003-07-15 | Wms Gaming Inc. | Gaming machine with player selected events |
ZA200110153B (en) | 1999-06-11 | 2003-03-10 | Ods Properties Inc | Methods and systems for interactive wagering using multiple types of user interfaces. |
US6965868B1 (en) | 1999-08-03 | 2005-11-15 | Michael David Bednarek | System and method for promoting commerce, including sales agent assisted commerce, in a networked economy |
US6758754B1 (en) | 1999-08-13 | 2004-07-06 | Actv, Inc | System and method for interactive game-play scheduled based on real-life events |
US6457045B1 (en) | 1999-08-30 | 2002-09-24 | Zaplet, Inc. | System and method for group choice making |
US6289382B1 (en) | 1999-08-31 | 2001-09-11 | Andersen Consulting, Llp | System, method and article of manufacture for a globally addressable interface in a communication services patterns environment |
US6606615B1 (en) | 1999-09-08 | 2003-08-12 | C4Cast.Com, Inc. | Forecasting contest |
US6443456B1 (en) | 1999-11-03 | 2002-09-03 | B.I.U. Systems, Llc | Method of playing a video poker game with a multiple winning hand parlay wagering option |
US6751657B1 (en) | 1999-12-21 | 2004-06-15 | Worldcom, Inc. | System and method for notification subscription filtering based on user role |
CA2331244C (en) | 2000-01-21 | 2009-06-30 | Anchor Coin, Inc. | Method and apparatus for awarding and redeeming promotional points at an electronic game |
CA2330421A1 (en) | 2000-01-25 | 2001-07-25 | Ewald Mothwurf | Jackpot system |
GB2375639A (en) | 2000-02-11 | 2002-11-20 | Dean Gerrard Anthony Maroun | Gaming apparatus and gaming method |
WO2001080961A1 (en) | 2000-04-20 | 2001-11-01 | Z-Dice, Inc. | Multi-player game and gaming system |
US20070060274A1 (en) | 2000-04-28 | 2007-03-15 | Igt | Player loyalty across a gaming enterprise |
US20040235542A1 (en) | 2000-05-01 | 2004-11-25 | Andrew Stronach | Pari-mutuel terminal wagering system and process |
US6860808B2 (en) | 2000-05-25 | 2005-03-01 | Jvl Corporation | Coin and bill video game terminal system |
US7699699B2 (en) | 2000-06-23 | 2010-04-20 | Igt | Gaming device having multiple selectable display interfaces based on player's wagers |
US6712693B1 (en) | 2000-08-28 | 2004-03-30 | Igt | Method and apparatus for player selection of an electronic game payout |
US6761632B2 (en) | 2000-08-31 | 2004-07-13 | Igt | Gaming device having perceived skill |
US6760595B2 (en) | 2000-09-06 | 2004-07-06 | Eric Inselberg | Method and apparatus for interactive audience participation at a live spectator event |
US7587214B2 (en) | 2000-09-06 | 2009-09-08 | Inselberg Interactive, Llc | Method and apparatus for interactive participation at a live entertainment event |
US6364314B1 (en) | 2000-09-12 | 2002-04-02 | Wms Gaming Inc. | Multi-player gaming platform allowing independent play on common visual display |
US6347996B1 (en) | 2000-09-12 | 2002-02-19 | Wms Gaming Inc. | Gaming machine with concealed image bonus feature |
JP2002085852A (en) | 2000-09-21 | 2002-03-26 | Sega Corp | Network game method and its system |
US7976389B2 (en) | 2000-09-29 | 2011-07-12 | Igt | Method and apparatus for gaming machines with a tournament play bonus feature |
US6565436B1 (en) | 2000-10-05 | 2003-05-20 | Igt | Gaming device having a weighted probability for selecting a bonus game |
US8678902B2 (en) | 2005-09-07 | 2014-03-25 | Bally Gaming, Inc. | System gaming |
US7169043B2 (en) | 2000-10-17 | 2007-01-30 | Atlantic City Coin & Slot Service Company, Inc. | Gaming display device and method of use |
WO2002032517A2 (en) | 2000-10-18 | 2002-04-25 | Gaming Systems International | System and method for casino management |
US7765121B2 (en) | 2000-11-03 | 2010-07-27 | Harrah's Operating Company, Inc. | Automated service scheduling system based on customer value |
US6973665B2 (en) | 2000-11-16 | 2005-12-06 | Mydtv, Inc. | System and method for determining the desirability of video programming events using keyword matching |
US6811486B1 (en) | 2000-12-20 | 2004-11-02 | Sierra Design Group | Method and apparatus for enhancing game play through savable game play state |
US6709331B2 (en) | 2001-01-12 | 2004-03-23 | King Show Games, Llc | Method and apparatus for aggregating gaming event participation |
US7186181B2 (en) | 2001-02-02 | 2007-03-06 | Igt | Wide area program distribution and game information communication system |
US6749510B2 (en) | 2001-02-07 | 2004-06-15 | Wms Gaming Inc. | Centralized gaming system with modifiable remote display terminals |
US7094150B2 (en) | 2001-03-07 | 2006-08-22 | Mark Curran Ungaro | Pro-aggressive roulette |
US20020167126A1 (en) | 2001-03-09 | 2002-11-14 | Herman De Raedt Peter Wolfgang Paul | Roulette game with a randomly selected bonus |
US7195243B2 (en) | 2001-03-19 | 2007-03-27 | Kings Gaming, Inc. | Play four poker |
US7722453B2 (en) | 2001-03-27 | 2010-05-25 | Igt | Interactive game playing preferences |
US20020143652A1 (en) | 2001-03-27 | 2002-10-03 | Beckett Justin F. | Method of doing business using on-line skill-based gaming |
US7780529B2 (en) * | 2001-04-04 | 2010-08-24 | Igt | System, method and interface for monitoring player game play in real time |
US20020147043A1 (en) | 2001-04-09 | 2002-10-10 | Barry Shulman | Computer network implemented casino marketing system |
US6948171B2 (en) | 2001-04-16 | 2005-09-20 | International Business Machines Corporation | Apparatus, system and method for active scheduling of time based event-driven long running processes |
US6722985B2 (en) | 2001-04-19 | 2004-04-20 | Igt | Universal player tracking system |
US7510475B2 (en) | 2001-05-22 | 2009-03-31 | Wms Gaming, Inc. | Gaming machine with superimposed display image |
US6786824B2 (en) | 2001-05-25 | 2004-09-07 | Igt | Method, apparatus, and system for providing a player with opportunities to win a feature event award |
US6652378B2 (en) | 2001-06-01 | 2003-11-25 | Igt | Gaming machines and systems offering simultaneous play of multiple games and methods of gaming |
US7651394B2 (en) | 2001-06-06 | 2010-01-26 | Paltronics, Inc. | Randomly awarded progressive jackpots |
US20030013516A1 (en) * | 2001-06-13 | 2003-01-16 | Walker Jay S. | Method and apparatus for offering and providing consolation prizes |
US20060247034A1 (en) | 2001-07-02 | 2006-11-02 | Schneider Richard J | Method and apparatus for awarding a bonus on a network of electronic gaming devices during a pre-determined time period |
US20030013512A1 (en) | 2001-07-10 | 2003-01-16 | Rick Rowe | Bonus system and method of awarding a bonus |
US6620046B2 (en) | 2001-07-10 | 2003-09-16 | Igt | Method and system for funding and awarding bonuses in a gaming environment |
US20030017865A1 (en) | 2001-07-19 | 2003-01-23 | Nicole Beaulieu | Gaming method and gaming apparatus with in-game player stimulation |
US8012013B2 (en) | 2001-07-24 | 2011-09-06 | Igt | Method and apparatus for offering a guaranteed win |
US6702670B2 (en) | 2001-07-25 | 2004-03-09 | L.A. Slot Machine Company, Inc. | Method and apparatus for bonus game slot machine |
US6485367B1 (en) | 2001-07-27 | 2002-11-26 | Wms Gaming Inc. | Self-learning gaming machine |
US8210927B2 (en) * | 2001-08-03 | 2012-07-03 | Igt | Player tracking communication mechanisms in a gaming machine |
US7112138B2 (en) | 2001-08-03 | 2006-09-26 | Igt | Player tracking communication mechanisms in a gaming machine |
US6832957B2 (en) | 2001-09-26 | 2004-12-21 | Igt | Gaming device having multiple identical sets of simultaneously activated reels |
US6755420B2 (en) | 2001-09-28 | 2004-06-29 | Roland C. Colton | Casino style game |
US20060287098A1 (en) | 2001-09-28 | 2006-12-21 | Morrow James W | System and method for gaming-content configuration and management system |
US7338372B2 (en) | 2001-09-28 | 2008-03-04 | Bally Gaming International, Inc. | Reconfigurable gaming machine |
US6599193B2 (en) | 2001-09-28 | 2003-07-29 | Igt | Progressive gaming device |
US7628691B2 (en) | 2001-10-17 | 2009-12-08 | Luciano Jr Robert A | Dynamic paytable for interactive games |
US8133105B2 (en) * | 2001-11-15 | 2012-03-13 | Igt | Method and apparatus for facilitating play of a gaming device |
US6800026B2 (en) | 2001-12-05 | 2004-10-05 | Igt | Method and apparatus for competitive bonus games with a player as the house |
US7175521B2 (en) | 2001-12-21 | 2007-02-13 | Igt | Gaming method, device, and system including trivia-based bonus game |
US20030119575A1 (en) | 2001-12-21 | 2003-06-26 | Centuori Charlotte S. | Method and apparatus for playing a gaming machine with a secured audio channel |
US20030135304A1 (en) | 2002-01-11 | 2003-07-17 | Brian Sroub | System and method for managing transportation assets |
US6575467B1 (en) | 2002-01-25 | 2003-06-10 | Stephen F. Kal | Multi-staged poker game and method of playing game with changing wildcards, winning hands of cards and payout odds at each stage |
US20030144048A1 (en) | 2002-01-28 | 2003-07-31 | Thomas Silva | Game and method of gaming including a triangular display |
US6843725B2 (en) | 2002-02-06 | 2005-01-18 | Igt | Method and apparatus for monitoring or controlling a gaming machine based on gaming machine location |
US6811482B2 (en) | 2002-03-05 | 2004-11-02 | Howard Letovsky | Video game of chance apparatus |
US20030178774A1 (en) | 2002-03-19 | 2003-09-25 | Marcilio Fernando Mauro | Card game |
US7500915B2 (en) | 2002-03-28 | 2009-03-10 | Igt | Method and apparatus for rewarding multiple game players for a single win |
EP1351180A3 (en) | 2002-04-01 | 2004-02-04 | Harrah's Operating Company, Inc. | Rules-based, targeted redeemable comp generation and management |
AU2003221974A1 (en) | 2002-04-16 | 2003-11-03 | Walker Digital, Llc | Method and apparatus for optimizing the rate of play of a gaming device |
US8480482B2 (en) | 2002-04-18 | 2013-07-09 | Igt | Method and apparatus for providing a bonus to a player based on a credit balance |
US20030199295A1 (en) | 2002-04-19 | 2003-10-23 | Olaf Vancura | Method and apparatus displays selected preferences |
US20060030400A1 (en) | 2002-04-19 | 2006-02-09 | Richard Mathis | Method and apparatus for skill game play and awards |
US8113946B2 (en) | 2002-04-19 | 2012-02-14 | Igt | Method and apparatus for providing a time based payment from a gaming device |
WO2003089086A1 (en) | 2002-04-19 | 2003-10-30 | Walker Digital, Llc | Method for employing flat rate play |
US7343312B2 (en) | 2002-04-25 | 2008-03-11 | International Business Machines Corporation | Event scheduling with optimization |
US20030211884A1 (en) | 2002-05-08 | 2003-11-13 | Michael Gauselmann | Gaming machine with hidden jackpot |
US20030209853A1 (en) | 2002-05-09 | 2003-11-13 | Sabin Harris | Weather lottery game |
US20030216958A1 (en) | 2002-05-15 | 2003-11-20 | Linwood Register | System for and method of doing business to provide network-based in-store media broadcasting |
US20030220139A1 (en) | 2002-05-21 | 2003-11-27 | Peterson Frederick C. | Gambling machine winning information viewing system |
US20030220143A1 (en) | 2002-05-24 | 2003-11-27 | Koninklijke Philips Electronics N.V. | On-line gaming spectator |
US20040203611A1 (en) | 2002-05-31 | 2004-10-14 | Laporta Thomas F. | Architecture and services for wireless data |
US7485043B2 (en) | 2002-06-19 | 2009-02-03 | Igt | Elimination games for gaming machines |
JP2004024528A (en) | 2002-06-25 | 2004-01-29 | Aruze Corp | Game machine |
US7628696B2 (en) | 2002-07-12 | 2009-12-08 | Atronic International Gmbh | Gaming device with network port for selecting jackpot frequency |
US6997380B2 (en) | 2002-07-23 | 2006-02-14 | Scientific Games Royalty Corporation | Marketing analysis and planning system and method |
US20050075164A1 (en) | 2002-07-30 | 2005-04-07 | Football Exacta Llc | Method of wagering and associated system |
US7819742B2 (en) * | 2002-08-28 | 2010-10-26 | Igt | Gaming device having an electronic funds transfer system |
US7144322B2 (en) | 2002-08-30 | 2006-12-05 | Case Venture Management, Llc | Chain reaction game |
GB2408369A (en) * | 2002-09-10 | 2005-05-25 | Acres Gaming Inc | Method and device for collecting and reporting data |
US20040053657A1 (en) * | 2002-09-12 | 2004-03-18 | Fiden Daniel P. | Gaming machine with history display |
US20040063484A1 (en) | 2002-09-26 | 2004-04-01 | Dreaper Thomas Scott | Method and apparatus for wagering on contests |
US6944509B2 (en) | 2002-10-23 | 2005-09-13 | Elizabeth Altmaier | Apparatus and method for scoreboard control with dynamic visual indicators |
US20040103013A1 (en) | 2002-11-25 | 2004-05-27 | Joel Jameson | Optimal scenario forecasting, risk sharing, and risk trading |
CA2509986A1 (en) | 2002-12-03 | 2004-06-17 | Brian J. Roberts | Game software conversion for lottery application |
US20050096124A1 (en) | 2003-01-21 | 2005-05-05 | Asip Holdings, Inc. | Parimutuel wagering system with opaque transactions |
US20040166940A1 (en) | 2003-02-26 | 2004-08-26 | Rothschild Wayne H. | Configuration of gaming machines |
US20070004505A1 (en) | 2003-03-03 | 2007-01-04 | Walker Jay S | Method and apparatus for providing regular entrance into a bonus game |
US20040214637A1 (en) | 2003-03-03 | 2004-10-28 | Nobuyuki Nonaka | Gaming machine |
US7329185B2 (en) | 2003-04-21 | 2008-02-12 | Harrah's Operating Company, Inc. | Universal comp bank and regional servers for use in multi-property casino enterprise |
US8535143B2 (en) | 2003-05-01 | 2013-09-17 | Wms Gaming Inc. | Gaming machine having enhanced bonus game play schemes |
US20040224750A1 (en) | 2003-05-09 | 2004-11-11 | Al-Ziyoud Aiman H. | Lottery system and method with real-time progressive jackpot |
US20040248642A1 (en) | 2003-05-28 | 2004-12-09 | Rothschild Wayne H. | Adaptable gaming machine in a gaming network |
US7410422B2 (en) | 2003-06-13 | 2008-08-12 | Harrah's Operating Company, Inc. | Unified player rewards |
KR200326836Y1 (en) | 2003-06-27 | 2003-09-13 | 손인선 | Neck-headrest attached to a vehicle seat. |
US7300351B2 (en) | 2003-06-30 | 2007-11-27 | Wms Gaming Inc. | Gaming machine having a player time-selectable bonus award scheme |
US7361089B2 (en) | 2003-07-08 | 2008-04-22 | Bally Gaming, Inc. | Multi-reel slot machine with selectable reel play |
US7491122B2 (en) | 2003-07-09 | 2009-02-17 | Wms Gaming Inc. | Gaming machine having targeted run-time software authentication |
US20050239545A1 (en) | 2003-07-14 | 2005-10-27 | Bruce Rowe | Programmatic control of gaming devices |
US20050014558A1 (en) | 2003-07-16 | 2005-01-20 | Estey Richard Craig | Method for improving a player tracking system to provide players a recruiting incentive |
US7374482B2 (en) | 2003-08-12 | 2008-05-20 | Ghaly Nabil N | Interactive slot machine |
US7717788B2 (en) | 2003-08-14 | 2010-05-18 | Harrah's Entertainment, Inc. | Progressive promotional marketing system |
US6945749B2 (en) | 2003-09-12 | 2005-09-20 | Siemens Westinghouse Power Corporation | Turbine blade platform cooling system |
US7631872B2 (en) | 2003-09-15 | 2009-12-15 | Bally Gaming, Inc. | Method for playing a matching game |
EP1671287A1 (en) | 2003-09-15 | 2006-06-21 | Igt | Multi-player bingo game with progressive jackpots |
AU2004275390B2 (en) | 2003-09-15 | 2010-11-04 | Igt | Pari-mutuel betting with bonus feature |
US7959509B2 (en) | 2003-09-15 | 2011-06-14 | Igt | Multi-player bingo game with optional progressive jackpot wager |
US7614948B2 (en) | 2003-09-15 | 2009-11-10 | Igt | Multi-player bingo with slept awards reverting to progressive jackpot pool |
WO2005029279A2 (en) | 2003-09-16 | 2005-03-31 | Acres Gaming Incorporated | Method and apparatus for awarding individual or group point multiplication |
CA2542415A1 (en) | 2003-10-17 | 2005-04-28 | Benjamin James Ellis | Gaming apparatus and systems |
US20150005059A1 (en) * | 2003-10-20 | 2015-01-01 | Sam Johnson | System and method for providing additional events and promotions to players of gaming machines |
US7184965B2 (en) | 2003-10-29 | 2007-02-27 | Planalytics, Inc. | Systems and methods for recommending business decisions utilizing weather driven demand data and opportunity and confidence measures |
JP4455866B2 (en) | 2003-11-21 | 2010-04-21 | 株式会社ユニバーサルエンターテインメント | Motor stop control device |
US7144321B2 (en) | 2004-01-07 | 2006-12-05 | Igt | Electronic game apparatus and method providing a secondary game triggered apart from a primary game |
US20050170890A1 (en) | 2004-01-29 | 2005-08-04 | Rowe Richard E. | Methods and apparatus for providing customized games and game content for a gaming apparatus |
US8500546B2 (en) | 2004-02-02 | 2013-08-06 | Igt | Method and apparatus for directing a game in accordance with speed of play |
US9098883B2 (en) | 2004-02-03 | 2015-08-04 | Cantor Index, Llc | Managing bets that select events and participants |
US7513828B2 (en) | 2004-02-17 | 2009-04-07 | Igt | Gaming device having secondary game played in parallel with primary game |
US20070202943A1 (en) | 2004-03-31 | 2007-08-30 | Alfred Thomas | Symbol Driven Contributions For A Prize Pool In A Wagering Game |
US20060148559A1 (en) | 2004-04-07 | 2006-07-06 | Jordan R J | Electronic gaming account service center |
US7771264B2 (en) | 2004-05-07 | 2010-08-10 | Gamelogic Inc. | Method and apparatus for conducting a wagering game of chance including a prize wheel game |
US7976374B2 (en) | 2004-05-07 | 2011-07-12 | Gamelogic, Inc. | Method and apparatus for conducting a game of chance |
WO2005110563A2 (en) | 2004-05-07 | 2005-11-24 | Wms Gaming Inc. | System and method for video gaming tournament |
US8512134B2 (en) | 2004-05-07 | 2013-08-20 | Dow K. Hardy | Method and apparatus for providing player incentives |
US8727867B2 (en) * | 2004-05-07 | 2014-05-20 | Scientific Games Holdings Limited | Method and apparatus for conducting a first and second level game and a game of chance |
US7175525B2 (en) | 2004-05-12 | 2007-02-13 | Multimedia Games, Inc. | Gaming apparatus and method for displaying potential results in games of chance |
AU2005245453B2 (en) | 2004-05-18 | 2009-04-23 | Bally Gaming, Inc. | Wagering game with enhanced progressive game |
JP2005334460A (en) | 2004-05-28 | 2005-12-08 | Aruze Corp | Game machine |
US8209221B2 (en) | 2004-07-07 | 2012-06-26 | Wms Gaming Inc. | Method and apparatus for placement of a product or service in a gaming system |
US7621814B2 (en) | 2004-07-22 | 2009-11-24 | Scientific Games International, Inc. | Media enhanced gaming system |
US20080171586A1 (en) | 2004-07-26 | 2008-07-17 | Mickey Roemer | Casino player loyalty system offering random player bonus opportunity |
US8353753B2 (en) | 2004-07-28 | 2013-01-15 | Wms Gaming Inc. | Wagering game with randomly funded progressive amounts |
US20060025205A1 (en) | 2004-07-28 | 2006-02-02 | Casey Michael P | Gaming machine having a wagering game including player-selectable elements that mask unknown types and numbers of various awards |
AU2005269433B8 (en) | 2004-07-28 | 2011-11-24 | Bally Gaming, Inc. | Wagering game having progressive amounts displayed in a matrix |
US7607977B2 (en) | 2004-08-19 | 2009-10-27 | Igt | Gaming system having multiple gaming machines which provide bonus awards |
US8021230B2 (en) | 2004-08-19 | 2011-09-20 | Igt | Gaming system having multiple gaming machines which provide bonus awards |
US20060046830A1 (en) | 2004-09-02 | 2006-03-02 | Webb Bayard S | Gaming device having concentric reels and a displayable nudge symbol |
US7396279B2 (en) | 2004-09-10 | 2008-07-08 | Igt | Gaming using terminating roaming wild positions |
US7950994B2 (en) | 2004-09-10 | 2011-05-31 | Igt | Replacement reel gaming device and method |
US20060068899A1 (en) | 2004-09-13 | 2006-03-30 | Pokertek, Inc. | Electronic card table system with jackpot features |
SI1637196T1 (en) | 2004-09-20 | 2007-06-30 | Internat Casino Systems Europ B V | Method and system for playing a progressive jackpot game, and player input device |
US7686688B2 (en) | 2004-09-22 | 2010-03-30 | Olympian Gaming Llc | Method, apparatus, and computer readable storage to determine and/or update slot machine configurations using historical, and/or current, and/or predicted future data |
AU2005289527B2 (en) | 2004-09-28 | 2009-06-18 | Wms Gaming Inc. | Transmissive LCD display system for gaming machine |
US7566269B2 (en) | 2004-09-29 | 2009-07-28 | Igt | Gaming device having selectable awards on a moving mechanical display |
US7862427B2 (en) | 2004-10-04 | 2011-01-04 | Igt | Wide area progressive jackpot system and methods |
US7251805B2 (en) | 2004-10-12 | 2007-07-31 | Nanotech Corporation | ASICs having more features than generally usable at one time and methods of use |
US9478102B2 (en) | 2004-10-20 | 2016-10-25 | Bally Gaming, Inc. | Wagering game with alterable-math feature |
US8616969B2 (en) | 2004-11-02 | 2013-12-31 | Wms Gaming Inc. | Gaming machine with LED display that is an integral part of game play |
US20070143156A1 (en) | 2004-11-12 | 2007-06-21 | Ciderhouse | Method and website for making travel plans |
EP1855770A4 (en) | 2004-11-15 | 2010-04-28 | Delta Rangers Inc | Educational games of chance |
US7530896B2 (en) | 2004-12-01 | 2009-05-12 | Atronic International Gmbh | Gaming device gives player award when jackpot meets a trigger threshold |
US7762886B2 (en) * | 2004-12-07 | 2010-07-27 | United Tote Company | Method and apparatus for enhancing a wagering experience using a wagering terminal adaptable to a self-service mode |
US20060161620A1 (en) | 2004-12-30 | 2006-07-20 | Microsoft Corporation | Extensible activities within collaboration sessions |
US7892092B2 (en) | 2005-01-18 | 2011-02-22 | Igt | Persistent themed bonus awards for gaming machines |
US20060174270A1 (en) | 2005-02-02 | 2006-08-03 | United Video Properties, Inc. | Systems and methods for providing approximated information in an interactive television program guide |
US7942735B2 (en) * | 2005-03-14 | 2011-05-17 | United Tote Company | Methods and systems for conducting live pool and competitive wagering activities |
WO2006121663A2 (en) | 2005-05-06 | 2006-11-16 | Wms Gaming Inc. | Wagering game with time-based bonus |
US7690976B2 (en) | 2005-05-10 | 2010-04-06 | Wms Gaming Inc. | Poker game method and apparatus |
US20060258432A1 (en) | 2005-05-10 | 2006-11-16 | Packer Elliot L | System, method, and computer program product for networked pari-mutuel gaming |
US20060287102A1 (en) | 2005-05-23 | 2006-12-21 | White Gehrig H | Administrator tool of an electronic gaming system and method of processing gaming profiles controlled by the system |
US20060287034A1 (en) | 2005-05-25 | 2006-12-21 | Wms Gaming Inc. | Wagering game having a player-selectable pay table |
US20070010315A1 (en) | 2005-07-06 | 2007-01-11 | Hein Marvin A | Hierarchy of celebration graphics |
US8047910B2 (en) | 2005-08-31 | 2011-11-01 | Bally Gaming, Inc. | Gaming machines having rhythmic reels |
US20070077988A1 (en) * | 2005-09-01 | 2007-04-05 | Stacy Friedman | System and method for tracking and rewarding gamblers based on relative wagering characteristics |
US20110014964A1 (en) * | 2005-09-12 | 2011-01-20 | Bally Gaming, Inc. | Wide-area tournament gaming system |
US20070060387A1 (en) | 2005-09-13 | 2007-03-15 | Enzminger Joseph R | Gaming floor control and configuration system |
JP2007117200A (en) * | 2005-10-25 | 2007-05-17 | Aruze Corp | Game system, game program, game control method and terminal machine |
US20070112609A1 (en) | 2005-11-16 | 2007-05-17 | Howard Michael D | Methods and apparatus to incorporate user feedback during planning |
US8485881B2 (en) | 2005-11-17 | 2013-07-16 | Igt | Gaming machine with movable display |
US7918736B2 (en) | 2005-12-09 | 2011-04-05 | Igt | Method and apparatus for using conditional parameters to alternate between wagering games |
US20090075728A1 (en) | 2006-01-13 | 2009-03-19 | Acres-Fiore, Inc. | Proximity meter manipulation on a gaming event |
US20080176647A1 (en) | 2006-01-13 | 2008-07-24 | Acres-Fiore, Inc. | Method and apparatus for selectively indicating win proximity |
CN101400416A (en) | 2006-01-23 | 2009-04-01 | 盖姆劳吉克公司 | Method and apparatus for conducting a game of chance |
US7618315B2 (en) | 2006-02-10 | 2009-11-17 | Wms Gaming Inc. | Wagering game with wrap-around paylines |
US7780520B2 (en) | 2006-03-15 | 2010-08-24 | Igt | Gaming device having multiple different types of progressive awards |
US8968077B2 (en) | 2006-04-13 | 2015-03-03 | Idt | Methods and systems for interfacing with a third-party application |
US20060258422A1 (en) | 2006-04-18 | 2006-11-16 | Walker Jay S | Methods and apparatus for free play mode operation of gaming devices |
US8550901B2 (en) | 2006-05-26 | 2013-10-08 | Igt | Wagering game benefits redeemable at another gaming device |
US8449387B2 (en) | 2006-06-30 | 2013-05-28 | Wms Gaming Inc. | Progressive game eligibility and winning |
US20080261699A1 (en) | 2006-07-21 | 2008-10-23 | Topham Jeffrey S | Systems and methods for casino floor optimization in a downloadable or server based gaming environment |
CA2653330C (en) | 2006-08-24 | 2021-07-27 | Cfph, Llc | Multi-display computer terminal system |
US20080058105A1 (en) | 2006-08-31 | 2008-03-06 | Combs Fredrick C | Casino Management |
US20100075741A1 (en) | 2006-09-25 | 2010-03-25 | Wms Garming Inc. | Wagering game with symbol array providing awards based on array paths |
US8523665B2 (en) | 2006-10-11 | 2013-09-03 | Igt | Gaming system and method having multi-level mystery triggered progressive awards |
AU2006230747B1 (en) | 2006-10-20 | 2007-02-08 | Aristocrat Technologies Australia Pty Limited | Gaming system and method |
US20080102921A1 (en) | 2006-10-26 | 2008-05-01 | Daniel Urquhart | Wagering game with a guaranteed win feature |
US8021228B2 (en) | 2006-11-02 | 2011-09-20 | Wms Gaming Inc. | Wagering game with active paytable highlighting winning combinations |
US7846018B2 (en) | 2006-11-08 | 2010-12-07 | Igt | Gaming device and method having purchasable enhanced paytables |
US8033903B2 (en) | 2006-11-10 | 2011-10-11 | Igt | Gaming system and method having progressive free games |
US8430739B2 (en) | 2006-11-10 | 2013-04-30 | Igt | Gaming system and method having wager dependent different symbol evaluations |
WO2008063518A2 (en) * | 2006-11-13 | 2008-05-29 | Gtech Rhode Island Corporation | Dynamic remote control of a field device and a method and system for providing thereof |
US8360847B2 (en) | 2006-11-13 | 2013-01-29 | Igt | Multimedia emulation of physical reel hardware in processor-based gaming machines |
JP2008167856A (en) | 2007-01-10 | 2008-07-24 | Aruze Corp | Gaming machine with a plurality of game machines executing multi-player participation type game, and game rule |
JP2008167863A (en) | 2007-01-10 | 2008-07-24 | Aruze Corp | Gaming machine determining symbols to be relocated in each game |
JP2008167859A (en) | 2007-01-10 | 2008-07-24 | Aruze Corp | Gaming machine determining one dividend from a plurality of kinds of dividends when progressive dividend is won |
US8152629B2 (en) | 2007-01-25 | 2012-04-10 | Igt | Gaming system and method for providing enhanced wagering opportunities |
US20100285867A1 (en) | 2007-01-26 | 2010-11-11 | Aruze Gaming America, Inc. | Gaming machine and its playing method |
US20080207304A1 (en) | 2007-02-27 | 2008-08-28 | Acres-Fiore, Inc. | Improved presentation of multi-level mystery bonus awards |
US20080220846A1 (en) | 2007-03-06 | 2008-09-11 | Aruze Gaming America, Inc. | Gaming machine having a function of changing the number of free games according to the result of a role playing game |
US20080220861A1 (en) | 2007-03-06 | 2008-09-11 | Aruze Gaming America, Inc. | Game system including slot machines and game control method thereof |
US20080293467A1 (en) | 2007-05-24 | 2008-11-27 | Mathis Richard M | Skill game that can be played upon a casino type display combining determinative, fixed and random processes |
WO2009033062A1 (en) | 2007-09-06 | 2009-03-12 | Igt | Predictive modeling in a gaming system |
US8992323B2 (en) * | 2007-11-02 | 2015-03-31 | Bally Gaming, Inc. | Gesture enhanced input device |
US8920236B2 (en) * | 2007-11-02 | 2014-12-30 | Bally Gaming, Inc. | Game related systems, methods, and articles that combine virtual and physical elements |
JP2009112774A (en) | 2007-11-05 | 2009-05-28 | Aruze Corp | Gaming machine performing basic game and second game in which prize is changed according to player's selection |
US8651947B2 (en) | 2007-11-09 | 2014-02-18 | Igt | Gaming system and method providing a multiple-player bonus redemption game |
US8192289B2 (en) | 2007-12-26 | 2012-06-05 | Scientific Games Holdings Limited | System and method for collecting and using player information |
US20090233682A1 (en) | 2008-03-11 | 2009-09-17 | Aruze Corp. | Gaming machine |
US9183699B2 (en) | 2008-03-19 | 2015-11-10 | Universal Entertainment Corporation | Gaming system with common display and control method of gaming system |
US8382571B2 (en) | 2008-03-21 | 2013-02-26 | Universal Entertainment Corporation | Gaming system with common display and control method of gaming system |
US20090253490A1 (en) | 2008-04-03 | 2009-10-08 | Aruze Gaming America, Inc. | Gaming Machine Having Questionnaire Function And Control Method Thereof |
US20090253477A1 (en) | 2008-04-03 | 2009-10-08 | Aruze Gaming America, Inc. | Gaming Machine Having Questionnaire Function And Control Method Thereof |
US20090253478A1 (en) | 2008-04-04 | 2009-10-08 | Walker Jay S | Group session play |
US20090264171A1 (en) * | 2008-04-16 | 2009-10-22 | Acres-Fiore, Inc. | Generating a score related to play on gaming devices |
AU2009201387A1 (en) | 2008-04-22 | 2009-11-05 | Aristocrat Technologies Australia Pty Limited | A method of gaming, a gaming system and a game controller |
US8298067B2 (en) | 2008-06-27 | 2012-10-30 | Bally Gaming, Inc | Game system including community reels |
US8298066B2 (en) | 2008-06-27 | 2012-10-30 | Bally Gaming, Inc. | Game method using community reels |
US8382573B2 (en) | 2008-08-22 | 2013-02-26 | Aruze Gaming America, Inc. | Gaming system and control method thereof which determines transition to special game |
US8657662B2 (en) | 2008-09-04 | 2014-02-25 | Patent Investment & Licensing Company | Gaming device having variable speed of play |
US8636580B2 (en) | 2008-10-28 | 2014-01-28 | Universal Entertainment Corporation | Slot machine executing free game and control method thereof |
US20100113130A1 (en) | 2008-11-06 | 2010-05-06 | Konami Gaming, Inc. | Gaming machine with extensive symbols |
US9613492B2 (en) * | 2011-05-10 | 2017-04-04 | Bally Gaming, Inc. | Gaming system having system wide tournament features |
US8298070B2 (en) | 2008-11-14 | 2012-10-30 | Aruze Gaming America, Inc. | Gaming machine that executes free game and the play method |
WO2010068905A1 (en) * | 2008-12-12 | 2010-06-17 | Herrmann Mark E | Method and apparatus for off property prize pooling |
JP2010274033A (en) | 2009-06-01 | 2010-12-09 | Universal Entertainment Corp | Gaming machine which is executable rescue process in response to insurance bet and gaming method thereof |
US9626830B2 (en) * | 2009-06-17 | 2017-04-18 | Patent Investment & Licensing Company | Reserve credits for use on gaming device |
US20110039615A1 (en) | 2009-08-17 | 2011-02-17 | Acres-Flore Patents | Determination of game result using random overall outcome |
US8231453B2 (en) * | 2009-08-25 | 2012-07-31 | Igt | Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill |
US8376825B2 (en) * | 2009-10-28 | 2013-02-19 | Wms Gaming, Inc. | Wagering game leaderboards |
US8684811B2 (en) * | 2009-12-03 | 2014-04-01 | Patent Investment & Licensing Company | Gaming device having advance game information analyzer |
US9286761B2 (en) | 2010-03-02 | 2016-03-15 | Patent Investment & Licensing Company | System for trade-in bonus |
US9076308B2 (en) | 2010-09-29 | 2015-07-07 | Aristocrat Technologies Australia Pty Limited | Gaming system and a method of gaming |
AU2011224067A1 (en) | 2010-11-08 | 2012-05-24 | Aruze Gaming America, Inc. | Gaming machine and control method thereof |
US8550903B2 (en) * | 2010-11-15 | 2013-10-08 | Bally Gaming, Inc. | System and method for bonus gaming using a mobile device |
US20120190425A1 (en) | 2011-01-20 | 2012-07-26 | Thomas Samuel Barbalet | Gaming system and a method of gaming |
US20140323199A1 (en) * | 2013-04-29 | 2014-10-30 | Cadillac Jack | Electronic gaming device with asynchronous tournament functionality |
US20180068529A1 (en) * | 2016-09-02 | 2018-03-08 | Konami Gaming, Inc. | Gaming machine and methods of operating gaming machines to provide skill-based wagering games to players |
-
2008
- 2008-04-16 US US12/104,249 patent/US20090264171A1/en not_active Abandoned
-
2009
- 2009-02-05 AU AU2009200405A patent/AU2009200405B2/en active Active
-
2012
- 2012-01-31 US US13/363,146 patent/US9666015B2/en active Active
-
2015
- 2015-07-22 AU AU2015205891A patent/AU2015205891A1/en not_active Abandoned
-
2017
- 2017-04-25 US US15/496,719 patent/US9947175B2/en active Active
- 2017-07-17 AU AU2017206146A patent/AU2017206146A1/en not_active Abandoned
-
2018
- 2018-03-19 US US15/924,612 patent/US10121313B2/en active Active
- 2018-10-09 US US16/154,899 patent/US10657763B2/en active Active
-
2019
- 2019-07-31 AU AU2019210576A patent/AU2019210576A1/en not_active Abandoned
-
2020
- 2020-05-05 US US16/866,804 patent/US11037399B2/en active Active
-
2021
- 2021-06-01 US US17/335,384 patent/US20210287481A1/en active Pending
- 2021-06-01 AU AU2021203570A patent/AU2021203570A1/en not_active Abandoned
-
2023
- 2023-08-14 AU AU2023216751A patent/AU2023216751A1/en active Pending
Patent Citations (99)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5152529A (en) * | 1989-07-28 | 1992-10-06 | Kabushiki Kaisha Universal | Game machine |
US5655961A (en) * | 1994-10-12 | 1997-08-12 | Acres Gaming, Inc. | Method for operating networked gaming devices |
US6565434B1 (en) * | 1994-10-12 | 2003-05-20 | Acres Gaming, Inc. | Method and apparatus for promoting play on a network of gaming devices |
US6254483B1 (en) * | 1994-10-12 | 2001-07-03 | Acres Gaming Incorporated | Method and apparatus for controlling the cost of playing an electronic gaming device |
US5674128A (en) * | 1995-02-21 | 1997-10-07 | Oneida Indian Nation | Cashless computerized video game system and method |
US20010004609A1 (en) * | 1996-04-22 | 2001-06-21 | Walker Jay S. | Database driven online distributed tournament system |
US20080254886A1 (en) * | 1996-11-14 | 2008-10-16 | Kelly Bryan M | Network gaming system |
US20090005170A9 (en) * | 1996-11-14 | 2009-01-01 | Bally Gaming Inc. | Dynamically reconfigurable real-time gaming system |
US6293866B1 (en) * | 1996-12-30 | 2001-09-25 | Walker Digital, Llc | System for adapting gaming devices to playing preferences |
US6110041A (en) * | 1996-12-30 | 2000-08-29 | Walker Digital, Llc | Method and system for adapting gaming devices to playing preferences |
US6012983A (en) * | 1996-12-30 | 2000-01-11 | Walker Asset Management Limited Partnership | Automated play gaming device |
US20020123376A1 (en) * | 1997-07-07 | 2002-09-05 | Walker Jay S. | System and method for providing reward points for casino play |
US6234900B1 (en) * | 1997-08-22 | 2001-05-22 | Blake Cumbers | Player tracking and identification system |
US20060079314A1 (en) * | 1997-12-30 | 2006-04-13 | Walker Jay S | System and method for facilitating play of a game with user-selected elements |
US6520856B1 (en) * | 1998-03-31 | 2003-02-18 | Walker Digital, Llc | Gaming device and method of operation thereof |
US6371852B1 (en) * | 1998-04-28 | 2002-04-16 | Acres Gaming Incorporated | Method for crediting a player of an electronic gaming device |
US6443356B1 (en) * | 1998-06-15 | 2002-09-03 | Helmut W. Leicht | Method for controlling heat transfer to a work piece during condensation soldering |
US20020016202A1 (en) * | 1998-07-02 | 2002-02-07 | Frank Fertitta | Multi-property player tracking system |
US6270409B1 (en) * | 1999-02-09 | 2001-08-07 | Brian Shuster | Method and apparatus for gaming |
US6802778B1 (en) * | 1999-09-13 | 2004-10-12 | Igt | Gaming apparatus and method with operator-configurable paytables |
US20040038736A1 (en) * | 2000-05-03 | 2004-02-26 | Natalie Bryant | Gaming machine-membership reward system |
US20080064495A1 (en) * | 2000-05-03 | 2008-03-13 | Aristocrat Technologies Australia Pty Ltd | Membership reward system |
US20070050256A1 (en) * | 2000-06-30 | 2007-03-01 | Jay Walker | Method and apparatus for compensating participation in marketing research |
US6569013B1 (en) * | 2000-07-14 | 2003-05-27 | William Arthur Taylor | Method for playing a video gaming machine |
US20060025210A1 (en) * | 2000-08-09 | 2006-02-02 | Johnson Steven B | Method of awarding prizes for jackpot and gaming machines based on amount wagered during a time period |
US20020086726A1 (en) * | 2000-08-21 | 2002-07-04 | Ainsworth Leonard Hastings | Gaming machine |
US20050101375A1 (en) * | 2000-10-12 | 2005-05-12 | Webb Bayard S. | Gaming device having an award exchange bonus round and method for revealing award exchange possibilities |
US7374486B2 (en) * | 2000-10-13 | 2008-05-20 | Igt | Gaming device having odds of winning which increase as a player's wager increases |
US20020132664A1 (en) * | 2001-03-16 | 2002-09-19 | Arthur Miller | Identification system using a portable instrument issuing an external electromagnetic signal |
US7775876B2 (en) * | 2001-04-04 | 2010-08-17 | Igt | Method and apparatus for tracking game play |
US20060211486A1 (en) * | 2001-05-24 | 2006-09-21 | Walker Jay S | Method and apparatus for gaming with alternate value payouts |
US7037195B2 (en) * | 2001-07-02 | 2006-05-02 | Acres Gaming Incorporated | Method and apparatus for awarding a bonus on a network of electronic gaming devices during a pre-determined time period |
US20030032474A1 (en) * | 2001-08-10 | 2003-02-13 | International Game Technology | Flexible loyalty points programs |
US20030036425A1 (en) * | 2001-08-10 | 2003-02-20 | Igt | Flexible loyalty points programs |
US20070117623A1 (en) * | 2001-08-10 | 2007-05-24 | Igt | Dynamic casino tracking and optimization |
US20040142742A1 (en) * | 2001-09-18 | 2004-07-22 | Acres Gaming Incorporated | Player specific rewards |
US20030078101A1 (en) * | 2001-09-18 | 2003-04-24 | Acres Gaming Incorporated | Player specific game system |
US20030054878A1 (en) * | 2001-09-20 | 2003-03-20 | International Game Technology | Point of play registration on a gaming machine |
US6575832B1 (en) * | 2001-09-28 | 2003-06-10 | Acres Gaming Incorporated | Method for implementing scheduled return play at gaming machine networks |
US20030100360A1 (en) * | 2001-09-28 | 2003-05-29 | Manfredi Vincent S. | Method for implementing scheduled return play at gaming machine networks |
US20030064769A1 (en) * | 2001-09-28 | 2003-04-03 | Muir David Hugh | Sequential gaming |
US20030092484A1 (en) * | 2001-09-28 | 2003-05-15 | Acres Gaming Incorporated | System for awarding a bonus to a gaming device on a wide area network |
US7963844B2 (en) * | 2001-11-02 | 2011-06-21 | Igt | Apparatus, systems and methods for facilitating a negative credit balance of a gaming device |
US6780104B2 (en) * | 2001-11-12 | 2004-08-24 | Stanley E. Fulton | Method of playing a card game |
US20070117619A1 (en) * | 2001-12-03 | 2007-05-24 | Walker Jay S | System and method for facilitating play of a video game via a web site |
US7201654B1 (en) * | 2002-02-14 | 2007-04-10 | Raw Thrills, Inc. | Poker game with secondary bet opportunity |
US20030187736A1 (en) * | 2002-04-02 | 2003-10-02 | David Teague | Patron tracking system |
US20030190944A1 (en) * | 2002-04-03 | 2003-10-09 | Acres Gaming Incorporated | Safe gaming, personal selection of self-limiting option |
US20030199312A1 (en) * | 2002-04-18 | 2003-10-23 | Walker Jay W. | Methods and apparatus for managing an account to fund benefits for a player |
US7192346B2 (en) * | 2002-04-19 | 2007-03-20 | Mathis Richard M | Systems and methods for skill game awards |
US7169052B2 (en) * | 2002-08-05 | 2007-01-30 | Igt | Personalized gaming apparatus and gaming method |
US20040038735A1 (en) * | 2002-08-21 | 2004-02-26 | Rolland Steil | Equalizing different jackpot games with frequent pays |
US20050043092A1 (en) * | 2002-09-05 | 2005-02-24 | Atronic International Gmbh | Gaming machine with selectable features |
US20040048650A1 (en) * | 2002-09-10 | 2004-03-11 | Marc Mierau | Gaming device having multi-payline nudge reels |
US20040053681A1 (en) * | 2002-09-13 | 2004-03-18 | Acres Gaming Incorporated | System for electronic game promotion |
US20040121833A1 (en) * | 2002-12-10 | 2004-06-24 | Aristocrat Technologies Australia Pty Ltd | Gaming machine with player predictable volatility |
US20040204213A1 (en) * | 2003-04-10 | 2004-10-14 | David Schugar | Wagering method, device, and computer readable storage medium, for wagering on pieces in a progression |
US20060217175A1 (en) * | 2003-07-03 | 2006-09-28 | Walker Jay S | Methods and systems for providing paper based outcomes |
US20050043088A1 (en) * | 2003-08-18 | 2005-02-24 | Igt | Tournament gaming method and system |
US20050043094A1 (en) * | 2003-08-18 | 2005-02-24 | Igt | System and method for permitting a tournament game on different computing platforms |
US20050049028A1 (en) * | 2003-08-27 | 2005-03-03 | Gornez Benjamin T. | Gaming machine with extendable graphical displays |
US20050054438A1 (en) * | 2003-09-04 | 2005-03-10 | Rothschild Wayne H. | Universal personal identifier for accessing patron information at a gaming venue |
US20080146331A1 (en) * | 2003-09-09 | 2008-06-19 | Igt | Gaming device having multiple transverse rotating displays |
US20050119052A1 (en) * | 2003-09-15 | 2005-06-02 | Russell Glen K. | Player specific network |
US20050124411A1 (en) * | 2003-12-08 | 2005-06-09 | Schneider Richard J. | System for join-up incentive messaging and bonusing |
US20050153773A1 (en) * | 2004-01-08 | 2005-07-14 | Igt | Matching bonusing method using a player tracking card |
US7416186B2 (en) * | 2004-01-20 | 2008-08-26 | Walker Digital, Llc | Methods and system for facilitating a secondary card game |
US20050215316A1 (en) * | 2004-03-15 | 2005-09-29 | Rowe Richard E | Method and apparatus for awarding a bonus via a cashless network |
US20050215314A1 (en) * | 2004-03-19 | 2005-09-29 | Schneider Richard J | Awarding a bonus based on a maximum bonus cycle time |
US20060100009A1 (en) * | 2004-07-06 | 2006-05-11 | Walker Jay S | Methods and systems for determining and selling wagering game outcomes to be viewed remotely |
US20070106553A1 (en) * | 2004-09-15 | 2007-05-10 | Jordan Richard J | Pari-mutuel betting with bonus feature |
US20060068898A1 (en) * | 2004-09-28 | 2006-03-30 | Darren Maya | Game-credit card gaming system and method with incentives |
US20060094493A1 (en) * | 2004-10-29 | 2006-05-04 | Aruze Corp. | Roulette gaming machine |
US7874911B2 (en) * | 2004-11-12 | 2011-01-25 | Igt | Products and processes for providing a benefit according to a pattern in outcomes |
US20060154714A1 (en) * | 2005-01-07 | 2006-07-13 | Montross John M | Gaming device having a predetermined result poker game |
US20080039190A1 (en) * | 2005-01-20 | 2008-02-14 | Walker Jay S | Products and processes for cashless gaming |
US20060183536A1 (en) * | 2005-02-07 | 2006-08-17 | Wms Gaming Inc. | Wagering games with pooling of awards |
US20100016055A1 (en) * | 2005-06-23 | 2010-01-21 | Englman Allon G | Gaming Machine Having Player Selectable Volatility |
US20070060252A1 (en) * | 2005-08-24 | 2007-03-15 | Taylor William A | Gaming device with player selectable settings |
US20090131175A1 (en) * | 2005-09-07 | 2009-05-21 | Bally Gaming, Inc. | Tournament gaming systems |
US20070167210A1 (en) * | 2005-09-07 | 2007-07-19 | Kelly Bryan M | Affiliated Gaming Method |
US20100041464A1 (en) * | 2005-09-09 | 2010-02-18 | Wms Gaming Inc. | Community gaming system outcome indicators |
US20070105615A1 (en) * | 2005-11-07 | 2007-05-10 | Multimedia Games, Inc. | Networked gaming system with secondary bonus game |
US20070105618A1 (en) * | 2005-11-09 | 2007-05-10 | Steil Rolland N | Secure identification devices and methods for detecting and monitoring access thereof |
US20080015004A1 (en) * | 2006-07-12 | 2008-01-17 | Cyberscan Technology, Inc. | Method and system for time gaming with skill wagering opportunities |
US20080076576A1 (en) * | 2006-09-27 | 2008-03-27 | Igt | Server based gaming system having system triggered loyalty award sequences |
US7674180B2 (en) * | 2006-09-27 | 2010-03-09 | Igt | Server based gaming system having system triggered loyalty award sequences |
US20080102935A1 (en) * | 2006-10-30 | 2008-05-01 | Finnimore Ian P | Unidentified Player Tracking System and Related Methods |
US20080113811A1 (en) * | 2006-11-14 | 2008-05-15 | Cyberview Technology, Inc. | Dynamic gaming library |
US20080234035A1 (en) * | 2007-03-19 | 2008-09-25 | Sean Malek | System and method of conducting games of chance with enhanced payouts based on cash in amount |
US20080242398A1 (en) * | 2007-03-30 | 2008-10-02 | Cadillac Jack, Inc. | Payout Systems and Methods |
US20080248851A1 (en) * | 2007-04-06 | 2008-10-09 | Adam Bloom | Method and Apparatus for Generation of Luck and Skill Scores |
US20080268959A1 (en) * | 2007-04-24 | 2008-10-30 | Igt | Gaming community management and personalization |
US20090088239A1 (en) * | 2007-07-30 | 2009-04-02 | Igt | Gaming system and method providing variable payback percentages |
US20090036202A1 (en) * | 2007-07-30 | 2009-02-05 | Igt | Gaming system and method for providing an additional gaming currency |
US20090124364A1 (en) * | 2007-11-08 | 2009-05-14 | Igt | Gaming system having multiple progressive awards and a bonus game available in a base game operable upon a wager |
US20090239601A1 (en) * | 2008-03-19 | 2009-09-24 | Cadillac Jack, Inc. | Skill-Based Redemption Game |
US20090247284A1 (en) * | 2008-03-25 | 2009-10-01 | Konami Gaming, Inc. | Gaming machine changing the volatility of the game |
US20110081958A1 (en) * | 2009-07-02 | 2011-04-07 | Herrmann Mark E | System and method for increasing player participation |
Cited By (41)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20130337898A1 (en) * | 2005-09-07 | 2013-12-19 | Bally Gaming, Inc. | System gaming |
US8998727B2 (en) * | 2005-09-07 | 2015-04-07 | Bally Gaming, Inc. | System gaming |
US10121313B2 (en) | 2008-04-16 | 2018-11-06 | Patent Investment & Licensing Company | Generating a score related to play on gaming devices |
US20120135800A1 (en) * | 2008-04-16 | 2012-05-31 | Patent Investment & Licensing Company | Generating a score related to play on gaming devices |
US11037399B2 (en) * | 2008-04-16 | 2021-06-15 | Acres Technology | Generating a score related to play on gaming devices |
US9666015B2 (en) * | 2008-04-16 | 2017-05-30 | Patent Investment & Licensing Company | Generating a score related to play on gaming devices |
US10657763B2 (en) | 2008-04-16 | 2020-05-19 | Acres Technology | Generating a score related to play on gaming devices |
US9947175B2 (en) | 2008-04-16 | 2018-04-17 | Patent Investment & Licensing Company | Generating a score related to play on gaming devices |
US8435111B2 (en) | 2009-11-13 | 2013-05-07 | Igt | Gaming systems, gaming devices and methods for providing progressive awards |
US8926423B2 (en) | 2009-11-13 | 2015-01-06 | Igt | Gaming systems, gaming devices and methods for providing progressive awards |
US20150243138A1 (en) * | 2012-11-08 | 2015-08-27 | Gamblit Gaming, Llc | Standardized scoring wagering system |
US9947179B2 (en) * | 2012-11-08 | 2018-04-17 | Gamblit Gaming, Llc | Standardized scoring wagering system |
US20150213690A1 (en) * | 2014-01-27 | 2015-07-30 | Brain Games, L.C. | Method and system for machine-implemented game with multiple game incentive |
US10991200B2 (en) | 2014-01-27 | 2021-04-27 | Brain Games, L.C. | Method and system for machine-implemented game with multiple game incentive |
US11468737B2 (en) | 2014-01-27 | 2022-10-11 | Brain Games, L.C. | Method and system for machine-implemented game with multiple game incentive |
US20190057577A1 (en) * | 2014-12-29 | 2019-02-21 | Zbigniew Czyzewski | Jackpot gaming method and system for game events with varying events probabilities |
US10565824B2 (en) * | 2014-12-29 | 2020-02-18 | Zbigniew Czyzewski | Jackpot gaming method and system for game events with varying events probabilities |
US9911277B2 (en) * | 2014-12-29 | 2018-03-06 | Zbigniew Czyzewski | Jackpot gaming method and system for game events with varying events probabilities |
US20160189482A1 (en) * | 2014-12-29 | 2016-06-30 | Zbigniew Czyzewski | Jackpot gaming method and system for game events with varying events probabilities |
US10026269B2 (en) | 2016-09-22 | 2018-07-17 | Igt | Gaming systems and methods for providing progressive awards |
US11430299B2 (en) | 2017-01-12 | 2022-08-30 | Aristocrat Technologies Australia Pty Limited | Gaming machine having related trigger condition and game play characteristics |
US11694517B2 (en) | 2019-03-26 | 2023-07-04 | Aristocrat Technologies Australia Pty Limited | Gaming system with feature game having collectable components for prizes |
US11676444B2 (en) | 2019-03-26 | 2023-06-13 | Aristocrat Technologies Australia Pty Limited | Gaming device with retriggerable randomly collectable composite feature game |
US12033457B2 (en) | 2019-03-26 | 2024-07-09 | Aristocrat Technologies Australia Pty Limited | Gaming device with retriggerable randomly collectable composite feature game |
USD1010679S1 (en) | 2019-03-26 | 2024-01-09 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with transitional graphical user interface |
US11688229B2 (en) | 2019-03-26 | 2023-06-27 | Aristocrat Technologies Australia Pty Limited | Gaming device with randomly triggerable feature games |
USD975128S1 (en) | 2019-03-26 | 2023-01-10 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with transitional graphical user interface |
USD1019693S1 (en) | 2019-09-20 | 2024-03-26 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with graphical user interface |
USD1025120S1 (en) | 2019-09-20 | 2024-04-30 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with graphical user interface |
USD974398S1 (en) | 2019-09-20 | 2023-01-03 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with transitional graphical user interface |
USD1040838S1 (en) | 2019-09-20 | 2024-09-03 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with graphical user interface |
USD965023S1 (en) | 2019-09-20 | 2022-09-27 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with graphical user interface |
USD1021948S1 (en) | 2019-09-20 | 2024-04-09 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with graphical user interface |
USD965024S1 (en) | 2019-09-20 | 2022-09-27 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with graphical user interface |
US11954978B2 (en) * | 2020-02-13 | 2024-04-09 | Aristocrat Technologies, Inc. | Boost stage with metamorphic graphical element |
US20230015353A1 (en) * | 2020-02-13 | 2023-01-19 | Aristocrat Technologies, Inc. | Boost stage with metamorphic graphical element |
US11450181B2 (en) * | 2020-02-13 | 2022-09-20 | Aristocrat Technologies, Inc. | Boost stage with metamorphic graphical element |
US11861985B2 (en) | 2020-07-30 | 2024-01-02 | Aristocrat Technologies Australia Pty Ltd. | Electronic gaming device with multiple dynamically configurable features dependent on game states |
US20220406148A1 (en) * | 2021-06-16 | 2022-12-22 | King Show Games, Inc. | Gaming devices and methods for poker game with hand improvement feature |
USD997956S1 (en) | 2021-09-29 | 2023-09-05 | Aristocrat Technologies, Inc. | Display screen or portion thereof with transitional graphical user interface |
USD1041509S1 (en) | 2022-06-17 | 2024-09-10 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with transitional graphical user interface |
Also Published As
Publication number | Publication date |
---|---|
US9947175B2 (en) | 2018-04-17 |
AU2015205891A1 (en) | 2015-08-20 |
AU2017206146A1 (en) | 2017-08-03 |
AU2009200405A1 (en) | 2009-11-05 |
AU2009200405B2 (en) | 2015-04-23 |
AU2021203570A1 (en) | 2021-07-01 |
US10121313B2 (en) | 2018-11-06 |
US20170228962A1 (en) | 2017-08-10 |
US11037399B2 (en) | 2021-06-15 |
US20180211474A1 (en) | 2018-07-26 |
US9666015B2 (en) | 2017-05-30 |
US20200265668A1 (en) | 2020-08-20 |
AU2023216751A1 (en) | 2023-08-31 |
US20120135800A1 (en) | 2012-05-31 |
US10657763B2 (en) | 2020-05-19 |
US20210287481A1 (en) | 2021-09-16 |
AU2019210576A1 (en) | 2019-08-22 |
US20190051095A1 (en) | 2019-02-14 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US11037399B2 (en) | Generating a score related to play on gaming devices | |
US20210056802A1 (en) | Game device having variable speed of play | |
US11749064B2 (en) | Outcome determination method for gaming device | |
US20180253930A1 (en) | Method and system for implementing mystery bonus in place of base game results on gaming machine | |
US20100323780A1 (en) | Gaming device having increased award frequency | |
US20100004047A1 (en) | Player selectable gaming volatility | |
US20090275375A1 (en) | Multiple outcome display for gaming devices | |
US20100124979A1 (en) | Bonus for connected gaming devices | |
US20170124806A1 (en) | Discounted credits as incentive to play gaming devices | |
US20100144420A1 (en) | Moving indicator | |
US20090318214A1 (en) | Singular wagering apparatus for gaming device | |
AU2024204648A1 (en) | Discounted Credits as Incentive to Play Gaming Devices |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: ACRES-FIORE, INC., NEVADA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:ACRES, JOHN F.;REEL/FRAME:020855/0357 Effective date: 20080416 |
|
AS | Assignment |
Owner name: ACRES-FIORE PATENTS,NEVADA Free format text: CHANGE OF NAME;ASSIGNOR:ACRES, JOHN F.;REEL/FRAME:022054/0764 Effective date: 20081016 Owner name: ACRES-FIORE PATENTS, NEVADA Free format text: CHANGE OF NAME;ASSIGNOR:ACRES, JOHN F.;REEL/FRAME:022054/0764 Effective date: 20081016 |
|
AS | Assignment |
Owner name: ACRES-FIORE PATENTS,NEVADA Free format text: CHANGE OF NAME;ASSIGNOR:ACRES-FIORE, INC.;REEL/FRAME:022063/0176 Effective date: 20081016 Owner name: ACRES-FIORE PATENTS, NEVADA Free format text: CHANGE OF NAME;ASSIGNOR:ACRES-FIORE, INC.;REEL/FRAME:022063/0176 Effective date: 20081016 |
|
AS | Assignment |
Owner name: BALLY GAMING INC.,NEVADA Free format text: SECURITY AGREEMENT;ASSIGNOR:ACRES-FIORE PATENTS, FORMERLY KNOWN AS ACRES-FIORE, INC.;REEL/FRAME:022462/0367 Effective date: 20090326 Owner name: BALLY GAMING INC., NEVADA Free format text: SECURITY AGREEMENT;ASSIGNOR:ACRES-FIORE PATENTS, FORMERLY KNOWN AS ACRES-FIORE, INC.;REEL/FRAME:022462/0367 Effective date: 20090326 |
|
AS | Assignment |
Owner name: PATENT INVESTMENT & LICENSING COMPANY, NEVADA Free format text: CHANGE OF NAME;ASSIGNOR:ACRES-FIORE PATENTS;REEL/FRAME:027048/0514 Effective date: 20110425 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |
|
AS | Assignment |
Owner name: PATENT INVESTMENT & LICENSING COMPANY, FORMERLY KN Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BALLY GAMING INC.;REEL/FRAME:028938/0677 Effective date: 20120827 |