[go: nahoru, domu]

WO2002057980A1 - Method and apparatus for exact calculation of gambling game fee - Google Patents

Method and apparatus for exact calculation of gambling game fee

Info

Publication number
WO2002057980A1
WO2002057980A1 PCT/KR2001/001301 KR0101301W WO02057980A1 WO 2002057980 A1 WO2002057980 A1 WO 2002057980A1 KR 0101301 W KR0101301 W KR 0101301W WO 02057980 A1 WO02057980 A1 WO 02057980A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
account
fee
actual
money
Prior art date
Application number
PCT/KR2001/001301
Other languages
French (fr)
Inventor
Gi-Ju An
Original Assignee
Gi-Ju An
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR1020000078213A external-priority patent/KR20010025356A/en
Application filed by Gi-Ju An filed Critical Gi-Ju An
Priority to US10/451,228 priority Critical patent/US20040053693A1/en
Publication of WO2002057980A1 publication Critical patent/WO2002057980A1/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

Definitions

  • the present invention relates to a method of playing a game
  • the network game is more activated (hereinafter, the
  • Internet Cafe referred to as "Internet Cafe”
  • the conventional Internet cafe management adopts charging the
  • Korean Patent Application No.2000- 1751 discloses apparatus
  • the Internet cafe management system being connected to the
  • the manager computer checks
  • Korean Patent No.2000-78213 (which is a basis of domestic priority of
  • the present invention is more improved and developed from the
  • the present invention is designed to overcome problems of the
  • an object of the present invention is to provide a method of progressing a gambling game between different Internet cafe, and
  • Another object of the present invention is to provide a method of
  • the second server computer is connected to a banking computer
  • the method including (a) opening actual accounts of a
  • server computer (b) at least two gamer inputting requests for gambling
  • the present invention may include the step of checking
  • the present invention may also additionally include the steps of
  • a total fee of the winner is calculated by subtracting
  • the virtual account initially has a
  • the virtual account is plus at the time of settlement, instructing the
  • the present invention may further include the steps of
  • the present invention may additionally include the steps of
  • the actual account is capable of
  • server computers are connected to a second server computer, and the
  • second server computer is connected to a banking computer, which
  • the apparatus including a storage unit; and a
  • processing unit connected to the storage unit, in which the storage unit
  • processing unit performs creating a virtual account corresponding to each actual account of a plurality of service providers opened with the
  • At least two gamer allowing at least two gamers to compete each other
  • the processing unit preferably checks the service
  • the processing unit transmits game win/ lose
  • the processing unit may, either if the balance of the virtual
  • Fig. 1 shows system configuration for realizing a method of
  • the present invention preferably includes a Internet cafe server 20 for
  • a service server 30 for allowing a gambling game among gamers on network 25 and
  • server 60 for providing game contents and game programs, and a
  • the gamer terminal 5 is a personal computer connected to the
  • terminal 5 includes a communication module for data transmission,
  • the Internet cafe server 20 is a computer system for managing a
  • Internet cafe server 20 includes means for mutually interfacing the
  • the network 25 generally means Internet. But, not limited to
  • the network 25 means including
  • the banking server 50 can be a server computer existing in a
  • This banking server 50 manages actual
  • the banking server also has a program module
  • Such a banking server is well known to a person
  • the game server 60 is a computer system, which has a plurality
  • the service server 30 is a computer system, which allows gamers,
  • This service server 30 is a large capacity computer system
  • the service server acts as a web server for data
  • the service server may have great processing ability, so enabling
  • Microprocessor manufactured by Intel can be mainly used as a central
  • Fig. 2 shows program modules loaded in ROM of the service
  • the service server 30 is not described in detail.
  • the service server 30 is composed with program modules including a server engine 31, a communication module 33 for data
  • a gambling game module 37 a fee calculation module 38, a gambling
  • balance DB 43b a Internet Cafe DB 43c, a gamer DB 43d, a fee DB 43e,
  • a gambling DB 43f a gambling DB 43f
  • a charging DB 43g a charging DB 43h.
  • the server engine 31 is in charge of system operation.
  • the server engine 31 is a firmware program for providing
  • the Internet cafe server identification module 34 is a program
  • specific gamer terminal 5 connects to the service server 30, the Internet
  • the virtual account managing module 35 is a program module for
  • the game environment setting module 36 is a program module for
  • the gambling game module 37 is a program module for detecting
  • the fee calculation module 38 is a program module for checking
  • the gambling game information notice module 40 is a program
  • the money transfer instruction module 40 is a program module
  • the present invention additionally endows specific ID and
  • the settlement module 41 is a program module for executing the
  • module 41 extracts delinquent Internet cafes by inquiring a balance of
  • the service interruption module 42 is a program module for
  • the account DB 43a stores and manages virtual accounts of
  • the standard balance DB 43b stores and manages information
  • the Internet Cafe DB 43c stores and manages all information
  • Such information includes names of Internet cafes,
  • the gamer DB 43d stores and manages gamer information such
  • history information such as gambling game history (for example, 1 win
  • the charging DB 43g stores a table related to game fees for
  • the charging DB 43g the charging DB 43g
  • the fee DB 43e stores and manages a proceeded hour of a specific
  • the gambling DB 43f stores and manages a title of a gambling
  • the log information DB 43g stores and manages log files created
  • accessed terminal an access time and an access path.
  • account managing module 35 creates a virtual account corresponding
  • an account number of the actual account an ID for Internet banking
  • the gamer inputs a gambling game request command
  • the steps (S210-S215) can also be realized by selecting a specific ,
  • Internet cafe server identification module 34 accesses the log
  • service server outputs to the client system a web page for the gamer to
  • the step S230 can be curtained into just inputting
  • the service server inquires of the gamer whether or not to stand by until an opponent
  • game environment setting module 36 admits the corresponding gamer
  • the gamer may spend useful time while standing by. After the gamer
  • the game environment setting module 36 guides the
  • environment setting module 36 admits the gamer and the opponent to
  • the game environment setting module 36 enables the gamers to enjoy
  • the gambling game module 37 keeps
  • the gambling game module 37 stores the time that
  • the gambling game module 37 calculates proceeded game hours from
  • the fee calculation module 38 of the service server accesses the
  • calculation module 38 draws money as much as the game fee from the
  • the Internet cafe server informed of information such as game fee
  • the rental fee means a fee charged for using a personal computer
  • the time of settlement can performed at a specific time
  • calculation module 38 calculates money transfer details in actual
  • a balance of a virtual account B is -300won, a balance of a
  • minus balance of a virtual account means that there are relatively more
  • plus balance means that there are relatively more
  • the money transfer of the actual accounts conducted by the money transfer instruction module 40 is performed based on the IDs for
  • the gamer is exempted from a gambling game fee when winning the
  • the gamers may have a feeling as if he/she plays a
  • the present invention adopts a settlement
  • the settlement module 41 determines whether it
  • the settlement module 41 compares the actual, account
  • module 41 performs a procedure of notifying the corresponding Internet
  • the settlement module 41 extracts a
  • an arrearage charge can be
  • the present invention materializes the service so that a loser
  • Fig. 6 schematically shows the process of imposing and settling game
  • participants in the game can be improved in quality

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Tourism & Hospitality (AREA)
  • General Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The method for calculating a game fee depending on victory or defeat of a user in a gambling game played through at least two client PCs connected in one or more networks in which a plurality of client PCs are connected to one management server computer, includes the steps of opening a real account and a corresponding virtual account, processing game among gamers, calculating a game fee depending on victory or defeat of each gamer, transferring money from a virtual account of winner to a virtual account of loser, checking a breakdown of the real account with the balance of the virtual account, and instructing money transfer between the real accounts based on the breakdown.

Description

METHOD AND APPARATUS FOR EXACT CALCULATION OF
GAMBLING GAME FEE
TECHNICAL FIELD
The present invention relates to a method of playing a game
through a network, and more particularly to a method of imposing
differential gambling game fees depending on victory or defeat of the
gambling game between at least two client PCs (personal computers) in
the circumstance that a plurality of client PCs are connected to the
same or different networks.
BACKGROUND ART
Together with development of various computer and network
techniques, computer games are activated for various age groups owing
to diversification of game software.
Particularly, with popularizing of computing environments such
as Internet game room (or, Internet cafe) in which a plurality of client
computers are connected to one management server computer through
a local network, the network game is more activated (hereinafter, the
place providing such computing environments for network games is
referred to as "Internet Cafe"), thus the game industry is developed
more and more. However, there is recognized a limit for the Internet Cafe to attract gamers because of lack improvement of Internet Cafe
managing manners.
The conventional Internet Cafe management adopts charging the
same rental fee regardless of the gamers' position. Thus, the gamers
have frequently played a game heartlessly, conscious of proceeding time
rather than win/lose of the game. Even in a game providing a chatting
service together, there are occasionally rampant abuse words, so
deteriorating the quality of game.
On the other hand, people tend to enjoy gambling games rather
than other games. However, since there is not yet provided a suitable
solution, it is inconveniently uneasy for gamers who are long way off,
not in the same Internet Cafe, to enjoy the gambling game.
Korean Patent Application No.2000- 1751 discloses apparatus
and method for transferring mileage points different depending on game
results, at an Internet Cafe management system including a plurality of
Internet Cafes having a plurality of computers and at least one manager
computer, the Internet Cafe management system being connected to the
Internet Cafes for data transmission and having a central computer
used as a data center. According to the above document, if at least two
members request to bet on a game, the manager computer checks
whether the members agree to the game, creates a game purse by using
a mileage point of each member stored in the central computer, and then arranges the game purses depending on game results to transfer a
mileage point to a winner of the game.
However, this prior art cannot achieve a true purpose of gambling
since the compensation according to the game results is solved with a
virtual mileage point. In addition, because each game bets a certain
point to the game purse, it may produce harmful side effects of stirring
up a speculative spirit.
Thus, the inventor of the present invention has been filed a
Korean Patent No.2000-78213 (which is a basis of domestic priority of
another application), disclosing a new gambling game method in which
a loser of a gambling game takes a charge of a game fee of a winner and
pays the fee to an Internet Cafe, instead of the conventional gambling
game based on a betting manner of a mileage point.
The present invention is more improved and developed from the
application and adopts a method of settling a game fee with use of a
virtual account of Internet Cafe and an actual account corresponding to
the virtual account in order to impose differential game fees on winner
and loser.
DISCLOSURE OF INVENTION
The present invention is designed to overcome problems of the
prior art, and an object of the present invention is to provide a method of progressing a gambling game between different Internet cafe, and
imposing a game fee of a winner on a loser depending on win/ lose of the
game so that the loser pays the game fee of the winner.
Another object of the present invention is to provide a method of
automatically settling unfair game fee profits caused in Internet Cafes
according to win/ lose of gamers belonging to the Internet Cafe.
In order to accomplish the above object, the present invention
provides a method of exact calculation of gambling game fee under the
network environment in which a plurality of gamer terminals are
connected through a local network to a first server computer, a plurality
of the first server computers are connected to a second server computer,
and the second server computer is connected to a banking computer,
which possesses actual accounts of service providers managing the
local network and is capable of transferring money between the actual
accounts on-line, the method including (a) opening actual accounts of a
plurality of the service providers with the banking server and creating a
virtual account corresponding to the actual account with the second
server computer; (b) at least two gamer inputting requests for gambling
at a specific game into the second server computer; (c) allowing at least
two gamers to compete each other in the specific game, deciding winner
and loser of the game when the game ends, and then calculating a game
fee based on hours that the game has proceeded; (d) drawing money corresponding to the game fee from a virtual account of a service
provider of the local network used by the winner and then transferring
the money to a virtual account of a service provider of the local network
used by the loser; (e) investigating the balances of all virtual accounts
when it comes to the time of settlement to calculate money transfer
details corresponding to each actual account; and (f) instructing the
banking computer to transfer money between the actual accounts based
on the money transfer details.
Preferably, the present invention may include the step of checking
the service provider of the local network used by the gamer and the
virtual account of the corresponding service provider on the basis of
location information of the gamer terminal requesting the gambling
game.
The present invention may also additionally include the steps of
transmitting game win/ lose information, proceeded game hour
information and game fee information to the first server of the local
network used by the winner and the loser; and calculating rental fees of
the local network and each gamer terminal belonging to the local
network on the basis of the game win/ lose information, the proceeded
game hour information and the game fee information.
Preferably, a total fee of the winner is calculated by subtracting
the game fee from the rental fee, while a final fee of the loser is calculated by adding the game fee to the rental fee.
In addition, it is preferred that the virtual account initially has a
zero balance, the balance becomes minus when money is transferred to
another virtual account, and the balance is reset to zero after the time
of settlement.
In the (vi) step, the money transfer details of the actual account
can be created based on the virtual account, thereby, if the balance of
the virtual account is plus at the time of settlement, instructing the
back computer to draw an amount of money, equal to the plus amount,
from the corresponding actual account to be distributably transferred to
at least one other actual account, while, if the balance of the virtual
account is minus at the time of settlement, instructing the bank
computer to distributably draw an amount of money, equal to the
minus amount, from at least one other actual account to be received to
the corresponding actual account.
In addition, the present invention may further include the steps of
searching the balances of the actual accounts for all service providers in
the banking computer; comparing the searched balances with a
standard balance; and outputting an electronic notification note for
notifying the server computer of the service provider, whose the actual
account has a balance less than the standard balance, to deposit money
as much as the difference with the standard balance in the actual account.
The present invention may additionally include the steps of
extracting an actual account having a balance less than the standard
balance after a term of the electronic notification note; and interrupting
the gambling game service of a gamer terminal connected to a local
network of the service provider corresponding the extracted account.
At this time, it is preferred that the actual account is capable of
having minus balance up to a predetermined limit.
According to another preferred embodiment of the present
invention, there is provided an apparatus for arranging a gambling
game between at least two gamer and settling gambling game fees
depending on win or lose of the gambling game under the network
environment in which a plurality of gamer terminals are connected
through a local network to a first server computer, a plurality of the first
server computers are connected to a second server computer, and the
second server computer is connected to a banking computer, which
possesses actual accounts of service providers managing the local
network and is capable of transferring money between the actual
accounts on-line, the apparatus including a storage unit; and a
processing unit connected to the storage unit, in which the storage unit
stores program to control the processing unit, and in which the
processing unit performs creating a virtual account corresponding to each actual account of a plurality of service providers opened with the
banking server; receiving requests for gambling at a specific game from
at least two gamer; allowing at least two gamers to compete each other
in the specific game, deciding winner and loser of the game when the
game ends, and then calculating a game fee based on hours that the
game has progressed; drawing money corresponding to the game fee
from a virtual account of a service provider of the local network used by
the winner and then transferring the money to a virtual account of a
service provider of the local network used by the ioser; investigating the
balances of all virtual accounts when it comes to the time of settlement
to calculate money transfer details corresponding to each actual
account; and instructing the banking computer to transfer money
between the actual accounts based on the money transfer details.
In addition, the processing unit preferably checks the service
provider of the local network used by the gamer and the virtual account
of the corresponding service provider on the basis of location
information of the gamer terminal requesting the gambling game.
Preferably, the processing unit transmits game win/ lose
information, proceeded game hour information and game fee
information to the first server of the local network used by the winner
and the loser, and calculates rental fees of the local network and each
gamer terminal belonging to the local network on the basis of the game win/ lose information, the proceeded game hour information and the
game fee information.
The processing unit may, either if the balance of the virtual
account is plus at the time of settlement, instruct the back computer to
draw an amount of money, equal to the plus amount, from the
corresponding actual account to be distributably transferred to at least
one other actual account, or if the balance of the virtual account is
minus at the time of settlement, instruct the bank computer to
distributably draw an amount of money, equal to the minus amount,
from at least one other actual account to be received to the
corresponding actual account.
BRIEF DESCRIPTION OF THE DRAWINGS
BEST MODES FOR CARRYING OUT THE INVENTION
Hereinafter, preferred embodiments of the present invention will
be described in detail with reference to the attached drawings.
Fig. 1 shows system configuration for realizing a method of
imposing differential gambling game fees depending on victory or defeat
of the gambling game. As shown in the figure, the system adopted in
the present invention preferably includes a Internet Cafe server 20 for
managing at least one gamer terminal 5 through LAN, a service server 30 for allowing a gambling game among gamers on network 25 and
imposing and settling game fees based on a gambling result, a game
server 60 for providing game contents and game programs, and a
banking server 50 connected to the service server 30 for automatic
account-to-account money transfer between Internet Cafes.
The gamer terminal 5 is a personal computer connected to the
Internet Cafe server 20 through a local network 10. This gamer
terminal 5 includes a communication module for data transmission,
operating system and web browser. And, the gamer terminal 5 sends
data such as proceeded game hour, required for management of the
Internet Cafe, to the Internet Cafe server 20 by command of a
management program in the Internet Cafe server 20.
The Internet Cafe server 20 is a computer system for managing a
plurality of gamer terminals 5 connected to a local network. The
Internet Cafe server 20 includes means for mutually interfacing the
gamer terminals with the service server, and a program for exactly
calculating final fees of a gamer on the basis of proceeded game hour,
game win/lose, game fee, etc. transmitted from the service server.
The computing environment in which the Internet Cafe server is
connected through a local network to a plurality of gamer terminals is
not limited to an Internet game room (or, Internet cafe), but should be
understood to include all network environments in which, a plurality of client terminals are connected to one server computer so as to enjoy
gambling games with other remote client terminals.
The network 25 generally means Internet. But, not limited to
Internet, it should be understood that the network 25 means including
Intranet, Extranet and Dedicated line.
The banking server 50 can be a server computer existing in a
banking agency (particularly, a bank), or it is also possible for a
provider of the service server (or, a service provider) to separately install
the banking server 50. This banking server 50 manages actual
accounts of a plurality of Internet Cafes in concert with the service
provider by franchise. The banking server also has a program module
for automatically transferring money between actual accounts according
to a command from a manager of the Internet Cafe as well as a server of
the service provider. Such a banking server is well known to a person
skilled in the art, and not described in detail.
The game server 60 is a computer system, which has a plurality
of game programs and allocates a communication port to a client
terminal by request of the service server so that a specific game
program may be enjoyed in the designated client terminal. Though Fig.
1 shows that only one game server contains many game programs, it is
also possible that there are many game servers to support one game
program in connection with the service server through a network. The service server 30 is a computer system, which allows gamers,
accessed through each Internet Cafe, to compete each other in a specific
gambling game, transmits game fee information based on win/ lose of
the gambling game to the Internet Cafe server and manages virtual
accounts corresponding to the actual account in the banking server for
transfer and settlement of fees.
This service server 30 is a large capacity computer system
equipped with central processing unit, RAM, ROM, network interface,
data storage unit and so on. A traditional personal computer or a
workstation having a memory with a significant storage and
considerable processing capacity can be used as the service server. As
an example, the service server acts as a web server for data
transmission in order that games may enjoy gambling game.
The service server may have great processing ability, so enabling
to execute an immense amount of mathematical calculation in
information processing or database searching. Pentium
Microprocessor manufactured by Intel can be mainly used as a central
processing unit.
Fig. 2 shows program modules loaded in ROM of the service
server and a plurality of databases constituting the data storage unit.
The service server 30 is not described in detail.
The service server 30 is composed with program modules including a server engine 31, a communication module 33 for data
transmission, a Internet Cafe identification module 34, a virtual
account managing module 35, a game environment setting module 36,
a gambling game module 37, a fee calculation module 38, a gambling
game information notice module 39, a money transfer instruction
module 40, a settlement module 41 and a service interruption module
42, and a database system including an account DB 43a, a standard
balance DB 43b, a Internet Cafe DB 43c, a gamer DB 43d, a fee DB 43e,
a gambling DB 43f, a charging DB 43g and a log information DB 43h.
The server engine 31 is in charge of system operation.
Particularly, the server engine 31 is a firmware program for providing
web pages 32 to client systems such as the gamer terminals 5 or the
Internet Cafe server 20 in request of HTTP (Hyper Text Transfer
Protocol) for the purpose of accessing the web page 32 recognized by
URL (Uniform Resource Locator).
The Internet Cafe server identification module 34 is a program
module to identify a belonging Internet Cafe on the basis of location
information of the connected gamer terminal 5. In other words, if a
specific gamer terminal 5 connects to the service server 30, the Internet
Cafe server identification module 34 of the service server finds out an IP
address of the corresponding gamer terminal 4 and then discriminates
the Internet Cafe (or a member store), to which the client terminal having the IP address belongs, by searching the Internet Cafe DB 43c
described later.
The virtual account managing module 35 is a program module for
creating a virtual account corresponding to each actual account existing
in the banking server 50, transferring money between the virtual
accounts according to win/lose results of the gambling game, and
automatically resetting a balance to zero at the time of settlement.
The game environment setting module 36 is a program module for
allowing gamers, who desire a gambling game, to compete each other,
setting a gambling game room (or, gambling game software) for the
gamers to enjoy the game with opponent(s), and allocating a
communication port to the game server for the corresponding gambling
game room.
The gambling game module 37 is a program module for detecting
an end of the game, which has been progressed in the gambling game
room, determining winner and loser after the game is over, and
calculating a game fee on the basis of proceeded hours of the gambling
game.
The fee calculation module 38 is a program module for checking
whether it comes to the time of settlement, extracting money transfer
details between the virtual accounts of the Internet Cafes at the time of
settlement, and transmitting the money transfer details to the money transfer instruction module 40 described below.
The gambling game information notice module 40 is a program
module for searching the gambling DB 43f and the fee DB 43e to extract
game win/lose information, proceeded game hour information, game fee
information and gamer information when a specific gambling game is
over, and then transmitting such information to the Internet Cafe server
20.
The money transfer instruction module 40 is a program module
for receiving the money transfer details between the virtual accounts
from the fee calculation module 38 and instructing the banking server
50 to transfer money between the actual accounts. In other words,
though there are needed ID and password to draw or transfer a certain
amount of money from an actual account with the banking server as a
rule, the present invention additionally endows specific ID and
password to a service provider so that the service provider may freely
transfer money between the actual accounts of the affiliated Internet
Cafes.
The settlement module 41 is a program module for executing the
settlement process shown in Fig. 5. In other words, this settlement
module 41 extracts delinquent Internet Cafes by inquiring a balance of
the actual account of each Internet Cafe, and providing delinquent
Internet Cafe information to the service interruption module 42 described below.
The service interruption module 42 is a program module for
interrupting a gamer to access the service server through a specific
Internet Cafe.
The account DB 43a stores and manages virtual accounts of
respective Internet Cafes, actual accounts corresponding to respective
virtual accounts, depositors, peculiar Ids required for Internet banking,
passwords required for money transfer and so on. Preferably, the
virtual account has an initial balance of zero, which balance becomes
plus or minus when money is deposited or drawn through money
transfer between virtual accounts, and which balance is reset to zero
after settlement.
Additionally, the actual account existing in the banking server 50
is preferably capable of having minus balance, which is allowed to a
manager of each Internet Cafe by a banking agency managing the
banking server based on security stood by a service provider through
agreements among the banking agency, the service provider and the
Internet Cafe manager. The actual account has not to be capable of
having a minus balance in the present invention, of course. The actual
account should be understood to include all kinds of bank products
capable of freely transferring money at a regular period on line, if it does
not cause any problem to realize of the present invention. In addition, it is preferably that the service provider affiliates with
the Internet Cafe managers by, for example, franchising with the object
of providing the gambling game service.
The standard balance DB 43b stores and manages information
related to the lowest limit of balance for actual accounts, which should
be basically observed by each Internet Cafe manager for smoothly
progressing the gambling game. This standard balance information
can be changed depending on agreements between the service provider
and the Internet Cafe.
The Internet Cafe DB 43c stores and manages all information
related to Internet Cafes, Internet Cafe managers, Internet Cafe servers
and personal computers connected to each Internet Cafe server through
a local network. Such information includes names of Internet Cafes,
personal information of Internet Cafe managers, IP addresses of
Internet Cafe servers and IP addresses of personal computers in each
Internet Cafe.
The gamer DB 43d stores and manages gamer information such
as resident registration number, address, name etc. of gamers
participating in a gambling game, certification/ identification
information such as ID and password endowed for use of service, gamer
history information such as gambling game history (for example, 1 win
& 2 loses in Lineage, 3 wins in Fortress, 3 loses in Starcraft), ability level of a gamer (for example, 1st class in Lineage, 3rd class in Fortress)
and so on.
The charging DB 43g stores a table related to game fees for
proceeded hours of a specific game. For example, the charging DB 43g
stores the game fee information for each proceeded game hour as
follows: 20 won per minute is charged for Starcraft, 15 won per minute
is charged for Lineage.
The fee DB 43e stores and manages a proceeded hour of a specific
gambling game, game win/ lose information, a fee of a winner, a fee of a
loser and so on.
The gambling DB 43f stores and manages a title of a gambling
game, identification information of participated gamers, a game start
time, a game end time, game win /lose information an so on.
The log information DB 43g stores and manages log files created
whenever a gamer terminal accesses the service server. This log file is
composed of data fields such as an access location, an IP address of an
accessed terminal, an access time and an access path.
Now, the processes of imposing differential fees at Internet Cafes
depending on win/lose of a game according to the present invention,
implemented by the system described above, are described with
reference to Figs. 3 to 6.
First, the process of creating a virtual account and an actual account, executed as a pre-process before the gambling game progresss,
is explained with reference to Fig. 3.
The service provider and the Internet Cafe manager conclude
cooperation agreements required for the gambling game service (which
is possible either on-line or off-line) and open an actual account (for
example, capable of having minus balance) for the Internet Cafe agreed
with the cooperation agreements (SI 00).
If an actual account is opened with the banking server, the virtual
account managing module 35 creates a virtual account corresponding
to the actual account (SI 10), and then builds the account DB 43a with
an account number of the actual account, an ID for Internet banking
and a password for money transfer (SI 20).
Now, the process of setting game environments of the gambling
game is described in detail with reference to Fig. 4a.
After completing the pre-process for progressing the gambling
game, if a gamer, belonging to a specific Internet Cafe, accesses the
service server 30 through a personal computer (S210), the service server
30 outputs a web page containing a gambling game selection menu to a
corresponding client system 5.
At this time, the gamer inputs a gambling game request command
by clicking the gambling game selection menu displayed on a browser
screen (S215). The steps (S210-S215) can also be realized by selecting a specific ,
icon existing on an OS screen of the client system.
If the gamer selects a gambling game as described above, the
Internet Cafe server identification module 34 accesses the log
information DB 43h to analyze a log file related to the accessed client
system and check location information of the accessed PC (S220).
By searching the Internet Cafe DB 43c based on this location
information, the Internet Cafe to which the client system is belonging
can be checked (S225).
After checking the Internet Cafe to which the gamer belongs, the
service server outputs to the client system a web page for the gamer to
select a desired game and input his/her history. At this time, the
gamer selects a desired one among possible gambling games and inputs
personal information, gambling game history and ability level of the
selected game (S230).
If building a separate member DB and operating the service in the
membership system, the step S230 can be curtained into just inputting
ID and password.
If the gamer selects a desired gambling game, the game
environment setting module 36 of the service server searches the gamer
DB 43d to determine whether there exists any opponent to compete
with the gamer (S235). If there is no opponent, the service server inquires of the gamer whether or not to stand by until an opponent
appears (S240).
If the gamer chooses to wait for appearance of an opponent, the
game environment setting module 36 admits the corresponding gamer
to enter a waiting room (S241). In this waiting room, various contents
such as chatting, e-mail and electronic commerce are provided so that
the gamer may spend useful time while standing by. After the gamer
enters the waiting room, the game environment setting module 36
returns to the step S235 to keep searching another opponent (S243).
On the other hand, if the gamer refuses to enter the waiting room
in the step S240, the game environment setting module 36 guides the
gamer to the step S230 to select another game.
Meanwhile, if there is an opponent(s) in the step S235, the game
environment setting module 36 admits the gamer and the opponent to
enter the gambling game room (S245).
If at least two gamers enter the gambling game room, the game
environment setting module 36 outputs a profile of the opponent on a
browser screen of each gamer (S250). This profile includes records
such as win /lose information of the corresponding gambling game and
an objective ability level for the corresponding gambling game.
After checking the profile of the opponent, each gamer is asked
whether to progress the gambling game (S255). If any of the gamers disagrees, each gamer returns to the step S241 to enter the waiting
room (S260).
Or, if all gamers agree to join the gambling game in the step S255,
the game environment setting module 36 enables the gamers to enjoy
the gambling game by allocating a communication port to the game
server 60 and builds a gambling game platform for gamers. If the
gambling game platform is built, the game environment setting module
36 records a game start time in the gambling DB 43f (S265).
The term "gambling" means not only one-to-one competing game
but also all kinds of games, which can classify the gamers into winner
and loser regardless of the number of gamers.
Now, the process of progressing the gambling game and the
process of calculating a game fee are described with reference to Fig. 4b.
If the gambling game environments are set and the game is
progressed among gamers (S270), the gambling game module 37 keeps
checking whether the game ends or not from the game server 60 (S275).
If checking that the game is over, the gambling game module 37
receives win/ lose results from the game server 60, classifies the gamers
into winner and loser based on the win/ lose results and stores the fact
in the gambling DB 43f (S280) .
Additionally, the gambling game module 37 stores the time that
the time that the game ends, or a game end time, in the gambling DB 43f (S285).
With the game end time and the game win/ lose information store,
the gambling game module 37 calculates proceeded game hours from
the game start time and the game end time, then calculates a game fee
corresponding to the proceeded game hours by searching the charging
DB 43g (S290).
Such a calculated game fee is recorded in the fee DB 43e (S292),
and then the game fee settlement process is executed (S290).
Now, the process of settling a game fee is described in detail with
reference to Fig. 4e.
The fee calculation module 38 of the service server accesses the
fee DB 43e to check a game fee for a corresponding gambling game,
extracts information related to winner and loser from the gambling DB
43f, checks Internet Cafes to which the winner and the loser are
belonging by searching the Internet Cafe DB 43c, and then checks a
virtual account number of each belonging Internet Cafe from the
account DB 43a (S300).
If information required for fee settlement is extracted, the fee
calculation module 38 draws money as much as the game fee from the
virtual account of the winner in the account DB 43a (S310).
The money drawn from the virtual account of the winner is then
deposited in the virtual account of the loser by the fee calculation module 38 (S320).
If the money is transferred between the virtual accounts as
described above, the gambling game information notice module 39
informs the Internet Cafes, to which the winner and the loser are
belonging, of information such as money transfer details, game win/ lose
information, proceeded game hours, game fee and so on (S330) .
The Internet Cafe server informed of information such as game fee
related to a gambling game then calculates a total fee of each
corresponding gamer on the basis of a gambling game fee information.
Thus, the winner is exempted from the game fee among a rental fee
(including the game fee), while the loser should pay to the Internet Cafe
a charge in which the game fee of the winner is added to a rental fee.
The rental fee means a fee charged for using a personal computer
belonging to a Internet Cafe, added to the game fee.
As an example for better understanding, assuming that a game
fee of a gambling game is 1,000 won, a rental fee (including the game
fee) of a winner of the gambling game is 3,000 won and a rental fee
(including the game fee) of a loser of the gambling game is 2,500 won,
the winner just pays 2,000 won as a total fee, which is an amount
subtracting the gambling game fee 1,000 won from his/her rental fee,
and the loser should pay 3,500 won as a total fee, which is an amount
adding the gambling game fee 1,000 won of the winner to his/her rental fee.
Thus, the Internet Cafe to which the winner belongs suffers a loss
of 1,000 won and the Internet Cafe to which the loser belongs gains
1,000 won, unfairly.
To solve such a problem, the process of settling fees is performed
through the steps S350-S360.
If the money transfer between virtual accounts is completed, the
fee calculation module 38 checks whether it comes to the time of
settlement for actual accounts (S340).
At this time, the time of settlement can performed at a specific
time a day, one time a week, one time a month etc.
If it comes to the time of settlement in the step S340, the fee
calculation module 38 calculates money transfer details in actual
accounts on the basis of current balances of all virtual accounts in the
account DB 43a (S350).
For example, assuming that a balance of a virtual account A is
-1,000 won, a balance of a virtual account B is -300won, a balance of a
virtual account C is +500 won, a balance of a virtual account D is +800
won and a balance of a virtual account E is zero, it is required to
transfer 300 won from an actual account D corresponding to the virtual
account to an actual account B, transfer 500 won from an actual
account C to an actual account A, and transfer 500 won from an actual account D to an actual account A.
In other words, since an initial balance of a virtual account is zero,
minus balance of a virtual account means that there are relatively more
winners among gamers belonging to a Internet Cafe corresponding to
the virtual account and thus the Internet Cafe suffers a loss in the
rental fees. Similarly, plus balance means that there are relatively more
losers among gamers, thus the corresponding Internet Cafe gains more
profit in the rental fees.
Therefore, the money as much as unfair profit is drawn from the
actual account of the Internet Cafe, which gains the unfair profit, and
then transferred to the actual account of the Internet Cafe, which
suffers the unfair loss, thus preventing managers of the Internet Cafes
from unfairly losing money due to the gambling game.
If the actual account is capable of having a minus balance, the
unfair profit can be retrieved rapidly with changing a balance of an
actual account of a Internet Cafe gaining the unfair profit into minus.
If the money transfer details for the actual accounts are
calculated in the step S350, these money transfer details are
temporarily stored and the money transfer instruction module 40
instructs the banking server 59 to transfer money between the actual
accounts and resets balances of all virtual accounts to zero (S360).
The money transfer of the actual accounts conducted by the money transfer instruction module 40 is performed based on the IDs for
Internet banking and the passwords for money transfer of each
depositor existing in the account DB 43a.
Through the process routine through Figs. 3 to 4c, a gamer visits
a specific Internet Cafe and enjoys a gambling game as usual. Then,
the gamer is exempted from a gambling game fee when winning the
game, while in charge of additional game fee of a winner when losing
the game. Thus, the gamers may have a feeling as if he/she plays a
game at the risk of his/her own money.
However, a Internet Cafe to which a winner is belonging suffers a
loss because of obtaining less money than a rental fee (including the
game fee), while a Internet Cafe to which a loser is belonging gains more
money because of obtaining more money than a rental fee (including the
game fee). Thus, the present invention solves the unfair transactions
by money transfer between the virtual accounts and settlement between
the actual accounts based on the balances of the virtual accounts, as
shown in Fig. 6.
On the other hand, the present invention adopts a settlement
procedure as shown in Fig. 5 to smoothly settle the actual accounts of
the Internet Cafe servers.
In other words, the settlement module 41 determines whether it
comes to the time of settlement (S400). If it comes to the time of settlement, the settlement module 41 requests the banking server 50 to
inquire a balance of an actual account for each Internet Cafe server 30
(S410), and then stores in the account DB 43a the actual account
• balance information transmitted from the banking servers50 (S420).
After that, the settlement module 41 compares the actual, account
balances with the standard balance data stored in the standard balance
DB 43b (S430), extracts an actual account(s) having a balance less than
the standard balance (S440), and then checks a Internet Cafe
corresponding to the extracted actual account from the account DB 43a
(S450).
After checking the Internet Cafe information, the settlement
module 41 performs a procedure of notifying the corresponding Internet
Cafe to deposit the difference between the balance of the actual account
and the standard balance (S460). Then, the settlement module 41
checks whether it comes to a closing time of deposit (S470). If it comes
to the closing time of deposit, the settlement module 41 extracts a
Internet Cafe(s) having a balance less than the standard balance again
(S480). If there is any Internet Cafe having insufficient balance, the
service interruption module 42 prohibits PCs in the corresponding
Internet Cafe from accessing the gambling games related to the service
of the present invention. At this time, an arrearage charge can be
imposed on the Internet Cafe depending on days in arrears, of course. The present invention materializes the service so that a loser
bears the game fee of a winner through the processes described above.
Fig. 6 schematically shows the process of imposing and settling game
fees depending on win/lose of the game. As shown in the figure, if the
game is over, a game fee is transferred from a virtual account (al) of a
winner-side Internet Cafe server to a virtual account (bl) of a loser-side
Internet Cafe server. Thus, the winner (a) is exempted from the game
fee since there is no game fee to be charged, while the loser (b) should
bear the game fee of the winner as well as his/her own game fee. In
addition, money corresponding to the money transfer details is
transferred from an actual account (b2) of the loser-side Internet Cafe
server to an actual account (a2) of the winner-side Internet Cafe server,
so settling the actual accounts of the Internet Cafe servers.
The preferred embodiments of the present invention have been
described in detail. However, it should be understood that the detailed
description and specific examples, while indicating preferred
embodiments of the invention, are given by way of illustration only,
since various changes and modifications within the spirit and scope of
the invention will become apparent to those skilled in the art from this
detailed description.
INDUSTRIAL APPLICABILITY According to the present invention, the Internet Cafe rental fee is
differentially imposed to each gamer depending on win/loser of the
game, which promotes more persons to join the game and use the
Internet Cafe.
If joining the game is activated, on-line game industry can be
developed at the request for diversification of game software, thus
makes it possible to create benefit models.
In addition, participants in the game can be improved in quality
since the gamers show good faith to the game. Furthermore, because
the game can be smoothly progressed in earnest, the gamers will not
prolong the game or conduct unnecessary activity during game, thus
solving the bottleneck phenomenon on network.

Claims

What is claimed is:
1. A method of exact calculation of gambling game fee under
the network environment in which a plurality of gamer terminals are
connected through a local network to a first server computer, a plurality
of the first server computers are connected to a second server computer,
and the second server computer is connected to a banking computer,
which possesses actual accounts of service providers managing the
local network and is capable of transferring money between the actual
accounts on-line, the method comprising the steps of:
(a) opening actual accounts of a plurality of the service providers
with the banking server and creating a virtual account corresponding to
the actual account with the second server computer;
(b) at least two gamer inputting requests for gambling at a specific
game into the second server computer;
(c) allowing at least two gamers to compete each other in the
specific game, deciding winner and loser of the game when the game
ends, and then calculating a game fee based on hours that the game
has proceeded;
(d) drawing money corresponding to the game fee from a virtual
account of a service provider of the local network used by the winner
and then transferring the money to a virtual account of a service provider of the local network used by the loser;
(e) investigating the balances of all virtual accounts when it comes
to the time of settlement to calculate money transfer details
corresponding to each actual account; and
(f) instructing the banking computer to transfer money between
the actual accounts based on the money transfer details.
2. A method of exact calculation of gambling game fee
according to claim 1 , further comprising the step of checking the service
provider of the local network used by the gamer and the virtual account
of the corresponding service provider on the basis of location
information of the gamer terminal requesting the gambling game.
3. A method of exact calculation of gambling game fee
according to claim 2, further comprising the steps of:
transmitting game win/ lose information, proceeded game hour
information and game fee information to the first server of the local
network used by the winner and the loser; and
calculating rental fees of the local network and each gamer
terminal belonging to the local network on the basis of the game
win /lose information, the proceeded game hour information and the
game fee information.
4. A method of exact calculation of gambling game fee
according to claim 3,
wherein a total fee of the winner is calculated by subtracting the
game fee from the rental fee, while a final fee of the loser is calculated
by adding the game fee to the rental fee.
5. A method of exact calculation of gambling game fee
according to claim 1,
wherein the virtual account initially has a zero balance,
wherein the balance becomes minus when money is transferred
to another virtual account, and
wherein the balance is reset to zero after the time of settlement.
6. A method of exact calculation of gambling game fee
according to claim 5, in the (vi) step,
wherein the money transfer details of the actual account are
created based on the virtual account,
thereby, if the balance of the virtual account is plus at the time of
settlement, instructing the back computer to draw an amount of money,
equal to the plus amount, from the corresponding actual account to be
distributably transferred to at least one other actual account, or, if the balance of the virtual account is minus at the time of
settlement, instructing the bank computer to distributably draw an
amount of money, equal to the minus amount, from at least one other
actual account to be received to the corresponding actual account.
7. A method of exact calculation of gambling game fee
according to claim 1 , further comprising the steps of:
searching the balances of the actual accounts for all service
providers in the banking computer;
comparing the searched balances with a standard balance; and
outputting an electronic notification note for notifying the server
computer of the service provider, whose the actual account has a
balance less than the standard balance, to deposit money as much as
the difference with the standard balance in the actual account.
8. A method of exact calculation of gambling game fee
according to claim 7, further comprising the steps of:
extracting an actual account having a balance less than the
standard balance after a term of the electronic notification note; and
interrupting the gambling game service of a gamer terminal
connected to a local network of the service provider corresponding the
extracted account.
9. A method of exact calculation of gambling game fee
according to claim 6,
wherein the actual account is capable of having minus balance
up to a predetermined limit.
12. An apparatus for arranging a gambling game between at
least two gamer and settling gambling game fees depending on win or
lose of the gambling game under the network environment in which a
plurality of gamer terminals are connected through a local network to a
first server computer, a plurality of the first server computers are
connected to a second server computer, and the second server
computer is connected to a banking computer, which possesses actual
accounts of service providers managing the local network and is capable
of transferring money between the actual accounts on-line, the
apparatus comprising:
a storage unit; and
a processing unit connected to the storage unit,
wherein the storage unit stores program to control the processing
unit, and
wherein the processing unit performs:
creating a virtual account corresponding to each actual account of a plurality of service providers opened with the banking server;
receiving requests for gambling at a specific game from at least
two gamer;
allowing at least two gamers to compete each other in the specific
game, deciding winner and loser of the game when the game ends, and
• then calculating a game fee based on hours that the game has
progressed;
drawing money corresponding to the game fee from a virtual
account of a service provider of the local network used by the winner
and then transferring the money to a virtual account of a service
provider of the local network used by the loser;
investigating the balances of all virtual accounts when it comes to
the time of settlement to calculate money transfer details corresponding
to each actual account; and
instructing the banking computer to transfer money between the
actual accounts based on the money transfer details.
11. An apparatus according to claim 10,
wherein the processing unit checks the service provider of the
local network used by the gamer and the virtual account of the
corresponding service provider on the basis of location information of
the gamer terminal requesting the gambling game.
12. An apparatus according to claim 11, wherein the processing
unit:
transmits game win/ lose information, proceeded game hour
information and game fee information to the first server of the local
network used by the winner and the loser; and
calculates rental fees of the local network and each gamer
terminal belonging to the local network on the basis of the game
win /lose information, the proceeded game hour information and the
game fee information.
13. An apparatus according to claim 10, wherein the processing
unit:
if the balance of the virtual account is plus at the time of
settlement, instructs the back computer to draw an amount of money,
equal to the plus amount, from the corresponding actual account to be
distributably transferred to at least one other actual account,
or, if the balance of the virtual account is minus at the time of
settlement, instructs the bank computer to distributably draw an
amount of money, equal to the minus amount, from at least one other
actual account to be received to the corresponding actual account.
PCT/KR2001/001301 2000-12-19 2001-07-31 Method and apparatus for exact calculation of gambling game fee WO2002057980A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US10/451,228 US20040053693A1 (en) 2000-12-19 2001-07-31 Method and apparatus for exact calculation of gambling game fee

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
KR1020000078213A KR20010025356A (en) 2000-12-19 2000-12-19 According to the result of a game(victory or defeat), Game Server Management System costing differently gamers
KR2000/78213 2000-12-19
KR2001/28784 2001-05-24
KR10-2001-0028784A KR100410970B1 (en) 2000-12-19 2001-05-24 A method and appratus for caculating exactly a gambling game fee

Publications (1)

Publication Number Publication Date
WO2002057980A1 true WO2002057980A1 (en) 2002-07-25

Family

ID=26638639

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2001/001301 WO2002057980A1 (en) 2000-12-19 2001-07-31 Method and apparatus for exact calculation of gambling game fee

Country Status (1)

Country Link
WO (1) WO2002057980A1 (en)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5749785A (en) * 1994-09-21 1998-05-12 Rossides; Michael T. Communications system using bets
US5819092A (en) * 1994-11-08 1998-10-06 Vermeer Technologies, Inc. Online service development tool with fee setting capabilities
US5830063A (en) * 1993-08-27 1998-11-03 Byrne; Christopher Russell Method for playing a gambling game
US6099408A (en) * 1996-12-31 2000-08-08 Walker Digital, Llc Method and apparatus for securing electronic games

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5830063A (en) * 1993-08-27 1998-11-03 Byrne; Christopher Russell Method for playing a gambling game
US5749785A (en) * 1994-09-21 1998-05-12 Rossides; Michael T. Communications system using bets
US5819092A (en) * 1994-11-08 1998-10-06 Vermeer Technologies, Inc. Online service development tool with fee setting capabilities
US6099408A (en) * 1996-12-31 2000-08-08 Walker Digital, Llc Method and apparatus for securing electronic games

Similar Documents

Publication Publication Date Title
US20040053693A1 (en) Method and apparatus for exact calculation of gambling game fee
US7470196B1 (en) Method of transferring gaming data on a global computer network
EP1522056B1 (en) Gaming system with location verification
US20070129123A1 (en) System and method for game creation
US11538311B2 (en) Methods and systems for interactive gaming
JP2003024643A (en) Instant messenger driving server for supporting online game, online game supporting method, and recording medium with its program source stored thereon
KR100635194B1 (en) System and method for changing game server by transferring gamer's property to another game server
JP2007521059A (en) Online game tournament system and method in which a prize is determined based on the number of wins that are progressed in a tournament system
JP2002095871A (en) Game playing method, game system, game server device, client device and recording media
AU2012202391B2 (en) System for playing multiplayer games
US20020103030A1 (en) Game playing system having site connectibility using URL allocated by management server over network
WO2002057980A1 (en) Method and apparatus for exact calculation of gambling game fee
US20070078001A1 (en) System for managing divided points in on-line and method thereof
KR20110036315A (en) Membership joining system of online game and method thereof
KR100428407B1 (en) Method for suppling stock investment game in web server
KR100616151B1 (en) A betting game service method utilzing communication network
KR20070111119A (en) Network system for game using internet
AU2013209345B2 (en) System for playing multiplayer games
KR20220142265A (en) Method for managing game account
KR100519999B1 (en) Cybermoney management method and system using the method
JP2002099661A (en) Providing method for service using play acquired value
KR20020021927A (en) System And Method For On-line Fishing Game
KR20040104059A (en) Game Service Providing Business of Cyber Money Betting On Internet On-line Game
JP2002099662A (en) Providing method for service using play acquired value
Club¹ et al. Strategic Approach to Information

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A1

Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BY BZ CA CH CN CO CR CU CZ DE DK DM DZ EC EE ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KP KZ LC LK LR LS LT LU LV MA MD MG MK MN MW MX MZ NO NZ PL PT RO RU SD SE SG SI SK SL TJ TM TR TT TZ UA UG US UZ VN YU ZA ZW

AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): GH GM KE LS MW MZ SD SL SZ TZ UG ZW AM AZ BY KG KZ MD RU TJ TM AT BE CH CY DE DK ES FI FR GB GR IE IT LU MC NL PT SE TR BF BJ CF CG CI CM GA GN GQ GW ML MR NE SN TD TG

121 Ep: the epo has been informed by wipo that ep was designated in this application
DFPE Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed before 20040101)
WWE Wipo information: entry into national phase

Ref document number: 10451228

Country of ref document: US

REG Reference to national code

Ref country code: DE

Ref legal event code: 8642

122 Ep: pct application non-entry in european phase
NENP Non-entry into the national phase

Ref country code: JP