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Project Highrise

From Wikipedia, the free encyclopedia
Project Highrise
Project Highrise logo
Developer(s)SomaSim
Publisher(s)Kasedo Games (PC)
Kalypso Media
Producer(s)Andrew McKerrow
Designer(s)Matthew Viglione
Programmer(s)Robert Zubek
Artist(s)
  • Eddie Einikis
  • Kevin Paskowski
Composer(s)Brian Block
Platform(s)
Release
September 8, 2016
  • Windows, OS X
    • WW: September 8, 2016[1]
  • Android, iOS
  • Xbox One
    • NA: October 23, 2018[4]
    • PAL: October 26, 2018
  • Nintendo Switch, PlayStation 4
Genre(s)City-building
Mode(s)Single-player

Project Highrise is a 2D tower-building simulation game, developed by SomaSim and published by Kasedo Games. It is considered by many to be the spiritual successor to SimTower.[6][7] In the game, players take on the role of a high-rise manager who is responsible for building and maintaining a tower block, filling it with offices, apartments, shops and restaurants, which they support with utilities, while providing specialized services and fulfilling certain conditions in order to keep the residents and tenants of the building satisfied.

The game was released worldwide on September 8, 2016, through online digital distribution platforms, and has received generally positive reviews. The game has spawned five DLC packs, which provided additional gameplay features and content.

Reception

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Project Highrise has a score of 73/100 on Metacritic.[8] The game garnering a 7 out of 10 review score from IGN,[12] and an 8 out of 10 from IGN Germany.[14] IGN praised Project Highrise for being able to quickly and easily craft a smooth, self-sufficient system from the ground up thanks to a welcoming and fast-paced simplicity,[12] and Rock, Paper, Shotgun called the ability for the player to easily understand what was going on, despite the deep levels of complexity, the game's biggest achievement.[1]

Despite the praise, Project Highrise was also criticized for its lack of personality due to its artistic style and color palette. The way each room looked was thought to be too similar and as such, larger skyscrapers could look monotonous.

References

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  1. ^ a b "Wot I Think: Project Highrise". Rock Paper Shotgun. September 6, 2016. Archived from the original on March 13, 2018. Retrieved March 13, 2018.
  2. ^ Eagen-Jones, Elizabeth M. (April 11, 2018). "Scrape the sky with Project Highrise, out tomorrow on iPad". Pocket Gamer. Retrieved July 2, 2024.
  3. ^ Sholtz, Matthew (April 12, 2018). "Kalypso Media's skyscraper construction sim 'Project Highrise' is out on Android". Android Police. Retrieved July 2, 2024.
  4. ^ Tucker, Kevin (December 17, 2018). "Video Game Release Date Schedule 2018". Shacknews. Retrieved July 2, 2024.
  5. ^ a b Caddock, Ryan (October 2, 2018). "Project Highrise: Architect's Edition Is Building Towards A Release On Switch This Month". Nintendo Life. Retrieved July 2, 2024.
  6. ^ Smith, Adam (July 20, 2016). "Towering Above The Rest: Project Highrise". Rock, Paper, Shotgun. Archived from the original on August 10, 2016. Retrieved August 28, 2016.
  7. ^ Viglione, Matt (July 5, 2015). "IndieGames.com Interview: Matt Viglione on Project Highrise, a tower sim for the modern gamer". Indiegames.com (Interview). Interviewed by Lena LeRay. Archived from the original on September 15, 2018. Retrieved August 28, 2016.
  8. ^ a b "Project Highrise for PC Reviews". Metacritic. CBS Interactive. Archived from the original on June 23, 2018. Retrieved October 3, 2018.
  9. ^ "Project Highrise for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on October 12, 2018. Retrieved October 3, 2018.
  10. ^ "Project Highrise: Architect's Edition for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved July 2, 2024.
  11. ^ "Project Highrise: Architect's Edition for Nintendo Switch Reviews". Metacritic. CBS Interactive. Retrieved July 2, 2024.
  12. ^ a b c Rad, Chloi (2016-09-08). "Project Highrise Review". IGN. Archived from the original on 2018-03-13. Retrieved 2018-03-13.
  13. ^ Tylwalk, Nick (2018-04-16). "'Project Highrise' Review: 'Bout That Architect Life". TouchArcade. Archived from the original on 2018-10-04. Retrieved 2018-10-03.
  14. ^ "Review: Project Highrise macht Baumeister glücklich". IGN Deutschland (in German). 2016-09-06. Archived from the original on 2018-03-13. Retrieved 2018-03-13.

Further reading

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