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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/gpu_init.h"
#include <cstdlib>
#include <string>
#include <optional>
#include "base/base_paths.h"
#include "base/command_line.h"
#include "base/files/file_path.h"
#include "base/logging.h"
#include "base/memory/raw_ptr_exclusion.h"
#include "base/metrics/field_trial_params.h"
#include "base/metrics/histogram_macros.h"
#include "base/path_service.h"
#include "base/strings/pattern.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_split.h"
#include "base/threading/scoped_blocking_call.h"
#include "base/timer/elapsed_timer.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "build/chromecast_buildflags.h"
#include "build/chromeos_buildflags.h"
#include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/service_utils.h"
#include "gpu/config/gpu_driver_bug_list.h"
#include "gpu/config/gpu_driver_bug_workaround_type.h"
#include "gpu/config/gpu_finch_features.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_switches.h"
#include "gpu/config/gpu_switching.h"
#include "gpu/config/gpu_util.h"
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include "ui/base/ui_base_features.h"
#include "ui/gfx/switches.h"
#include "ui/gl/buildflags.h"
#include "ui/gl/gl_display.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gl_utils.h"
#include "ui/gl/init/gl_factory.h"
#if BUILDFLAG(IS_MAC)
#include <GLES2/gl2.h>
#endif
#if BUILDFLAG(IS_OZONE)
#include "gpu/vulkan/drm_modifiers_filter_vulkan.h"
#include "ui/ozone/public/drm_modifiers_filter.h"
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/surface_factory_ozone.h"
#endif
#if BUILDFLAG(IS_WIN)
#include "gpu/config/gpu_driver_bug_workarounds.h"
#include "ui/gl/direct_composition_support.h"
#include "ui/gl/gl_surface_egl.h"
#endif
#if BUILDFLAG(IS_ANDROID)
#include "base/android/android_image_reader_compat.h"
#include "ui/gfx/android/android_surface_control_compat.h"
#endif
#if BUILDFLAG(ENABLE_VULKAN)
#include "gpu/vulkan/init/vulkan_factory.h"
#include "gpu/vulkan/vulkan_implementation.h"
#include "gpu/vulkan/vulkan_instance.h"
#include "gpu/vulkan/vulkan_util.h"
#endif
#if defined(USE_EGL) && !BUILDFLAG(IS_MAC)
#include "ui/gl/gl_fence_egl.h"
#endif
namespace gpu {
namespace {
bool CollectGraphicsInfo(GPUInfo* gpu_info) {
DCHECK(gpu_info);
TRACE_EVENT0("gpu,startup", "Collect Graphics Info");
bool success = CollectContextGraphicsInfo(gpu_info);
if (!success)
LOG(ERROR) << "CollectGraphicsInfo failed.";
return success;
}
void InitializePlatformOverlaySettings(GPUInfo* gpu_info,
const GpuFeatureInfo& gpu_feature_info) {
#if BUILDFLAG(IS_WIN)
// This has to be called after a context is created, active GPU is identified,
// and GPU driver bug workarounds are computed again. Otherwise the workaround
// |disable_direct_composition| may not be correctly applied.
// Also, this has to be called after falling back to SwiftShader decision is
// finalized because this function depends on GL is ANGLE's GLES or not.
gl::DirectCompositionOverlayWorkarounds workarounds = {
.disable_sw_video_overlays = gpu_feature_info.IsWorkaroundEnabled(
DISABLE_DIRECT_COMPOSITION_SW_VIDEO_OVERLAYS),
.disable_decode_swap_chain =
gpu_feature_info.IsWorkaroundEnabled(DISABLE_DECODE_SWAP_CHAIN),
.enable_bgra8_overlays_with_yuv_overlay_support =
gpu_feature_info.IsWorkaroundEnabled(
gpu::ENABLE_BGRA8_OVERLAYS_WITH_YUV_OVERLAY_SUPPORT),
.force_nv12_overlay_support =
gpu_feature_info.IsWorkaroundEnabled(gpu::FORCE_NV12_OVERLAY_SUPPORT),
.force_rgb10a2_overlay_support = gpu_feature_info.IsWorkaroundEnabled(
gpu::FORCE_RGB10A2_OVERLAY_SUPPORT),
.check_ycbcr_studio_g22_left_p709_for_nv12_support =
gpu_feature_info.IsWorkaroundEnabled(
gpu::CHECK_YCBCR_STUDIO_G22_LEFT_P709_FOR_NV12_SUPPORT)};
SetDirectCompositionOverlayWorkarounds(workarounds);
DCHECK(gpu_info);
CollectHardwareOverlayInfo(&gpu_info->overlay_info);
#elif BUILDFLAG(IS_ANDROID)
if (gpu_info->gpu.vendor_string == "Qualcomm")
gfx::SurfaceControl::EnableQualcommUBWC();
#endif
}
#if !BUILDFLAG(IS_ANDROID) && !BUILDFLAG(IS_CASTOS)
bool CanAccessDeviceFile(const GPUInfo& gpu_info) {
#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS_LACROS)
if (gpu_info.gpu.vendor_id != 0x10de || // NVIDIA
gpu_info.gpu.driver_vendor != "NVIDIA")
return true;
base::ScopedBlockingCall scoped_blocking_call(FROM_HERE,
base::BlockingType::WILL_BLOCK);
if (access("/dev/nvidiactl", R_OK) != 0) {
DVLOG(1) << "NVIDIA device file /dev/nvidiactl access denied";
return false;
}
return true;
#else
return true;
#endif
}
#endif // !BUILDFLAG(IS_ANDROID) && !BUILDFLAG(IS_CASTOS)
class GpuWatchdogInit {
public:
GpuWatchdogInit() = default;
~GpuWatchdogInit() {
if (watchdog_ptr_)
watchdog_ptr_->OnInitComplete();
}
void SetGpuWatchdogPtr(GpuWatchdogThread* ptr) { watchdog_ptr_ = ptr; }
private:
// This field is not a raw_ptr<> because it was filtered by the rewriter for:
// #constexpr-ctor-field-initializer
RAW_PTR_EXCLUSION GpuWatchdogThread* watchdog_ptr_ = nullptr;
};
void PauseGpuWatchdog(GpuWatchdogThread* watchdog_thread) {
if (watchdog_thread) {
if (base::FeatureList::IsEnabled(
features::kEnableWatchdogReportOnlyModeOnGpuInit)) {
watchdog_thread->EnableReportOnlyMode();
} else {
watchdog_thread->PauseWatchdog();
}
}
}
void ResumeGpuWatchdog(GpuWatchdogThread* watchdog_thread) {
if (watchdog_thread) {
if (base::FeatureList::IsEnabled(
features::kEnableWatchdogReportOnlyModeOnGpuInit)) {
watchdog_thread->DisableReportOnlyMode();
} else {
watchdog_thread->ResumeWatchdog();
}
}
}
// TODO(https://crbug.com/1095744): We currently do not handle
// VK_ERROR_DEVICE_LOST in in-process-gpu.
// Android WebView is allowed for now because it CHECKs on context loss.
void DisableInProcessGpuVulkan(GpuFeatureInfo* gpu_feature_info,
GpuPreferences* gpu_preferences) {
if (gpu_feature_info->status_values[GPU_FEATURE_TYPE_VULKAN] ==
kGpuFeatureStatusEnabled ||
gpu_preferences->gr_context_type == GrContextType::kVulkan) {
LOG(ERROR) << "Vulkan not supported with in process gpu";
gpu_preferences->use_vulkan = VulkanImplementationName::kNone;
gpu_feature_info->status_values[GPU_FEATURE_TYPE_VULKAN] =
kGpuFeatureStatusDisabled;
gpu_preferences->gr_context_type = GrContextType::kGL;
}
}
#if BUILDFLAG(ENABLE_VULKAN)
bool MatchGLInfo(const std::string& field, const std::string& patterns) {
auto pattern_strings = base::SplitString(patterns, "|", base::TRIM_WHITESPACE,
base::SPLIT_WANT_ALL);
for (const auto& pattern : pattern_strings) {
if (base::MatchPattern(field, pattern))
return true;
}
return false;
}
#endif // BUILDFLAG(ENABLE_VULKAN)
#if BUILDFLAG(IS_WIN)
uint64_t CHROME_LUID_to_uint64_t(const CHROME_LUID& luid) {
uint64_t id64 = static_cast<uint32_t>(luid.HighPart);
return (id64 << 32) | (luid.LowPart & 0xFFFFFFFF);
}
#endif // BUILDFLAG(IS_WIN)
#if defined(USE_EGL) && (BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC))
// GPU picking is only effective with ANGLE/Metal backend on Mac and
// on Windows with EGL.
// Returns the default GPU's system_device_id.
void SetupGLDisplayManagerEGL(const GPUInfo& gpu_info,
const GpuFeatureInfo& gpu_feature_info) {
const GPUInfo::GPUDevice* gpu_high_perf =
gpu_info.GetGpuByPreference(gl::GpuPreference::kHighPerformance);
const GPUInfo::GPUDevice* gpu_low_power =
gpu_info.GetGpuByPreference(gl::GpuPreference::kLowPower);
#if BUILDFLAG(IS_WIN)
// On Windows the default GPU may not be the low power GPU.
const GPUInfo::GPUDevice* gpu_default = &(gpu_info.gpu);
uint64_t system_device_id_high_perf =
gpu_high_perf ? CHROME_LUID_to_uint64_t(gpu_high_perf->luid) : 0;
uint64_t system_device_id_low_power =
gpu_low_power ? CHROME_LUID_to_uint64_t(gpu_low_power->luid) : 0;
uint64_t system_device_id_default =
CHROME_LUID_to_uint64_t(gpu_default->luid);
#else // IS_MAC
const GPUInfo::GPUDevice* gpu_default =
gpu_low_power ? gpu_low_power : &(gpu_info.gpu);
uint64_t system_device_id_high_perf =
gpu_high_perf ? gpu_high_perf->system_device_id : 0;
uint64_t system_device_id_low_power =
gpu_low_power ? gpu_low_power->system_device_id : 0;
uint64_t system_device_id_default = gpu_default->system_device_id;
#endif
DCHECK(gpu_default);
if (gpu_info.GpuCount() <= 1) {
gl::SetGpuPreferenceEGL(gl::GpuPreference::kDefault,
system_device_id_default);
return;
}
if (gpu_feature_info.IsWorkaroundEnabled(FORCE_LOW_POWER_GPU) &&
system_device_id_low_power) {
gl::SetGpuPreferenceEGL(gl::GpuPreference::kDefault,
system_device_id_low_power);
return;
}
if (gpu_feature_info.IsWorkaroundEnabled(FORCE_HIGH_PERFORMANCE_GPU) &&
system_device_id_high_perf) {
gl::SetGpuPreferenceEGL(gl::GpuPreference::kDefault,
system_device_id_high_perf);
return;
}
if (gpu_default == gpu_high_perf) {
// If the default GPU is already the high performance GPU, then it's better
// for Chrome to always use this GPU.
gl::SetGpuPreferenceEGL(gl::GpuPreference::kDefault,
system_device_id_high_perf);
return;
}
// Chrome uses the default GPU for internal rendering and the high
// performance GPU for WebGL/WebGPU contexts that prefer high performance.
// At this moment, a low power GPU different from the default GPU is not
// supported.
gl::SetGpuPreferenceEGL(gl::GpuPreference::kDefault,
system_device_id_default);
if (system_device_id_high_perf) {
gl::SetGpuPreferenceEGL(gl::GpuPreference::kHighPerformance,
system_device_id_high_perf);
}
return;
}
#endif // USE_EGL && (IS_WIN || IS_MAC)
} // namespace
GpuInit::GpuInit() = default;
GpuInit::~GpuInit() {
StopForceDiscreteGPU();
}
bool GpuInit::InitializeAndStartSandbox(base::CommandLine* command_line,
const GpuPreferences& gpu_preferences) {
gpu_preferences_ = gpu_preferences;
// Blocklist decisions based on basic GPUInfo may not be final. It might
// need more context based GPUInfo. In such situations, switching to
// SwiftShader needs to wait until creating a context.
bool needs_more_info = true;
#if !BUILDFLAG(IS_ANDROID) && !BUILDFLAG(IS_CASTOS)
needs_more_info = false;
CollectBasicGraphicsInfo(command_line, &gpu_info_);
IntelGpuSeriesType intel_gpu_series_type = GetIntelGpuSeriesType(
gpu_info_.active_gpu().vendor_id, gpu_info_.active_gpu().device_id);
UMA_HISTOGRAM_ENUMERATION("GPU.IntelGpuSeriesType", intel_gpu_series_type);
// Set keys for crash logging based on preliminary gpu info, in case we
// crash during feature collection.
SetKeysForCrashLogging(gpu_info_);
#if defined(SUBPIXEL_FONT_RENDERING_DISABLED)
gpu_info_.subpixel_font_rendering = false;
#else
gpu_info_.subpixel_font_rendering = true;
#endif
if (gpu_preferences_.enable_perf_data_collection) {
// This is only enabled on the info collection GPU process.
DevicePerfInfo device_perf_info;
CollectDevicePerfInfo(&device_perf_info, /*in_browser_process=*/false);
device_perf_info_ = device_perf_info;
}
if (!CanAccessDeviceFile(gpu_info_))
return false;
// Compute blocklist and driver bug workaround decisions based on basic GPU
// info.
gpu_feature_info_ = ComputeGpuFeatureInfo(gpu_info_, gpu_preferences_,
command_line, &needs_more_info);
#if defined(USE_EGL) && (BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC))
SetupGLDisplayManagerEGL(gpu_info_, gpu_feature_info_);
#endif // USE_EGL && (IS_WIN || IS_MAC)
#endif // !BUILDFLAG(IS_ANDROID) && !BUILDFLAG(IS_CASTOS)
gpu_info_.in_process_gpu = false;
DCHECK_EQ(gl::GetGLImplementation(), gl::kGLImplementationNone);
if (SwitchableGPUsSupported(gpu_info_, *command_line)) {
InitializeSwitchableGPUs(
gpu_feature_info_.enabled_gpu_driver_bug_workarounds);
}
gl_use_swiftshader_ = EnableSwiftShaderIfNeeded(
command_line, gpu_feature_info_,
gpu_preferences_.disable_software_rasterizer, needs_more_info);
bool enable_watchdog = !gpu_preferences_.disable_gpu_watchdog &&
!command_line->HasSwitch(switches::kHeadless);
// Disable the watchdog in debug builds because they tend to only be run by
// developers who will not appreciate the watchdog killing the GPU process.
#ifndef NDEBUG
enable_watchdog = false;
#endif
#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
bool gpu_sandbox_start_early = gpu_preferences_.gpu_sandbox_start_early;
#else // !(BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS))
// For some reasons MacOSX's VideoToolbox might crash when called after
// initializing GL, see crbug.com/1047643 and crbug.com/871280. On other
// operating systems like Windows and Android the pre-sandbox steps have
// always been executed before initializing GL so keep it this way.
bool gpu_sandbox_start_early = true;
#endif // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
// PreSandbox is mainly for resource handling and not related to the GPU
// driver, it doesn't need the GPU watchdog. The loadLibrary may take long
// time that killing and restarting the GPU process will not help.
if (gpu_sandbox_start_early) {
// The sandbox will be started earlier than usual (i.e. before GL) so
// execute the pre-sandbox steps now.
sandbox_helper_->PreSandboxStartup(gpu_preferences);
}
// watchdog_init will call watchdog OnInitComplete() at the end of this
// function.
GpuWatchdogInit watchdog_init;
// Don't start watchdog immediately, to allow developers to switch to VT2 on
// startup.
constexpr bool delayed_watchdog_enable = BUILDFLAG(IS_CHROMEOS_ASH);
// Start the GPU watchdog only after anything that is expected to be time
// consuming has completed, otherwise the process is liable to be aborted.
if (enable_watchdog && !delayed_watchdog_enable) {
watchdog_thread_ =
GpuWatchdogThread::Create(gpu_preferences_.watchdog_starts_backgrounded,
gl_use_swiftshader_, "GpuWatchdog");
watchdog_init.SetGpuWatchdogPtr(watchdog_thread_.get());
}
bool attempted_startsandbox = false;
#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
// On Chrome OS ARM Mali, GPU driver userspace creates threads when
// initializing a GL context, so start the sandbox early.
// TODO(zmo): Need to collect OS version before this.
if (gpu_preferences_.gpu_sandbox_start_early) {
gpu_info_.sandboxed = sandbox_helper_->EnsureSandboxInitialized(
watchdog_thread_.get(), &gpu_info_, gpu_preferences_);
attempted_startsandbox = true;
}
#endif // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
base::ElapsedTimer elapsed_timer;
#if BUILDFLAG(IS_OZONE)
// Initialize Ozone GPU after the watchdog in case it hangs. The sandbox
// may also have started at this point.
ui::OzonePlatform::InitParams params;
params.single_process = false;
params.enable_native_gpu_memory_buffers =
gpu_preferences_.enable_native_gpu_memory_buffers;
// Page flip testing will only happen in ash-chrome, not in lacros-chrome.
// Therefore, we only allow or disallow sync and real buffer page flip
// testing for ash-chrome.
#if BUILDFLAG(IS_CHROMEOS_ASH)
#if BUILDFLAG(USE_CHROMEOS_MEDIA_ACCELERATION)
params.allow_sync_and_real_buffer_page_flip_testing =
gpu_preferences_.enable_chromeos_direct_video_decoder;
#else // !BUILDFLAG(USE_CHROMEOS_MEDIA_ACCELERATION)
params.allow_sync_and_real_buffer_page_flip_testing = true;
#endif // BUILDFLAG(USE_CHROMEOS_MEDIA_ACCELERATION)
#endif // BUILDFLAG(IS_CHROMEOS_ASH)
ui::OzonePlatform::InitializeForGPU(params);
#endif // BUILDFLAG(IS_OZONE)
gl::GLDisplay* gl_display = nullptr;
// Pause watchdog. LoadLibrary in GLBindings may take long time.
PauseGpuWatchdog(watchdog_thread_.get());
if (!gl::init::InitializeStaticGLBindingsOneOff()) {
VLOG(1) << "gl::init::InitializeStaticGLBindingsOneOff failed";
return false;
}
#if BUILDFLAG(IS_WIN)
UMA_HISTOGRAM_BOOLEAN("GPU.AppHelpIsLoaded",
static_cast<bool>(::GetModuleHandle(L"apphelp.dll")));
#endif
if (gl::GetGLImplementation() != gl::kGLImplementationDisabled) {
gl_display = gl::init::InitializeGLNoExtensionsOneOff(
/*init_bindings*/ false, gl::GpuPreference::kDefault);
if (!gl_display) {
// If GL initialization failed, GPU process will be teardown later, sp set
// gpu_preferences_.gr_context_type to kGL to avoid initializing
// DawnContextProvider later.
gpu_preferences_.gr_context_type = GrContextType::kGL;
VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff failed";
return false;
}
}
const bool need_fallback_from_graphite = [this]() {
// If graphite is requested, check ANGLE implementation.
if (gpu_preferences_.gr_context_type != GrContextType::kGraphiteDawn &&
gpu_preferences_.gr_context_type != GrContextType::kGraphiteMetal) {
return false;
}
#if BUILDFLAG(IS_APPLE)
// Graphite requires ANGLE Metal (or Swiftshader, handled below) on Mac
constexpr auto kRequiredANGLEImplementation = gl::ANGLEImplementation::kMetal;
#elif BUILDFLAG(IS_WIN)
// Graphite requires ANGLE D3D11 (or Swiftshader, handled below) on Windows
constexpr auto kRequiredANGLEImplementation = gl::ANGLEImplementation::kD3D11;
#else
constexpr auto kRequiredANGLEImplementation = gl::ANGLEImplementation::kNone;
#endif
if (kRequiredANGLEImplementation == gl::ANGLEImplementation::kNone ||
gl::GetANGLEImplementation() == kRequiredANGLEImplementation) {
// If ANGLE is using required implementation, fallback is not needed.
return false;
}
// If ANGLE is using Swiftshader, fallback is not needed.
if (gl::GetANGLEImplementation() == gl::ANGLEImplementation::kSwiftShader) {
return false;
}
// If graphite is requested from command line, fallback is not needed.
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableSkiaGraphite)) {
return false;
}
return true;
}();
if (need_fallback_from_graphite) {
gpu_preferences_.gr_context_type = GrContextType::kGL;
}
#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
// The ContentSandboxHelper is currently the only one implementation of
// GpuSandboxHelper and it has no dependency. Except on Linux where
// VaapiWrapper checks the GL implementation to determine which display
// to use. So call PreSandboxStartup after GL initialization. But make
// sure the watchdog is paused as loadLibrary may take a long time and
// restarting the GPU process will not help.
if (!attempted_startsandbox) {
// The sandbox is not started yet.
sandbox_helper_->PreSandboxStartup(gpu_preferences);
}
#endif
ResumeGpuWatchdog(watchdog_thread_.get());
auto impl = gl::GetGLImplementationParts();
bool gl_disabled = impl == gl::kGLImplementationDisabled;
#if BUILDFLAG(ENABLE_VALIDATING_COMMAND_DECODER)
bool is_swangle = impl == gl::ANGLEImplementation::kSwiftShader;
// Compute passthrough decoder status before ComputeGpuFeatureInfo below.
// Do this after GL is initialized so extensions can be queried.
// Using SwANGLE forces the passthrough command decoder.
if (gpu_preferences_.use_passthrough_cmd_decoder || is_swangle) {
gpu_info_.passthrough_cmd_decoder =
gles2::PassthroughCommandDecoderSupported();
#if BUILDFLAG(IS_ANDROID)
// We never use swiftshader on Android
LOG_IF(DFATAL, !gpu_info_.passthrough_cmd_decoder)
#else
LOG_IF(ERROR, !gpu_info_.passthrough_cmd_decoder)
#endif
<< "Passthrough is not supported, GL is "
<< gl::GetGLImplementationGLName(gl::GetGLImplementationParts())
<< ", ANGLE is "
<< gl::GetGLImplementationANGLEName(gl::GetGLImplementationParts());
} else {
gpu_info_.passthrough_cmd_decoder = false;
}
gpu_preferences_.use_passthrough_cmd_decoder =
gpu_info_.passthrough_cmd_decoder;
#else
// If gl is disabled passthrough/validating command decoder doesn't matter. If
// it's not ensure that passthrough command decoder is supported as it's our
// only option.
if (!gl_disabled) {
LOG_IF(FATAL, !gles2::PassthroughCommandDecoderSupported())
<< "Passthrough is not supported, GL is "
<< gl::GetGLImplementationGLName(gl::GetGLImplementationParts())
<< ", ANGLE is "
<< gl::GetGLImplementationANGLEName(gl::GetGLImplementationParts());
gpu_info_.passthrough_cmd_decoder = true;
gpu_preferences_.use_passthrough_cmd_decoder = true;
}
#endif
#if BUILDFLAG(IS_CHROMEOS)
// TODO(b/233238923): While passthrough is rolling out on CrOS, it's useful
// to know whether a bug report is for a session with passthrough enabled.
// Remove this logging when passthrough is fully launched on CrOS.
if (gpu_preferences_.use_passthrough_cmd_decoder) {
LOG(WARNING) << "Using passthrough command decoder. NOTE: This log is "
<< "to help triage feedback reports and does not by itself mean there "
<< "is an issue.";
}
#endif // BUILDFLAG(IS_CHROMEOS)
// We need to collect GL strings (VENDOR, RENDERER) for blocklisting purposes.
if (!gl_disabled) {
if (!gl_use_swiftshader_) {
if (!CollectGraphicsInfo(&gpu_info_)) {
VLOG(1) << "gpu::CollectGraphicsInfo failed";
return false;
}
SetKeysForCrashLogging(gpu_info_);
gpu_feature_info_ = ComputeGpuFeatureInfo(gpu_info_, gpu_preferences_,
command_line, nullptr);
gl_use_swiftshader_ = EnableSwiftShaderIfNeeded(
command_line, gpu_feature_info_,
gpu_preferences_.disable_software_rasterizer, false);
if (gl_use_swiftshader_) {
#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
VLOG(1) << "Quit GPU process launch to fallback to SwiftShader cleanly "
<< "on Linux";
return false;
#else
SaveHardwareGpuInfoAndGpuFeatureInfo();
gl::init::ShutdownGL(gl_display, true);
if (watchdog_thread_.get()) {
// Recreate watchdog for software rasterizer.
watchdog_thread_ = nullptr;
watchdog_init.SetGpuWatchdogPtr(nullptr);
watchdog_thread_ = GpuWatchdogThread::Create(
gpu_preferences_.watchdog_starts_backgrounded,
/*software_rendering=*/true, "GpuWatchdog");
watchdog_init.SetGpuWatchdogPtr(watchdog_thread_.get());
}
gl_display = gl::init::InitializeGLNoExtensionsOneOff(
/*init_bindings=*/true, gl::GpuPreference::kDefault);
if (!gl_display) {
VLOG(1)
<< "gl::init::InitializeGLNoExtensionsOneOff with SwiftShader "
<< "failed";
return false;
}
#endif // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
}
} else { // gl_use_swiftshader_ == true
switch (gpu_preferences_.use_vulkan) {
case VulkanImplementationName::kNative: {
// Collect GPU info, so we can use blocklist to disable vulkan if it
// is needed.
GPUInfo gpu_info;
if (!CollectGraphicsInfo(&gpu_info)) {
VLOG(1) << "gpu::CollectGraphicsInfo failed";
return false;
}
auto gpu_feature_info = ComputeGpuFeatureInfo(
gpu_info, gpu_preferences_, command_line, nullptr);
gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN] =
gpu_feature_info.status_values[GPU_FEATURE_TYPE_VULKAN];
break;
}
case VulkanImplementationName::kForcedNative:
case VulkanImplementationName::kSwiftshader:
gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN] =
kGpuFeatureStatusEnabled;
break;
case VulkanImplementationName::kNone:
gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN] =
kGpuFeatureStatusDisabled;
break;
}
}
}
// On MacOS, the default texture target for native GpuMemoryBuffers is
// GL_TEXTURE_RECTANGLE_ARB. This is due to CGL's requirements for creating
// a GL surface. However, when ANGLE is used on top of SwiftShader or Metal,
// it's necessary to use GL_TEXTURE_2D instead.
// TODO(crbug.com/1056312): The proper behavior is to check the config
// parameter set by the EGL_ANGLE_iosurface_client_buffer extension
#if BUILDFLAG(IS_MAC)
if (gl::GetGLImplementation() == gl::kGLImplementationEGLANGLE &&
(gl::GetANGLEImplementation() == gl::ANGLEImplementation::kSwiftShader ||
gl::GetANGLEImplementation() == gl::ANGLEImplementation::kMetal)) {
SetMacOSSpecificTextureTarget(GL_TEXTURE_2D);
gpu_info_.macos_specific_texture_target = GL_TEXTURE_2D;
}
#endif // BUILDFLAG(IS_MAC)
#if BUILDFLAG(IS_WIN)
{
// On Windows, MITIGATION_FORCE_MS_SIGNED_BINS is used which disallows
// loading any .dll that is not signed by Microsoft. Preload the SwiftShader
// .dll so it may be accessed later. This is needed for WebGPU to
// initialize a software fallback adapter. Also do the same for DXC,
// which WebGPU may use on D3D12 devices.
// Don't handle errors as failure here is non-fatal. Loading either DLL
// again at a later point will fail as well.
PauseGpuWatchdog(watchdog_thread_.get());
base::FilePath module_path;
if (base::PathService::Get(base::DIR_MODULE, &module_path)) {
base::LoadNativeLibrary(module_path.Append(L"vk_swiftshader.dll"),
nullptr);
#if defined(DAWN_USE_BUILT_DXC)
base::LoadNativeLibrary(module_path.Append(L"dxcompiler.dll"), nullptr);
#endif
}
ResumeGpuWatchdog(watchdog_thread_.get());
}
#endif // BUILDFLAG(IS_WIN)
if (gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN] !=
kGpuFeatureStatusEnabled ||
!InitializeVulkan()) {
gpu_preferences_.use_vulkan = VulkanImplementationName::kNone;
gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN] =
kGpuFeatureStatusDisabled;
if (gpu_preferences_.gr_context_type == GrContextType::kVulkan) {
#if BUILDFLAG(IS_FUCHSIA)
// Fuchsia uses ANGLE for GL which requires Vulkan, so don't fall
// back to GL if Vulkan init fails.
LOG(FATAL) << "Vulkan initialization failed";
#endif
gpu_preferences_.gr_context_type = GrContextType::kGL;
}
} else {
// TODO(https://crbug.com/1095744): It would be better to cleanly tear
// down and recreate the VkDevice on VK_ERROR_DEVICE_LOST. Until that
// happens, we will exit_on_context_lost to ensure there are no leaks.
gpu_feature_info_.enabled_gpu_driver_bug_workarounds.push_back(
EXIT_ON_CONTEXT_LOST);
}
// Collect GPU process info
if (!gl_disabled) {
if (!CollectGpuExtraInfo(&gpu_extra_info_, gpu_preferences)) {
VLOG(1) << "gpu::CollectGpuExtraInfo failed";
return false;
}
}
if (!gl_disabled) {
if (!gpu_feature_info_.disabled_extensions.empty()) {
gl::init::SetDisabledExtensionsPlatform(
gpu_feature_info_.disabled_extensions);
}
if (!gl::init::InitializeExtensionSettingsOneOffPlatform(gl_display)) {
VLOG(1) << "gl::init::InitializeExtensionSettingsOneOffPlatform failed";
return false;
}
default_offscreen_surface_ =
gl::init::CreateOffscreenGLSurface(gl_display, gfx::Size());
if (!default_offscreen_surface_) {
VLOG(1) << "gl::init::CreateOffscreenGLSurface failed";
return false;
}
}
#if BUILDFLAG(IS_OZONE)
// We need to get supported formats before sandboxing to avoid an known
// issue which breaks the camera preview. (b/166850715)
std::vector<gfx::BufferFormat> supported_buffer_formats_for_texturing =
ui::OzonePlatform::GetInstance()
->GetSurfaceFactoryOzone()
->GetSupportedFormatsForTexturing();
#endif // BUILDFLAG(IS_OZONE)
InitializePlatformOverlaySettings(&gpu_info_, gpu_feature_info_);
#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
// Driver may create a compatibility profile context when collect graphics
// information on Linux platform. Try to collect graphics information
// based on core profile context after disabling platform extensions.
if (!gl_disabled && !gl_use_swiftshader_) {
if (!CollectGraphicsInfo(&gpu_info_)) {
return false;
}
SetKeysForCrashLogging(gpu_info_);
gpu_feature_info_ = ComputeGpuFeatureInfo(gpu_info_, gpu_preferences_,
command_line, nullptr);
gl_use_swiftshader_ = EnableSwiftShaderIfNeeded(
command_line, gpu_feature_info_,
gpu_preferences_.disable_software_rasterizer, false);
if (gl_use_swiftshader_) {
VLOG(1) << "Quit GPU process launch to fallback to SwiftShader cleanly "
<< "on Linux";
return false;
}
}
#endif // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
if (gl_use_swiftshader_) {
AdjustInfoToSwiftShader();
}
if (kGpuFeatureStatusEnabled !=
gpu_feature_info_
.status_values[GPU_FEATURE_TYPE_ACCELERATED_VIDEO_DECODE]) {
gpu_preferences_.disable_accelerated_video_decode = true;
}
if (kGpuFeatureStatusEnabled !=
gpu_feature_info_
.status_values[GPU_FEATURE_TYPE_ACCELERATED_VIDEO_ENCODE]) {
gpu_preferences_.disable_accelerated_video_encode = true;
}
UMA_HISTOGRAM_MEDIUM_TIMES("GPU.InitializeOneOffMediumTime",
elapsed_timer.Elapsed());
bool recreate_watchdog = false;
if (!gl_use_swiftshader_ && command_line->HasSwitch(switches::kUseGL)) {
std::string use_gl = command_line->GetSwitchValueASCII(switches::kUseGL);
std::string use_angle =
command_line->GetSwitchValueASCII(switches::kUseANGLE);
if (use_gl == gl::kGLImplementationANGLEName &&
(use_angle == gl::kANGLEImplementationSwiftShaderName ||
use_angle == gl::kANGLEImplementationSwiftShaderForWebGLName)) {
gl_use_swiftshader_ = true;
if (watchdog_thread_) {
recreate_watchdog = true;
}
}
}
#if BUILDFLAG(IS_LINUX) || \
(BUILDFLAG(IS_CHROMEOS) && !BUILDFLAG(IS_CHROMEOS_DEVICE))
if (!gl_disabled && !gl_use_swiftshader_ && std::getenv("RUNNING_UNDER_RR")) {
// https://rr-project.org/ is a Linux-only record-and-replay debugger that
// is unhappy when things like GPU drivers write directly into the
// process's address space. Using swiftshader helps ensure that doesn't
// happen and keeps Chrome and linux-chromeos usable with rr.
gl_use_swiftshader_ = true;
if (watchdog_thread_) {
recreate_watchdog = true;
}
}
#endif
gpu_info_.gl_implementation_parts = gl::GetGLImplementationParts();
bool software_rendering = false;
if (gl_use_swiftshader_ ||
gl::IsSoftwareGLImplementation(gl::GetGLImplementationParts())) {
software_rendering = true;
} else if (gl_disabled) {
DCHECK(!recreate_watchdog);
watchdog_thread_ = nullptr;
watchdog_init.SetGpuWatchdogPtr(nullptr);
} else if (enable_watchdog && delayed_watchdog_enable) {
recreate_watchdog = true;
}
if (recreate_watchdog) {
watchdog_thread_ = nullptr;
watchdog_init.SetGpuWatchdogPtr(nullptr);
watchdog_thread_ =
GpuWatchdogThread::Create(gpu_preferences_.watchdog_starts_backgrounded,
software_rendering, "GpuWatchdog");
watchdog_init.SetGpuWatchdogPtr(watchdog_thread_.get());
}
UMA_HISTOGRAM_ENUMERATION("GPU.GLImplementation", gl::GetGLImplementation());
if (!gpu_info_.sandboxed && !attempted_startsandbox) {
gpu_info_.sandboxed = sandbox_helper_->EnsureSandboxInitialized(
watchdog_thread_.get(), &gpu_info_, gpu_preferences_);
}
init_successful_ = true;
#if BUILDFLAG(IS_OZONE)
ui::OzonePlatform::GetInstance()->AfterSandboxEntry();
gpu_feature_info_.supported_buffer_formats_for_allocation_and_texturing =
std::move(supported_buffer_formats_for_texturing);
#if BUILDFLAG(ENABLE_VULKAN)
auto* factory = ui::OzonePlatform::GetInstance()->GetSurfaceFactoryOzone();
if (gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN] ==
kGpuFeatureStatusEnabled &&
factory->SupportsDrmModifiersFilter()) {
DCHECK(vulkan_implementation_ &&
vulkan_implementation_->GetVulkanInstance() &&
vulkan_implementation_->GetVulkanInstance()->vk_instance() !=
VK_NULL_HANDLE);
factory->SetDrmModifiersFilter(std::make_unique<DrmModifiersFilterVulkan>(
vulkan_implementation_.get()));
}
#endif // BUILDFLAG(ENABLE_VULKAN)
#endif // BUILDFLAG(IS_OZONE)
if (!watchdog_thread_)
watchdog_init.SetGpuWatchdogPtr(nullptr);
#if defined(USE_EGL) && !BUILDFLAG(IS_MAC)
if (gpu_feature_info_.IsWorkaroundEnabled(CHECK_EGL_FENCE_BEFORE_WAIT))
gl::GLFenceEGL::CheckEGLFenceBeforeWait();
if (gpu_feature_info_.IsWorkaroundEnabled(FLUSH_BEFORE_CREATE_FENCE))
gl::GLFenceEGL::FlushBeforeCreateFence();
#endif
return true;
}
#if BUILDFLAG(IS_ANDROID)
void GpuInit::InitializeInProcess(base::CommandLine* command_line,
const GpuPreferences& gpu_preferences) {
gpu_preferences_ = gpu_preferences;
init_successful_ = true;
DCHECK(!EnableSwiftShaderIfNeeded(
command_line, gpu_feature_info_,
gpu_preferences_.disable_software_rasterizer, false));
gl::GLDisplay* gl_display = InitializeGLThreadSafe(
command_line, gpu_preferences_, &gpu_info_, &gpu_feature_info_);
if (command_line->HasSwitch(switches::kWebViewDrawFunctorUsesVulkan) &&
base::FeatureList::IsEnabled(features::kWebViewVulkan)) {
bool result = InitializeVulkan();
// There is no fallback for webview.
CHECK(result);
} else {
DisableInProcessGpuVulkan(&gpu_feature_info_, &gpu_preferences_);
}
default_offscreen_surface_ =
gl::init::CreateOffscreenGLSurface(gl_display, gfx::Size());
UMA_HISTOGRAM_ENUMERATION("GPU.GLImplementation", gl::GetGLImplementation());
}
#else
void GpuInit::InitializeInProcess(base::CommandLine* command_line,
const GpuPreferences& gpu_preferences) {
gpu_preferences_ = gpu_preferences;
init_successful_ = true;
#if BUILDFLAG(IS_OZONE)
ui::OzonePlatform::InitParams params;
params.single_process = true;
// Page flip testing will only happen in ash-chrome, not in lacros-chrome.
// Therefore, we only allow or disallow sync and real buffer page flip
// testing for ash-chrome.
#if BUILDFLAG(IS_CHROMEOS_ASH)
#if BUILDFLAG(USE_CHROMEOS_MEDIA_ACCELERATION)
params.allow_sync_and_real_buffer_page_flip_testing =
gpu_preferences_.enable_chromeos_direct_video_decoder;
#else // !BUILDFLAG(USE_CHROMEOS_MEDIA_ACCELERATION)
params.allow_sync_and_real_buffer_page_flip_testing = true;
#endif // BUILDFLAG(USE_CHROMEOS_MEDIA_ACCELERATION)
#endif // BUILDFLAG(IS_CHROMEOS_ASH)
ui::OzonePlatform::InitializeForGPU(params);
#endif
bool needs_more_info = true;
#if !BUILDFLAG(IS_CASTOS) && !BUILDFLAG(IS_CAST_ANDROID)
needs_more_info = false;
CollectBasicGraphicsInfo(command_line, &gpu_info_);
#if defined(SUBPIXEL_FONT_RENDERING_DISABLED)
gpu_info_.subpixel_font_rendering = false;
#else
gpu_info_.subpixel_font_rendering = true;
#endif
gpu_feature_info_ = ComputeGpuFeatureInfo(gpu_info_, gpu_preferences_,
command_line, &needs_more_info);
if (SwitchableGPUsSupported(gpu_info_, *command_line)) {
InitializeSwitchableGPUs(
gpu_feature_info_.enabled_gpu_driver_bug_workarounds);
}
#endif // !BUILDFLAG(IS_CASTOS) && !BUILDFLAG(IS_CAST_ANDROID)
gl::GLDisplay* gl_display = nullptr;
gl_use_swiftshader_ = EnableSwiftShaderIfNeeded(
command_line, gpu_feature_info_,
gpu_preferences_.disable_software_rasterizer, needs_more_info);
gl_display = gl::init::InitializeGLNoExtensionsOneOff(
/*init_bindings=*/true,
/*gpu_preference=*/gl::GpuPreference::kDefault);
if (!gl_display) {
VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff failed";
return;
}
bool gl_disabled = gl::GetGLImplementation() == gl::kGLImplementationDisabled;
#if BUILDFLAG(IS_LINUX) || \
(BUILDFLAG(IS_CHROMEOS) && !BUILDFLAG(IS_CHROMEOS_DEVICE))
if (!gl_disabled && !gl_use_swiftshader_ && std::getenv("RUNNING_UNDER_RR")) {
// https://rr-project.org/ is a Linux-only record-and-replay debugger that
// is unhappy when things like GPU drivers write directly into the
// process's address space. Using swiftshader helps ensure that doesn't
// happen and keeps Chrome and linux-chromeos usable with rr.
gl_use_swiftshader_ = true;
}
#endif
if (!gl_disabled && !gl_use_swiftshader_) {
CollectContextGraphicsInfo(&gpu_info_);
gpu_feature_info_ = ComputeGpuFeatureInfo(gpu_info_, gpu_preferences_,
command_line, nullptr);
gl_use_swiftshader_ = EnableSwiftShaderIfNeeded(
command_line, gpu_feature_info_,
gpu_preferences_.disable_software_rasterizer, false);
if (gl_use_swiftshader_) {
SaveHardwareGpuInfoAndGpuFeatureInfo();
gl::init::ShutdownGL(gl_display, true);
gl_display = gl::init::InitializeGLNoExtensionsOneOff(
/*init_bindings=*/true,
/*gpu_preference=*/gl::GpuPreference::kDefault);
if (!gl_display) {
VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff failed "
<< "with SwiftShader";
return;
}
}
}
// On MacOS, the default texture target for native GpuMemoryBuffers is
// GL_TEXTURE_RECTANGLE_ARB. This is due to CGL's requirements for creating
// a GL surface. However, when ANGLE is used on top of SwiftShader or Metal,
// it's necessary to use GL_TEXTURE_2D instead.
// TODO(crbug.com/1056312): The proper behavior is to check the config
// parameter set by the EGL_ANGLE_iosurface_client_buffer extension
#if BUILDFLAG(IS_MAC)
if (gl::GetGLImplementation() == gl::kGLImplementationEGLANGLE &&
(gl::GetANGLEImplementation() == gl::ANGLEImplementation::kSwiftShader ||
gl::GetANGLEImplementation() == gl::ANGLEImplementation::kMetal)) {
SetMacOSSpecificTextureTarget(GL_TEXTURE_2D);
gpu_info_.macos_specific_texture_target = GL_TEXTURE_2D;
}
#endif // BUILDFLAG(IS_MAC)
if (!gl_disabled) {
if (!gpu_feature_info_.disabled_extensions.empty()) {
gl::init::SetDisabledExtensionsPlatform(
gpu_feature_info_.disabled_extensions);
}
if (!gl::init::InitializeExtensionSettingsOneOffPlatform(gl_display)) {
VLOG(1) << "gl::init::InitializeExtensionSettingsOneOffPlatform failed";
}
default_offscreen_surface_ =
gl::init::CreateOffscreenGLSurface(gl_display, gfx::Size());
if (!default_offscreen_surface_) {
VLOG(1) << "gl::init::CreateOffscreenGLSurface failed";
}
}
InitializePlatformOverlaySettings(&gpu_info_, gpu_feature_info_);
if (!gl_disabled) {
if (!CollectGpuExtraInfo(&gpu_extra_info_, gpu_preferences)) {
VLOG(1) << "gpu::CollectGpuExtraInfo failed";
}
}
#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
// Driver may create a compatibility profile context when collect graphics
// information on Linux platform. Try to collect graphics information
// based on core profile context after disabling platform extensions.
if (!gl_disabled && !gl_use_swiftshader_) {
CollectContextGraphicsInfo(&gpu_info_);
gpu_feature_info_ = ComputeGpuFeatureInfo(gpu_info_, gpu_preferences_,
command_line, nullptr);
gl_use_swiftshader_ = EnableSwiftShaderIfNeeded(
command_line, gpu_feature_info_,
gpu_preferences_.disable_software_rasterizer, false);
if (gl_use_swiftshader_) {
SaveHardwareGpuInfoAndGpuFeatureInfo();
gl::init::ShutdownGL(gl_display, true);
gl_display = gl::init::InitializeGLNoExtensionsOneOff(
/*init_bindings=*/true,
/*gpu_preference=*/gl::GpuPreference::kDefault);
if (!gl_display) {
VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff failed "
<< "with SwiftShader";
return;
}
}
}
#endif // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
if (gl_use_swiftshader_) {
AdjustInfoToSwiftShader();
}
#if BUILDFLAG(IS_OZONE)
const std::vector<gfx::BufferFormat> supported_buffer_formats_for_texturing =
ui::OzonePlatform::GetInstance()
->GetSurfaceFactoryOzone()
->GetSupportedFormatsForTexturing();
gpu_feature_info_.supported_buffer_formats_for_allocation_and_texturing =
std::move(supported_buffer_formats_for_texturing);
#endif
DisableInProcessGpuVulkan(&gpu_feature_info_, &gpu_preferences_);
UMA_HISTOGRAM_ENUMERATION("GPU.GLImplementation", gl::GetGLImplementation());
}
#endif // BUILDFLAG(IS_ANDROID)
void GpuInit::SaveHardwareGpuInfoAndGpuFeatureInfo() {
gpu_info_for_hardware_gpu_ = gpu_info_;
gpu_feature_info_for_hardware_gpu_ = gpu_feature_info_;
}
void GpuInit::AdjustInfoToSwiftShader() {
gpu_info_.passthrough_cmd_decoder = false;
gpu_feature_info_ = ComputeGpuFeatureInfoForSwiftShader();
CollectContextGraphicsInfo(&gpu_info_);
DCHECK_EQ(gpu_info_.passthrough_cmd_decoder, false);
}
scoped_refptr<gl::GLSurface> GpuInit::TakeDefaultOffscreenSurface() {
return std::move(default_offscreen_surface_);
}
bool GpuInit::InitializeVulkan() {
#if BUILDFLAG(ENABLE_VULKAN)
DCHECK_EQ(gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN],
kGpuFeatureStatusEnabled);
DCHECK_NE(gpu_preferences_.use_vulkan, VulkanImplementationName::kNone);
bool vulkan_use_swiftshader =
gpu_preferences_.use_vulkan == VulkanImplementationName::kSwiftshader;
bool forced_native =
gpu_preferences_.use_vulkan == VulkanImplementationName::kForcedNative;
bool use_swiftshader = gl_use_swiftshader_ || vulkan_use_swiftshader;
vulkan_implementation_ = CreateVulkanImplementation(
vulkan_use_swiftshader, gpu_preferences_.enable_vulkan_protected_memory);
if (!vulkan_implementation_ ||
!vulkan_implementation_->InitializeVulkanInstance(
!gpu_preferences_.disable_vulkan_surface)) {
DLOG(ERROR) << "Failed to create and initialize Vulkan implementation.";
vulkan_implementation_ = nullptr;
CHECK(!gpu_preferences_.disable_vulkan_fallback_to_gl_for_testing);
}
// Vulkan info is no longer collected in gpu/config/gpu_info_collector_win.cc
// Histogram GPU.SupportsVulkan and GPU.VulkanVersion were marked as expired.
// TODO(magchen): Add back these two histograms here and re-enable them in
// histograms.xml when we start Vulkan finch on Windows.
if (!vulkan_implementation_)
return false;
const base::FeatureParam<std::string> force_enable_patterns(
&features::kVulkan, "force_enable_by_gl_renderer", "");
forced_native |=
MatchGLInfo(gpu_info_.gl_renderer, force_enable_patterns.Get());
const base::FeatureParam<std::string> enable_by_device_name(
&features::kVulkan, "enable_by_device_name", "");
if (!use_swiftshader && !forced_native &&
!CheckVulkanCompabilities(
vulkan_implementation_->GetVulkanInstance()->vulkan_info(), gpu_info_,
enable_by_device_name.Get())) {
vulkan_implementation_.reset();
return false;
}
gpu_info_.vulkan_info =
vulkan_implementation_->GetVulkanInstance()->vulkan_info();
return true;
#else // !BUILDFLAG(ENABLE_VULKAN)
return false;
#endif // BUILDFLAG(ENABLE_VULKAN)
}
} // namespace gpu