| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_TREES_LAYER_TREE_HOST_IMPL_H_ |
| #define CC_TREES_LAYER_TREE_HOST_IMPL_H_ |
| |
| #include <stddef.h> |
| |
| #include <memory> |
| #include <set> |
| #include <string> |
| #include <unordered_map> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/callback.h" |
| #include "base/containers/flat_map.h" |
| #include "base/containers/flat_set.h" |
| #include "base/memory/memory_pressure_listener.h" |
| #include "base/memory/shared_memory_mapping.h" |
| #include "base/optional.h" |
| #include "base/sequenced_task_runner.h" |
| #include "base/time/time.h" |
| #include "cc/base/synced_property.h" |
| #include "cc/benchmarks/micro_benchmark_controller_impl.h" |
| #include "cc/cc_export.h" |
| #include "cc/input/browser_controls_offset_manager_client.h" |
| #include "cc/input/input_handler.h" |
| #include "cc/input/scrollbar_animation_controller.h" |
| #include "cc/input/scrollbar_controller.h" |
| #include "cc/layers/layer_collections.h" |
| #include "cc/metrics/average_lag_tracking_manager.h" |
| #include "cc/metrics/dropped_frame_counter.h" |
| #include "cc/metrics/event_metrics.h" |
| #include "cc/metrics/events_metrics_manager.h" |
| #include "cc/metrics/frame_sequence_tracker_collection.h" |
| #include "cc/paint/discardable_image_map.h" |
| #include "cc/paint/paint_worklet_job.h" |
| #include "cc/resources/ui_resource_client.h" |
| #include "cc/scheduler/begin_frame_tracker.h" |
| #include "cc/scheduler/commit_earlyout_reason.h" |
| #include "cc/scheduler/draw_result.h" |
| #include "cc/scheduler/scheduler.h" |
| #include "cc/scheduler/video_frame_controller.h" |
| #include "cc/tiles/decoded_image_tracker.h" |
| #include "cc/tiles/image_decode_cache.h" |
| #include "cc/tiles/tile_manager.h" |
| #include "cc/trees/animated_paint_worklet_tracker.h" |
| #include "cc/trees/de_jelly_state.h" |
| #include "cc/trees/frame_rate_estimator.h" |
| #include "cc/trees/layer_tree_frame_sink_client.h" |
| #include "cc/trees/layer_tree_host.h" |
| #include "cc/trees/layer_tree_mutator.h" |
| #include "cc/trees/layer_tree_settings.h" |
| #include "cc/trees/managed_memory_policy.h" |
| #include "cc/trees/mutator_host_client.h" |
| #include "cc/trees/presentation_time_callback_buffer.h" |
| #include "cc/trees/render_frame_metadata.h" |
| #include "cc/trees/task_runner_provider.h" |
| #include "cc/trees/ukm_manager.h" |
| #include "components/viz/client/client_resource_provider.h" |
| #include "components/viz/common/frame_sinks/begin_frame_args.h" |
| #include "components/viz/common/gpu/context_cache_controller.h" |
| #include "components/viz/common/quads/render_pass.h" |
| #include "components/viz/common/surfaces/child_local_surface_id_allocator.h" |
| #include "components/viz/common/surfaces/local_surface_id.h" |
| #include "components/viz/common/surfaces/surface_id.h" |
| #include "components/viz/common/surfaces/surface_range.h" |
| #include "ui/events/types/scroll_input_type.h" |
| #include "ui/gfx/geometry/rect.h" |
| |
| namespace gfx { |
| class ScrollOffset; |
| } |
| |
| namespace viz { |
| class CompositorFrame; |
| class CompositorFrameMetadata; |
| struct FrameTimingDetails; |
| } // namespace viz |
| |
| namespace cc { |
| |
| class BrowserControlsOffsetManager; |
| class CompositorFrameReportingController; |
| class DebugRectHistory; |
| class EvictionTilePriorityQueue; |
| class ImageAnimationController; |
| class LCDTextMetricsReporter; |
| class LayerImpl; |
| class LayerTreeFrameSink; |
| class LayerTreeImpl; |
| class PaintWorkletLayerPainter; |
| class MemoryHistory; |
| class MutatorEvents; |
| class MutatorHost; |
| class PageScaleAnimation; |
| class PendingTreeRasterDurationHistogramTimer; |
| class RasterTilePriorityQueue; |
| class RasterBufferProvider; |
| class RenderFrameMetadataObserver; |
| class RenderingStatsInstrumentation; |
| class ResourcePool; |
| class ScrollElasticityHelper; |
| class SwapPromise; |
| class SwapPromiseMonitor; |
| class SynchronousTaskGraphRunner; |
| class TaskGraphRunner; |
| class UIResourceBitmap; |
| class Viewport; |
| |
| enum class GpuRasterizationStatus { |
| ON, |
| OFF_FORCED, |
| OFF_DEVICE, |
| }; |
| |
| enum class ImplThreadPhase { |
| IDLE, |
| INSIDE_IMPL_FRAME, |
| }; |
| |
| // LayerTreeHost->Proxy callback interface. |
| class LayerTreeHostImplClient { |
| public: |
| virtual void DidLoseLayerTreeFrameSinkOnImplThread() = 0; |
| virtual void SetBeginFrameSource(viz::BeginFrameSource* source) = 0; |
| virtual void DidReceiveCompositorFrameAckOnImplThread() = 0; |
| virtual void OnCanDrawStateChanged(bool can_draw) = 0; |
| virtual void NotifyReadyToActivate() = 0; |
| virtual void NotifyReadyToDraw() = 0; |
| // Please call these 2 functions through |
| // LayerTreeHostImpl's SetNeedsRedraw() and SetNeedsOneBeginImplFrame(). |
| virtual void SetNeedsRedrawOnImplThread() = 0; |
| virtual void SetNeedsOneBeginImplFrameOnImplThread() = 0; |
| virtual void SetNeedsCommitOnImplThread() = 0; |
| virtual void SetNeedsPrepareTilesOnImplThread() = 0; |
| virtual void SetVideoNeedsBeginFrames(bool needs_begin_frames) = 0; |
| virtual bool IsInsideDraw() = 0; |
| virtual void RenewTreePriority() = 0; |
| virtual void PostDelayedAnimationTaskOnImplThread(base::OnceClosure task, |
| base::TimeDelta delay) = 0; |
| virtual void DidActivateSyncTree() = 0; |
| virtual void WillPrepareTiles() = 0; |
| virtual void DidPrepareTiles() = 0; |
| |
| // Called when page scale animation has completed on the impl thread. |
| virtual void DidCompletePageScaleAnimationOnImplThread() = 0; |
| |
| // Called when output surface asks for a draw. |
| virtual void OnDrawForLayerTreeFrameSink(bool resourceless_software_draw, |
| bool skip_draw) = 0; |
| |
| virtual void NeedsImplSideInvalidation( |
| bool needs_first_draw_on_activation) = 0; |
| // Called when a requested image decode completes. |
| virtual void NotifyImageDecodeRequestFinished() = 0; |
| |
| virtual void RequestBeginMainFrameNotExpected(bool new_state) = 0; |
| |
| // Called when a presentation time is requested. |frame_token| identifies |
| // the frame that was presented. |
| virtual void DidPresentCompositorFrameOnImplThread( |
| uint32_t frame_token, |
| std::vector<LayerTreeHost::PresentationTimeCallback> callbacks, |
| const viz::FrameTimingDetails& details) = 0; |
| |
| // Returns whether the main-thread is expected to receive a BeginMainFrame. |
| virtual bool IsBeginMainFrameExpected() = 0; |
| |
| virtual void NotifyAnimationWorkletStateChange( |
| AnimationWorkletMutationState state, |
| ElementListType tree_type) = 0; |
| |
| virtual void NotifyPaintWorkletStateChange( |
| Scheduler::PaintWorkletState state) = 0; |
| |
| virtual void NotifyThroughputTrackerResults(CustomTrackerResults results) = 0; |
| |
| // Send the throughput data to the main thread's LayerTreeHostClient, which |
| // then send the data to the browser process and eventually report to UKM. |
| virtual void SubmitThroughputData(ukm::SourceId source_id, |
| int aggregated_percent, |
| int impl_percent, |
| base::Optional<int> main_percent) = 0; |
| |
| virtual void DidObserveFirstScrollDelay( |
| base::TimeDelta first_scroll_delay, |
| base::TimeTicks first_scroll_timestamp) = 0; |
| |
| protected: |
| virtual ~LayerTreeHostImplClient() = default; |
| }; |
| |
| // LayerTreeHostImpl owns the LayerImpl trees as well as associated rendering |
| // state. |
| class CC_EXPORT LayerTreeHostImpl : public InputHandler, |
| public TileManagerClient, |
| public LayerTreeFrameSinkClient, |
| public BrowserControlsOffsetManagerClient, |
| public ScrollbarAnimationControllerClient, |
| public VideoFrameControllerClient, |
| public MutatorHostClient, |
| public ImageAnimationController::Client { |
| public: |
| // This structure is used to build all the state required for producing a |
| // single CompositorFrame. The |render_passes| list becomes the set of |
| // RenderPasses in the quad, and the other fields are used for computation |
| // or become part of the CompositorFrameMetadata. |
| struct CC_EXPORT FrameData { |
| FrameData(); |
| FrameData(const FrameData&) = delete; |
| ~FrameData(); |
| |
| FrameData& operator=(const FrameData&) = delete; |
| void AsValueInto(base::trace_event::TracedValue* value) const; |
| std::string ToString() const; |
| |
| // frame_token is populated by the LayerTreeHostImpl when submitted. |
| uint32_t frame_token = 0; |
| |
| bool has_missing_content = false; |
| |
| std::vector<viz::SurfaceId> activation_dependencies; |
| base::Optional<uint32_t> deadline_in_frames; |
| bool use_default_lower_bound_deadline = false; |
| viz::RenderPassList render_passes; |
| const RenderSurfaceList* render_surface_list = nullptr; |
| LayerImplList will_draw_layers; |
| bool has_no_damage = false; |
| bool may_contain_video = false; |
| viz::BeginFrameAck begin_frame_ack; |
| // The original BeginFrameArgs that triggered the latest update from the |
| // main thread. |
| viz::BeginFrameArgs origin_begin_main_frame_args; |
| }; |
| |
| // A struct of data for a single UIResource, including the backing |
| // pixels, and metadata about it. |
| struct CC_EXPORT UIResourceData { |
| UIResourceData(); |
| UIResourceData(const UIResourceData&) = delete; |
| UIResourceData(UIResourceData&&) noexcept; |
| ~UIResourceData(); |
| |
| UIResourceData& operator=(const UIResourceData&) = delete; |
| UIResourceData& operator=(UIResourceData&&); |
| |
| bool opaque; |
| viz::ResourceFormat format; |
| |
| // Backing for software compositing. |
| viz::SharedBitmapId shared_bitmap_id; |
| base::WritableSharedMemoryMapping shared_mapping; |
| // Backing for gpu compositing. |
| gpu::Mailbox mailbox; |
| |
| // The name with which to refer to the resource in frames submitted to the |
| // display compositor. |
| viz::ResourceId resource_id_for_export; |
| }; |
| |
| static std::unique_ptr<LayerTreeHostImpl> Create( |
| const LayerTreeSettings& settings, |
| LayerTreeHostImplClient* client, |
| TaskRunnerProvider* task_runner_provider, |
| RenderingStatsInstrumentation* rendering_stats_instrumentation, |
| TaskGraphRunner* task_graph_runner, |
| std::unique_ptr<MutatorHost> mutator_host, |
| int id, |
| scoped_refptr<base::SequencedTaskRunner> image_worker_task_runner, |
| LayerTreeHostSchedulingClient* scheduling_client); |
| LayerTreeHostImpl(const LayerTreeHostImpl&) = delete; |
| ~LayerTreeHostImpl() override; |
| |
| LayerTreeHostImpl& operator=(const LayerTreeHostImpl&) = delete; |
| |
| // InputHandler implementation |
| void BindToClient(InputHandlerClient* client) override; |
| InputHandler::ScrollStatus ScrollBegin(ScrollState* scroll_state, |
| ui::ScrollInputType type) override; |
| InputHandler::ScrollStatus RootScrollBegin(ScrollState* scroll_state, |
| ui::ScrollInputType type) override; |
| InputHandlerScrollResult ScrollUpdate( |
| ScrollState* scroll_state, |
| base::TimeDelta delayed_by = base::TimeDelta()) override; |
| void RequestUpdateForSynchronousInputHandler() override; |
| void SetSynchronousInputHandlerRootScrollOffset( |
| const gfx::ScrollOffset& root_content_offset) override; |
| void ScrollEnd(bool should_snap = false) override; |
| void RecordScrollBegin(ui::ScrollInputType input_type, |
| ScrollBeginThreadState scroll_start_state) override; |
| void RecordScrollEnd(ui::ScrollInputType input_type) override; |
| |
| InputHandlerPointerResult MouseDown(const gfx::PointF& viewport_point, |
| bool shift_modifier) override; |
| InputHandlerPointerResult MouseUp(const gfx::PointF& viewport_point) override; |
| InputHandlerPointerResult MouseMoveAt( |
| const gfx::Point& viewport_point) override; |
| void MouseLeave() override; |
| |
| // Returns frame_element_id from the layer hit by the given point. |
| // If the hit test failed, an invalid element ID is returned. |
| ElementId FindFrameElementIdAtPoint( |
| const gfx::PointF& viewport_point) override; |
| |
| void PinchGestureBegin() override; |
| void PinchGestureUpdate(float magnify_delta, |
| const gfx::Point& anchor) override; |
| void PinchGestureEnd(const gfx::Point& anchor, bool snap_to_min) override; |
| void StartPageScaleAnimation(const gfx::Vector2d& target_offset, |
| bool anchor_point, |
| float page_scale, |
| base::TimeDelta duration); |
| void SetNeedsAnimateInput() override; |
| bool IsCurrentlyScrollingViewport() const override; |
| EventListenerProperties GetEventListenerProperties( |
| EventListenerClass event_class) const override; |
| InputHandler::TouchStartOrMoveEventListenerType |
| EventListenerTypeForTouchStartOrMoveAt( |
| const gfx::Point& viewport_port, |
| TouchAction* out_touch_action) override; |
| bool HasBlockingWheelEventHandlerAt( |
| const gfx::Point& viewport_point) const override; |
| std::unique_ptr<SwapPromiseMonitor> CreateLatencyInfoSwapPromiseMonitor( |
| ui::LatencyInfo* latency) override; |
| std::unique_ptr<EventsMetricsManager::ScopedMonitor> |
| GetScopedEventMetricsMonitor( |
| std::unique_ptr<EventMetrics> event_metrics) override; |
| ScrollElasticityHelper* CreateScrollElasticityHelper() override; |
| bool GetScrollOffsetForLayer(ElementId element_id, |
| gfx::ScrollOffset* offset) override; |
| bool ScrollLayerTo(ElementId element_id, |
| const gfx::ScrollOffset& offset) override; |
| bool ScrollingShouldSwitchtoMainThread() override; |
| void NotifyInputEvent() override; |
| |
| // BrowserControlsOffsetManagerClient implementation. |
| float TopControlsHeight() const override; |
| float TopControlsMinHeight() const override; |
| float BottomControlsHeight() const override; |
| float BottomControlsMinHeight() const override; |
| void SetCurrentBrowserControlsShownRatio(float top_ratio, |
| float bottom_ratio) override; |
| float CurrentTopControlsShownRatio() const override; |
| float CurrentBottomControlsShownRatio() const override; |
| void DidChangeBrowserControlsPosition() override; |
| void DidObserveScrollDelay(base::TimeDelta scroll_delay, |
| base::TimeTicks scroll_timestamp); |
| bool HaveRootScrollNode() const override; |
| void SetNeedsCommit() override; |
| |
| // ImageAnimationController::Client implementation. |
| void RequestBeginFrameForAnimatedImages() override; |
| void RequestInvalidationForAnimatedImages() override; |
| |
| EventMetricsSet TakeEventsMetrics(); |
| void AppendEventsMetricsFromMainThread( |
| std::vector<EventMetrics> events_metrics); |
| |
| base::WeakPtr<LayerTreeHostImpl> AsWeakPtr(); |
| |
| void set_resourceless_software_draw_for_testing() { |
| resourceless_software_draw_ = true; |
| } |
| |
| const gfx::Rect& viewport_damage_rect_for_testing() const { |
| return viewport_damage_rect_; |
| } |
| |
| virtual void WillSendBeginMainFrame(); |
| virtual void DidSendBeginMainFrame(const viz::BeginFrameArgs& args); |
| virtual void BeginMainFrameAborted( |
| CommitEarlyOutReason reason, |
| std::vector<std::unique_ptr<SwapPromise>> swap_promises, |
| const viz::BeginFrameArgs& args); |
| virtual void ReadyToCommit(const viz::BeginFrameArgs& commit_args); |
| virtual void BeginCommit(); |
| virtual void CommitComplete(); |
| virtual void UpdateAnimationState(bool start_ready_animations); |
| bool Mutate(base::TimeTicks monotonic_time); |
| void ActivateAnimations(); |
| void Animate(); |
| void AnimatePendingTreeAfterCommit(); |
| void DidAnimateScrollOffset(); |
| void SetFullViewportDamage(); |
| void SetViewportDamage(const gfx::Rect& damage_rect); |
| |
| // Updates registered ElementIds present in |changed_list|. Call this after |
| // changing the property trees for the |changed_list| trees. |
| void UpdateElements(ElementListType changed_list); |
| |
| // Analogous to a commit, this function is used to create a sync tree and |
| // add impl-side invalidations to it. |
| // virtual for testing. |
| virtual void InvalidateContentOnImplSide(); |
| virtual void InvalidateLayerTreeFrameSink(bool needs_redraw); |
| |
| void SetTreeLayerScrollOffsetMutated(ElementId element_id, |
| LayerTreeImpl* tree, |
| const gfx::ScrollOffset& scroll_offset); |
| void SetNeedUpdateGpuRasterizationStatus(); |
| bool NeedUpdateGpuRasterizationStatusForTesting() const { |
| return need_update_gpu_rasterization_status_; |
| } |
| |
| // MutatorHostClient implementation. |
| bool IsElementInPropertyTrees(ElementId element_id, |
| ElementListType list_type) const override; |
| void SetMutatorsNeedCommit() override; |
| void SetMutatorsNeedRebuildPropertyTrees() override; |
| void SetElementFilterMutated(ElementId element_id, |
| ElementListType list_type, |
| const FilterOperations& filters) override; |
| void SetElementBackdropFilterMutated( |
| ElementId element_id, |
| ElementListType list_type, |
| const FilterOperations& backdrop_filters) override; |
| void SetElementOpacityMutated(ElementId element_id, |
| ElementListType list_type, |
| float opacity) override; |
| void SetElementTransformMutated(ElementId element_id, |
| ElementListType list_type, |
| const gfx::Transform& transform) override; |
| void SetElementScrollOffsetMutated( |
| ElementId element_id, |
| ElementListType list_type, |
| const gfx::ScrollOffset& scroll_offset) override; |
| void ElementIsAnimatingChanged(const PropertyToElementIdMap& element_id_map, |
| ElementListType list_type, |
| const PropertyAnimationState& mask, |
| const PropertyAnimationState& state) override; |
| void AnimationScalesChanged(ElementId element_id, |
| ElementListType list_type, |
| float maximum_scale, |
| float starting_scale) override; |
| void OnCustomPropertyMutated( |
| ElementId element_id, |
| const std::string& custom_property_name, |
| PaintWorkletInput::PropertyValue custom_property_value) override; |
| |
| void ScrollOffsetAnimationFinished() override; |
| gfx::ScrollOffset GetScrollOffsetForAnimation( |
| ElementId element_id) const override; |
| |
| void NotifyAnimationWorkletStateChange(AnimationWorkletMutationState state, |
| ElementListType tree_type) override; |
| |
| virtual bool PrepareTiles(); |
| |
| // Returns DRAW_SUCCESS unless problems occured preparing the frame, and we |
| // should try to avoid displaying the frame. If PrepareToDraw is called, |
| // DidDrawAllLayers must also be called, regardless of whether DrawLayers is |
| // called between the two. |
| virtual DrawResult PrepareToDraw(FrameData* frame); |
| virtual bool DrawLayers(FrameData* frame); |
| viz::CompositorFrame GenerateCompositorFrame(FrameData* frame); |
| // Must be called if and only if PrepareToDraw was called. |
| void DidDrawAllLayers(const FrameData& frame); |
| |
| const LayerTreeSettings& settings() const { return settings_; } |
| |
| // Evict all textures by enforcing a memory policy with an allocation of 0. |
| void EvictTexturesForTesting(); |
| |
| // When blocking, this prevents client_->NotifyReadyToActivate() from being |
| // called. When disabled, it calls client_->NotifyReadyToActivate() |
| // immediately if any notifications had been blocked while blocking. |
| virtual void BlockNotifyReadyToActivateForTesting(bool block); |
| |
| // Prevents notifying the |client_| when an impl side invalidation request is |
| // made. When unblocked, the disabled request will immediately be called. |
| virtual void BlockImplSideInvalidationRequestsForTesting(bool block); |
| |
| // Resets all of the trees to an empty state. |
| void ResetTreesForTesting(); |
| |
| void set_force_smooth_wheel_scrolling_for_testing(bool enabled) { |
| force_smooth_wheel_scrolling_for_testing_ = enabled; |
| } |
| |
| size_t SourceAnimationFrameNumberForTesting() const; |
| |
| void RegisterScrollbarAnimationController(ElementId scroll_element_id, |
| float initial_opacity); |
| void DidUnregisterScrollbarLayer(ElementId scroll_element_id); |
| ScrollbarAnimationController* ScrollbarAnimationControllerForElementId( |
| ElementId scroll_element_id) const; |
| void FlashAllScrollbars(bool did_scroll); |
| |
| DrawMode GetDrawMode() const; |
| |
| void DidNotNeedBeginFrame(); |
| |
| // TileManagerClient implementation. |
| void NotifyReadyToActivate() override; |
| void NotifyReadyToDraw() override; |
| void NotifyAllTileTasksCompleted() override; |
| void NotifyTileStateChanged(const Tile* tile) override; |
| std::unique_ptr<RasterTilePriorityQueue> BuildRasterQueue( |
| TreePriority tree_priority, |
| RasterTilePriorityQueue::Type type) override; |
| std::unique_ptr<EvictionTilePriorityQueue> BuildEvictionQueue( |
| TreePriority tree_priority) override; |
| void SetIsLikelyToRequireADraw(bool is_likely_to_require_a_draw) override; |
| gfx::ColorSpace GetRasterColorSpace( |
| gfx::ContentColorUsage content_color_usage) const override; |
| void RequestImplSideInvalidationForCheckerImagedTiles() override; |
| size_t GetFrameIndexForImage(const PaintImage& paint_image, |
| WhichTree tree) const override; |
| int GetMSAASampleCountForRaster( |
| const scoped_refptr<DisplayItemList>& display_list) override; |
| |
| // ScrollbarAnimationControllerClient implementation. |
| void PostDelayedScrollbarAnimationTask(base::OnceClosure task, |
| base::TimeDelta delay) override; |
| void SetNeedsAnimateForScrollbarAnimation() override; |
| void SetNeedsRedrawForScrollbarAnimation() override; |
| ScrollbarSet ScrollbarsFor(ElementId scroll_element_id) const override; |
| void DidChangeScrollbarVisibility() override; |
| |
| // VideoBeginFrameSource implementation. |
| void AddVideoFrameController(VideoFrameController* controller) override; |
| void RemoveVideoFrameController(VideoFrameController* controller) override; |
| |
| // LayerTreeFrameSinkClient implementation. |
| void SetBeginFrameSource(viz::BeginFrameSource* source) override; |
| void SetExternalTilePriorityConstraints( |
| const gfx::Rect& viewport_rect, |
| const gfx::Transform& transform) override; |
| base::Optional<viz::HitTestRegionList> BuildHitTestData() override; |
| void DidLoseLayerTreeFrameSink() override; |
| void DidReceiveCompositorFrameAck() override; |
| void DidPresentCompositorFrame( |
| uint32_t frame_token, |
| const viz::FrameTimingDetails& details) override; |
| void ReclaimResources( |
| const std::vector<viz::ReturnedResource>& resources) override; |
| void SetMemoryPolicy(const ManagedMemoryPolicy& policy) override; |
| void SetTreeActivationCallback(base::RepeatingClosure callback) override; |
| void OnDraw(const gfx::Transform& transform, |
| const gfx::Rect& viewport, |
| bool resourceless_software_draw, |
| bool skip_draw) override; |
| |
| // Called from LayerTreeImpl. |
| void OnCanDrawStateChangedForTree(); |
| |
| // Implementation. |
| int id() const { return id_; } |
| bool CanDraw() const; |
| LayerTreeFrameSink* layer_tree_frame_sink() const { |
| return layer_tree_frame_sink_; |
| } |
| int max_texture_size() const { return max_texture_size_; } |
| void ReleaseLayerTreeFrameSink(); |
| |
| int RequestedMSAASampleCount() const; |
| |
| virtual bool InitializeFrameSink(LayerTreeFrameSink* layer_tree_frame_sink); |
| TileManager* tile_manager() { return &tile_manager_; } |
| |
| void GetGpuRasterizationCapabilities(bool* gpu_rasterization_enabled, |
| bool* gpu_rasterization_supported, |
| int* max_msaa_samples, |
| bool* supports_disable_msaa); |
| bool use_gpu_rasterization() const { return use_gpu_rasterization_; } |
| bool use_oop_rasterization() const { return use_oop_rasterization_; } |
| |
| GpuRasterizationStatus gpu_rasterization_status() const { |
| return gpu_rasterization_status_; |
| } |
| |
| bool create_low_res_tiling() const { |
| return settings_.create_low_res_tiling && !use_gpu_rasterization_; |
| } |
| ResourcePool* resource_pool() { return resource_pool_.get(); } |
| ImageDecodeCache* image_decode_cache() { return image_decode_cache_.get(); } |
| ImageAnimationController* image_animation_controller() { |
| return &image_animation_controller_; |
| } |
| |
| uint32_t next_frame_token() const { return *next_frame_token_; } |
| |
| // Buffers |callback| until a relevant frame swap ocurrs, at which point the |
| // callback will be posted to run on the main thread. A frame swap is |
| // considered relevant if the swapped frame's token is greater than or equal |
| // to |frame_token|. |
| void RegisterMainThreadPresentationTimeCallback( |
| uint32_t frame_token, |
| LayerTreeHost::PresentationTimeCallback callback); |
| |
| // Buffers |callback| until a relevant frame swap ocurrs, at which point the |
| // callback will be run on the compositor thread. A frame swap is considered |
| // relevant if the swapped frame's token is greater than or equal to |
| // |frame_token|. |
| void RegisterCompositorPresentationTimeCallback( |
| uint32_t frame_token, |
| LayerTreeHost::PresentationTimeCallback callback); |
| |
| virtual bool WillBeginImplFrame(const viz::BeginFrameArgs& args); |
| virtual void DidFinishImplFrame(const viz::BeginFrameArgs& args); |
| void DidNotProduceFrame(const viz::BeginFrameAck& ack, |
| FrameSkippedReason reason); |
| void DidModifyTilePriorities(); |
| |
| LayerTreeImpl* active_tree() { return active_tree_.get(); } |
| const LayerTreeImpl* active_tree() const { return active_tree_.get(); } |
| LayerTreeImpl* pending_tree() { return pending_tree_.get(); } |
| const LayerTreeImpl* pending_tree() const { return pending_tree_.get(); } |
| LayerTreeImpl* recycle_tree() { return recycle_tree_.get(); } |
| const LayerTreeImpl* recycle_tree() const { return recycle_tree_.get(); } |
| // Returns the tree LTH synchronizes with. |
| LayerTreeImpl* sync_tree() const { |
| return CommitToActiveTree() ? active_tree_.get() : pending_tree_.get(); |
| } |
| virtual void CreatePendingTree(); |
| virtual void ActivateSyncTree(); |
| |
| // Shortcuts to layers/nodes on the active tree. |
| ScrollNode* InnerViewportScrollNode() const; |
| ScrollNode* OuterViewportScrollNode() const; |
| ScrollNode* CurrentlyScrollingNode(); |
| const ScrollNode* CurrentlyScrollingNode() const; |
| |
| bool scroll_affects_scroll_handler() const { |
| return settings_.enable_synchronized_scrolling && |
| scroll_affects_scroll_handler_; |
| } |
| void QueueSwapPromiseForMainThreadScrollUpdate( |
| std::unique_ptr<SwapPromise> swap_promise); |
| |
| // Returns true if there is an active scroll in progress. "Active" here |
| // means that it's been latched (i.e. we have a CurrentlyScrollingNode()) but |
| // also that some ScrollUpdates have been received and their delta consumed |
| // for scrolling. These can differ significantly e.g. the page allows the |
| // touchstart but preventDefaults all the touchmoves. In that case, we latch |
| // and have a CurrentlyScrollingNode() but will never receive a ScrollUpdate. |
| // |
| // "Precision" means it's a non-animated scroll like a touchscreen or |
| // high-precision touchpad. The latter distinction is important for things |
| // like scheduling decisions which might schedule a wheel and a touch |
| // scrolling differently due to user perception. |
| bool IsActivelyPrecisionScrolling() const; |
| |
| virtual void SetVisible(bool visible); |
| bool visible() const { return visible_; } |
| |
| bool IsAnimatingForSnap() const; |
| |
| void SetNeedsOneBeginImplFrame(); |
| void SetNeedsRedraw(); |
| |
| ManagedMemoryPolicy ActualManagedMemoryPolicy() const; |
| |
| const gfx::Transform& DrawTransform() const; |
| |
| std::unique_ptr<ScrollAndScaleSet> ProcessScrollDeltas(); |
| DroppedFrameCounter* dropped_frame_counter() { |
| return &dropped_frame_counter_; |
| } |
| MemoryHistory* memory_history() { return memory_history_.get(); } |
| DebugRectHistory* debug_rect_history() { return debug_rect_history_.get(); } |
| viz::ClientResourceProvider* resource_provider() { |
| return &resource_provider_; |
| } |
| BrowserControlsOffsetManager* browser_controls_manager() { |
| return browser_controls_offset_manager_.get(); |
| } |
| const GlobalStateThatImpactsTilePriority& global_tile_state() { |
| return global_tile_state_; |
| } |
| |
| TaskRunnerProvider* task_runner_provider() const { |
| return task_runner_provider_; |
| } |
| |
| MutatorHost* mutator_host() const { return mutator_host_.get(); } |
| ScrollbarController* scrollbar_controller_for_testing() const { |
| return scrollbar_controller_.get(); |
| } |
| |
| void SetDebugState(const LayerTreeDebugState& new_debug_state); |
| const LayerTreeDebugState& debug_state() const { return debug_state_; } |
| |
| gfx::Vector2dF accumulated_root_overscroll() const { |
| return accumulated_root_overscroll_; |
| } |
| |
| bool pinch_gesture_active() const { |
| return pinch_gesture_active_ || external_pinch_gesture_active_; |
| } |
| // Used to set the pinch gesture active state when the pinch gesture is |
| // handled on another layer tree. In a page with OOPIFs, only the main |
| // frame's layer tree directly handles pinch events. But layer trees for |
| // sub-frames need to know when pinch gestures are active so they can |
| // throttle the re-rastering. This function allows setting this flag on |
| // OOPIF layer trees using information sent (initially) from the main-frame. |
| void set_external_pinch_gesture_active(bool external_pinch_gesture_active) { |
| external_pinch_gesture_active_ = external_pinch_gesture_active; |
| // Only one of the flags should ever be true at any given time. |
| DCHECK(!pinch_gesture_active_ || !external_pinch_gesture_active_); |
| } |
| |
| void SetTreePriority(TreePriority priority); |
| TreePriority GetTreePriority() const; |
| |
| // TODO(mithro): Remove this methods which exposes the internal |
| // viz::BeginFrameArgs to external callers. |
| virtual const viz::BeginFrameArgs& CurrentBeginFrameArgs() const; |
| |
| // Expected time between two begin impl frame calls. |
| base::TimeDelta CurrentBeginFrameInterval() const; |
| |
| void AsValueWithFrameInto(FrameData* frame, |
| base::trace_event::TracedValue* value) const; |
| std::unique_ptr<base::trace_event::ConvertableToTraceFormat> AsValueWithFrame( |
| FrameData* frame) const; |
| void ActivationStateAsValueInto(base::trace_event::TracedValue* value) const; |
| |
| bool page_scale_animation_active() const { return !!page_scale_animation_; } |
| |
| virtual void CreateUIResource(UIResourceId uid, |
| const UIResourceBitmap& bitmap); |
| // Deletes a UI resource. May safely be called more than once. |
| virtual void DeleteUIResource(UIResourceId uid); |
| // Evict all UI resources. This differs from ClearUIResources in that this |
| // will not immediately delete the resources' backing textures. |
| void EvictAllUIResources(); |
| bool EvictedUIResourcesExist() const; |
| |
| virtual viz::ResourceId ResourceIdForUIResource(UIResourceId uid) const; |
| |
| virtual bool IsUIResourceOpaque(UIResourceId uid) const; |
| |
| // This method gets the scroll offset for a regular scroller, or the combined |
| // visual and layout offsets of the viewport. |
| gfx::ScrollOffset GetVisualScrollOffset(const ScrollNode& scroll_node) const; |
| |
| bool GetSnapFlingInfoAndSetAnimatingSnapTarget( |
| const gfx::Vector2dF& natural_displacement_in_viewport, |
| gfx::Vector2dF* out_initial_position, |
| gfx::Vector2dF* out_target_position) override; |
| |
| void ScrollEndForSnapFling(bool did_finish) override; |
| |
| // Returns the amount of delta that can be applied to scroll_node, taking |
| // page scale into account. |
| gfx::Vector2dF ComputeScrollDelta(const ScrollNode& scroll_node, |
| const gfx::Vector2dF& delta); |
| |
| // Resolves a delta in the given granularity for the |scroll_node| into |
| // physical pixels to scroll. |
| gfx::Vector2dF ResolveScrollGranularityToPixels( |
| const ScrollNode& scroll_node, |
| const gfx::Vector2dF& scroll_delta, |
| ui::ScrollGranularity granularity); |
| |
| void ScheduleMicroBenchmark(std::unique_ptr<MicroBenchmarkImpl> benchmark); |
| |
| viz::CompositorFrameMetadata MakeCompositorFrameMetadata(); |
| RenderFrameMetadata MakeRenderFrameMetadata(FrameData* frame); |
| |
| const gfx::Rect& external_viewport() const { return external_viewport_; } |
| |
| // Viewport rect to be used for tiling prioritization instead of the |
| // DeviceViewport(). |
| const gfx::Rect& viewport_rect_for_tile_priority() const { |
| return viewport_rect_for_tile_priority_; |
| } |
| |
| // When a SwapPromiseMonitor is created on the impl thread, it calls |
| // InsertSwapPromiseMonitor() to register itself with LayerTreeHostImpl. |
| // When the monitor is destroyed, it calls RemoveSwapPromiseMonitor() |
| // to unregister itself. |
| void InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor); |
| void RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor); |
| |
| // TODO(weiliangc): Replace RequiresHighResToDraw with scheduler waits for |
| // ReadyToDraw. crbug.com/469175 |
| void SetRequiresHighResToDraw() { requires_high_res_to_draw_ = true; } |
| void ResetRequiresHighResToDraw() { requires_high_res_to_draw_ = false; } |
| bool RequiresHighResToDraw() const { return requires_high_res_to_draw_; } |
| |
| // Only valid for synchronous (non-scheduled) single-threaded case. |
| void SynchronouslyInitializeAllTiles(); |
| |
| bool SupportsImplScrolling() const; |
| bool CommitToActiveTree() const; |
| |
| // Virtual so tests can inject their own. |
| virtual std::unique_ptr<RasterBufferProvider> CreateRasterBufferProvider(); |
| |
| bool prepare_tiles_needed() const { return tile_priorities_dirty_; } |
| |
| gfx::Vector2dF ScrollSingleNode(const ScrollNode& scroll_node, |
| const gfx::Vector2dF& delta, |
| const gfx::Point& viewport_point, |
| bool is_direct_manipulation, |
| ScrollTree* scroll_tree); |
| |
| base::SingleThreadTaskRunner* GetTaskRunner() const { |
| DCHECK(task_runner_provider_); |
| return task_runner_provider_->HasImplThread() |
| ? task_runner_provider_->ImplThreadTaskRunner() |
| : task_runner_provider_->MainThreadTaskRunner(); |
| } |
| |
| // Return all ScrollNode indices that have an associated layer with a non-fast |
| // region that intersects the point. |
| base::flat_set<int> NonFastScrollableNodes( |
| const gfx::PointF& device_viewport_point) const; |
| |
| // Returns true if a scroll offset animation is created and false if we scroll |
| // by the desired amount without an animation. |
| bool ScrollAnimationCreate(const ScrollNode& scroll_node, |
| const gfx::Vector2dF& scroll_amount, |
| base::TimeDelta delayed_by); |
| bool AutoScrollAnimationCreate(const ScrollNode& scroll_node, |
| const gfx::Vector2dF& scroll_amount, |
| float autoscroll_velocity); |
| |
| void SetLayerTreeMutator(std::unique_ptr<LayerTreeMutator> mutator); |
| |
| void SetPaintWorkletLayerPainter( |
| std::unique_ptr<PaintWorkletLayerPainter> painter); |
| PaintWorkletLayerPainter* GetPaintWorkletLayerPainterForTesting() const { |
| return paint_worklet_painter_.get(); |
| } |
| |
| void QueueImageDecode(int request_id, const PaintImage& image); |
| std::vector<std::pair<int, bool>> TakeCompletedImageDecodeRequests(); |
| // Returns mutator events to be handled by BeginMainFrame. |
| std::unique_ptr<MutatorEvents> TakeMutatorEvents(); |
| |
| void ClearCaches(); |
| |
| bool CanConsumeDelta(const ScrollState& scroll_state, |
| const ScrollNode& scroll_node); |
| |
| void UpdateImageDecodingHints( |
| base::flat_map<PaintImage::Id, PaintImage::DecodingMode> |
| decoding_mode_map); |
| |
| void InitializeUkm(std::unique_ptr<ukm::UkmRecorder> recorder); |
| UkmManager* ukm_manager() { return ukm_manager_.get(); } |
| |
| ActiveFrameSequenceTrackers FrameSequenceTrackerActiveTypes() { |
| return frame_trackers_.FrameSequenceTrackerActiveTypes(); |
| } |
| |
| void RenewTreePriorityForTesting() { client_->RenewTreePriority(); } |
| |
| void SetRenderFrameObserver( |
| std::unique_ptr<RenderFrameMetadataObserver> observer); |
| |
| void SetActiveURL(const GURL& url, ukm::SourceId source_id); |
| |
| CompositorFrameReportingController* compositor_frame_reporting_controller() |
| const { |
| return compositor_frame_reporting_controller_.get(); |
| } |
| |
| void set_pending_tree_fully_painted_for_testing(bool painted) { |
| pending_tree_fully_painted_ = painted; |
| } |
| AnimatedPaintWorkletTracker& paint_worklet_tracker() { |
| return paint_worklet_tracker_; |
| } |
| |
| bool can_use_msaa() const { return can_use_msaa_; } |
| |
| protected: |
| LayerTreeHostImpl( |
| const LayerTreeSettings& settings, |
| LayerTreeHostImplClient* client, |
| TaskRunnerProvider* task_runner_provider, |
| RenderingStatsInstrumentation* rendering_stats_instrumentation, |
| TaskGraphRunner* task_graph_runner, |
| std::unique_ptr<MutatorHost> mutator_host, |
| int id, |
| scoped_refptr<base::SequencedTaskRunner> image_worker_task_runner, |
| LayerTreeHostSchedulingClient* scheduling_client); |
| |
| // Virtual for testing. |
| virtual bool AnimateLayers(base::TimeTicks monotonic_time, |
| bool is_active_tree); |
| |
| bool is_likely_to_require_a_draw() const { |
| return is_likely_to_require_a_draw_; |
| } |
| |
| // Removes empty or orphan RenderPasses from the frame. |
| static void RemoveRenderPasses(FrameData* frame); |
| |
| LayerTreeHostImplClient* const client_; |
| LayerTreeHostSchedulingClient* const scheduling_client_; |
| TaskRunnerProvider* const task_runner_provider_; |
| |
| BeginFrameTracker current_begin_frame_tracker_; |
| |
| std::unique_ptr<CompositorFrameReportingController> |
| compositor_frame_reporting_controller_; |
| |
| private: |
| void CollectScrollDeltas(ScrollAndScaleSet* scroll_info); |
| void CollectScrollbarUpdates(ScrollAndScaleSet* scroll_info) const; |
| |
| // Returns the ScrollNode we should use to scroll, accounting for viewport |
| // scroll chaining rules. |
| ScrollNode* GetNodeToScroll(ScrollNode* node) const; |
| |
| // Determines whether the given scroll node can scroll on the compositor |
| // thread or if there are any reasons it must be scrolled on the main thread |
| // or not at all. Note: in general, this is not sufficient to determine if a |
| // scroll can occur on the compositor thread. If hit testing to a scroll |
| // node, the caller must also check whether the hit point intersects a |
| // non-fast-scrolling-region of any ancestor scrolling layers. Can be removed |
| // after scroll unification https://crbug.com/476553. |
| InputHandler::ScrollStatus TryScroll(const ScrollTree& scroll_tree, |
| ScrollNode* scroll_node) const; |
| |
| // Transforms viewport start point and scroll delta to local start point and |
| // local delta, respectively. If the transformation of either the start or end |
| // point of a scroll is clipped, the function returns false. |
| bool CalculateLocalScrollDeltaAndStartPoint( |
| const ScrollNode& scroll_node, |
| const gfx::PointF& viewport_point, |
| const gfx::Vector2dF& viewport_delta, |
| const ScrollTree& scroll_tree, |
| gfx::Vector2dF* out_local_scroll_delta, |
| gfx::PointF* out_local_start_point = nullptr); |
| gfx::Vector2dF ScrollNodeWithViewportSpaceDelta( |
| const ScrollNode& scroll_node, |
| const gfx::PointF& viewport_point, |
| const gfx::Vector2dF& viewport_delta, |
| ScrollTree* scroll_tree); |
| bool ScrollAnimationCreateInternal(const ScrollNode& scroll_node, |
| const gfx::Vector2dF& delta, |
| base::TimeDelta delayed_by, |
| base::Optional<float> autoscroll_velocity); |
| |
| void CleanUpTileManagerResources(); |
| void CreateTileManagerResources(); |
| void ReleaseTreeResources(); |
| void ReleaseTileResources(); |
| void RecreateTileResources(); |
| |
| void AnimateInternal(); |
| |
| // The function is called to update state on the sync tree after a commit |
| // finishes or after the sync tree was created to invalidate content on the |
| // impl thread. |
| void UpdateSyncTreeAfterCommitOrImplSideInvalidation(); |
| |
| // Returns a job map for all 'dirty' PaintWorklets, e.g. PaintWorkletInputs |
| // that do not map to a PaintRecord. |
| PaintWorkletJobMap GatherDirtyPaintWorklets(PaintImageIdFlatSet*) const; |
| |
| // Called when all PaintWorklet results are ready (i.e. have been painted) for |
| // the current pending tree. |
| void OnPaintWorkletResultsReady(PaintWorkletJobMap results); |
| |
| // Called when the pending tree has been fully painted, i.e. all required data |
| // is available to raster the tree. |
| void NotifyPendingTreeFullyPainted(); |
| |
| // Returns true if status changed. |
| bool UpdateGpuRasterizationStatus(); |
| void UpdateTreeResourcesForGpuRasterizationIfNeeded(); |
| |
| Viewport& viewport() const { return *viewport_.get(); } |
| |
| bool IsTouchDraggingScrollbar( |
| LayerImpl* first_scrolling_layer_or_drawn_scrollbar, |
| ui::ScrollInputType type); |
| |
| // |layer| is returned from a regular hit test, and |
| // |first_scrolling_layer_or_drawn_scrollbar| is returned from a hit test |
| // performed only on scrollers and scrollbars. Initial scroll hit testing can |
| // be unreliable if the latter is not the direct scroll ancestor of the |
| // former. In this case, we will fall back to main thread scrolling because |
| // the compositor thread doesn't know which layer to scroll. This happens when |
| // a layer covers a scroller that doesn't scroll the former, or a scroller is |
| // masked by a mask layer for mask image, clip-path, rounded border, etc. |
| // |
| // Note, position: fixed layers use the inner viewport as their ScrollNode |
| // (since they don't scroll with the outer viewport), however, scrolls from |
| // the fixed layer still chain to the outer viewport. It's also possible for a |
| // node to have the inner viewport as its ancestor without going through the |
| // outer viewport; however, it may still scroll using the viewport(). Hence, |
| // this method must use the same scroll chaining logic we use in ApplyScroll. |
| bool IsInitialScrollHitTestReliable( |
| LayerImpl* layer, |
| LayerImpl* first_scrolling_layer_or_drawn_scrollbar) const; |
| |
| // Given a starting node (determined by hit-test), walks up the scroll tree |
| // looking for the first node that can consume scroll from the given |
| // scroll_state and returns the first such node. If none is found, or if |
| // starting_node is nullptr, returns nullptr; |
| ScrollNode* FindNodeToLatch(ScrollState* scroll_state, |
| ScrollNode* starting_node, |
| ui::ScrollInputType type); |
| |
| // Called during ScrollBegin once a scroller was successfully latched to |
| // (i.e. it can and will consume scroll delta on the compositor thread). The |
| // latched scroller is now available in CurrentlyScrollingNode(). |
| // TODO(bokan): There's some debate about the name of this method. We should |
| // get consensus on terminology to use and apply it consistently. |
| // https://crrev.com/c/1981336/9/cc/trees/layer_tree_host_impl.cc#4520 |
| void DidLatchToScroller(const ScrollState& scroll_state, |
| ui::ScrollInputType type); |
| |
| // Applies the scroll_state to the currently latched scroller. See comment in |
| // InputHandler::ScrollUpdate declaration for the meaning of |delayed_by|. |
| void ScrollLatchedScroller(ScrollState* scroll_state, |
| base::TimeDelta delayed_by); |
| |
| bool ShouldAnimateScroll(const ScrollState& scroll_state) const; |
| |
| bool AnimatePageScale(base::TimeTicks monotonic_time); |
| bool AnimateScrollbars(base::TimeTicks monotonic_time); |
| bool AnimateBrowserControls(base::TimeTicks monotonic_time); |
| |
| void UpdateTileManagerMemoryPolicy(const ManagedMemoryPolicy& policy); |
| |
| // Returns true if the damage rect is non-empty. This check includes damage |
| // from the HUD. Should only be called when the active tree's draw properties |
| // are valid and after updating the damage. |
| bool HasDamage() const; |
| |
| // This function should only be called from PrepareToDraw, as DidDrawAllLayers |
| // must be called if this helper function is called. Returns DRAW_SUCCESS if |
| // the frame should be drawn. |
| DrawResult CalculateRenderPasses(FrameData* frame); |
| |
| void ClearCurrentlyScrollingNode(); |
| |
| // Performs a hit test to determine the ScrollNode to use when scrolling at |
| // |viewport_point|. If no layer is hit, this falls back to the inner |
| // viewport scroll node. Returns: |
| // - If |hit_test_sucessful| is false, hit testing has failed and the |
| // compositor cannot determine the correct scroll node (e.g. see comments in |
| // IsInitialScrollHitTestReliable). |scroll_node| is always nullptr in this |
| // case. |
| // - If |hit_test_successful| is true, returns the ScrollNode to use in |
| // |scroll_node|. This can be nullptr if no layer was hit and there are no |
| // viewport nodes (e.g. OOPIF, UI compositor). |
| struct ScrollHitTestResult { |
| ScrollNode* scroll_node; |
| bool hit_test_successful; |
| }; |
| ScrollHitTestResult HitTestScrollNode( |
| const gfx::PointF& device_viewport_point) const; |
| |
| // Similar to above but includes complicated logic to determine whether the |
| // ScrollNode is able to be scrolled on the compositor or requires main |
| // thread scrolling. If main thread scrolling is required |
| // |scroll_on_main_thread| is set to true and the reason is given in |
| // |main_thread_scrolling_reason| to on of the enum values in |
| // main_thread_scrolling_reason.h. Can be removed after scroll unification |
| // https://crbug.com/476553. |
| ScrollNode* FindScrollNodeForCompositedScrolling( |
| const gfx::PointF& device_viewport_point, |
| LayerImpl* layer_hit_by_point, |
| bool* scroll_on_main_thread, |
| uint32_t* main_thread_scrolling_reason) const; |
| |
| void StartScrollbarFadeRecursive(LayerImpl* layer); |
| void SetManagedMemoryPolicy(const ManagedMemoryPolicy& policy); |
| |
| // Once a resource is uploaded or deleted, it is no longer an evicted id, this |
| // removes it from the evicted set, and updates if we're able to draw now that |
| // all UIResources are valid. |
| void MarkUIResourceNotEvicted(UIResourceId uid); |
| // Deletes all UIResource backings, and marks all the ids as evicted. |
| void ClearUIResources(); |
| // Frees the textures/bitmaps backing the UIResource, held in the |
| // UIResourceData. |
| void DeleteUIResourceBacking(UIResourceData data, |
| const gpu::SyncToken& sync_token); |
| // Callback for when a UIResource is deleted *and* no longer in use by the |
| // display compositor. It will DeleteUIResourceBacking() if the backing was |
| // not already deleted preemptively. |
| void OnUIResourceReleased(UIResourceId uid, |
| const gpu::SyncToken& sync_token, |
| bool lost); |
| |
| void NotifySwapPromiseMonitorsOfSetNeedsRedraw(); |
| |
| void UpdateRootLayerStateForSynchronousInputHandler(); |
| |
| bool ScrollAnimationUpdateTarget(const ScrollNode& scroll_node, |
| const gfx::Vector2dF& scroll_delta, |
| base::TimeDelta delayed_by); |
| |
| // Creates an animation curve and returns true if we need to update the |
| // scroll position to a snap point. Otherwise returns false. |
| bool SnapAtScrollEnd(); |
| |
| void SetContextVisibility(bool is_visible); |
| void ImageDecodeFinished(int request_id, bool decode_succeeded); |
| |
| // This function keeps track of sources of scrolls that are handled in the |
| // compositor side. The information gets shared by the main thread as part of |
| // the begin_main_frame_state. Finally Use counters are updated in the main |
| // thread side to keep track of the frequency of scrolling with different |
| // sources per page load. TODO(crbug.com/691886): Use GRC API to plumb the |
| // scroll source info for Use Counters. |
| void UpdateScrollSourceInfo(const ScrollState& scroll_state, |
| ui::ScrollInputType type); |
| |
| bool IsScrolledBy(LayerImpl* child, ScrollNode* ancestor); |
| void ShowScrollbarsForImplScroll(ElementId element_id); |
| |
| // Copy any opacity values already in the active tree to the pending |
| // tree, because the active tree value always takes precedence for scrollbars. |
| void PushScrollbarOpacitiesFromActiveToPending(); |
| |
| // Pushes state for image animations and checkerboarded images from the |
| // pending to active tree. This is called during activation when a pending |
| // tree exists, and during the commit if we are committing directly to the |
| // active tree. |
| void ActivateStateForImages(); |
| |
| void OnMemoryPressure( |
| base::MemoryPressureListener::MemoryPressureLevel level); |
| |
| void AllocateLocalSurfaceId(); |
| |
| // Log the AverageLag events from the frame identified by |frame_token| and |
| // the information in |details|. |
| void LogAverageLagEvents(uint32_t frame_token, |
| const viz::FrameTimingDetails& details); |
| |
| const LayerTreeSettings settings_; |
| |
| // This is set to true only if: |
| // . The compositor is running single-threaded (i.e. there is no separate |
| // compositor/impl thread). |
| // . There is no scheduler (which means layer-update, composite, etc. steps |
| // happen explicitly via. synchronous calls to appropriate functions). |
| // This is usually turned on only in some tests (e.g. web-tests). |
| const bool is_synchronous_single_threaded_; |
| |
| viz::ClientResourceProvider resource_provider_; |
| |
| std::unordered_map<UIResourceId, UIResourceData> ui_resource_map_; |
| // UIResources are held here once requested to be deleted until they are |
| // released from the display compositor, then the backing can be deleted. |
| std::unordered_map<UIResourceId, UIResourceData> deleted_ui_resources_; |
| // Resources that were evicted by EvictAllUIResources. Resources are removed |
| // from this when they are touched by a create or destroy from the UI resource |
| // request queue. The resource IDs held in here do not have any backing |
| // associated with them anymore, as that is freed at the time of eviction. |
| std::set<UIResourceId> evicted_ui_resources_; |
| |
| // These are valid when has_valid_layer_tree_frame_sink_ is true. |
| // |
| // A pointer used for communicating with and submitting output to the display |
| // compositor. |
| LayerTreeFrameSink* layer_tree_frame_sink_ = nullptr; |
| // The maximum size (either width or height) that any texture can be. Also |
| // holds a reasonable value for software compositing bitmaps. |
| int max_texture_size_ = 0; |
| |
| // The following scoped variables must not outlive the |
| // |layer_tree_frame_sink_|. |
| // These should be transfered to viz::ContextCacheController's |
| // ClientBecameNotVisible() before the output surface is destroyed. |
| std::unique_ptr<viz::ContextCacheController::ScopedVisibility> |
| compositor_context_visibility_; |
| std::unique_ptr<viz::ContextCacheController::ScopedVisibility> |
| worker_context_visibility_; |
| |
| bool can_use_msaa_ = false; |
| bool supports_disable_msaa_ = false; |
| |
| bool need_update_gpu_rasterization_status_ = false; |
| bool use_gpu_rasterization_ = false; |
| bool use_oop_rasterization_ = false; |
| GpuRasterizationStatus gpu_rasterization_status_ = |
| GpuRasterizationStatus::OFF_DEVICE; |
| std::unique_ptr<RasterBufferProvider> raster_buffer_provider_; |
| std::unique_ptr<ResourcePool> resource_pool_; |
| std::unique_ptr<ImageDecodeCache> image_decode_cache_; |
| |
| GlobalStateThatImpactsTilePriority global_tile_state_; |
| |
| // Tree currently being drawn. |
| std::unique_ptr<LayerTreeImpl> active_tree_; |
| |
| // In impl-side painting mode, tree with possibly incomplete rasterized |
| // content. May be promoted to active by ActivateSyncTree(). |
| std::unique_ptr<LayerTreeImpl> pending_tree_; |
| |
| // In impl-side painting mode, inert tree with layers that can be recycled |
| // by the next sync from the main thread. |
| std::unique_ptr<LayerTreeImpl> recycle_tree_; |
| |
| InputHandlerClient* input_handler_client_ = nullptr; |
| |
| // This is used to tell the scheduler there are active scroll handlers on the |
| // page so we should prioritize latency during a scroll to try to keep |
| // scroll-linked effects up to data. |
| // TODO(bokan): This is quite old and scheduling has become much more |
| // sophisticated since so it's not clear how much value it's still providing. |
| bool scroll_affects_scroll_handler_ = false; |
| |
| ElementId scroll_element_id_mouse_currently_over_; |
| ElementId scroll_element_id_mouse_currently_captured_; |
| |
| // Tracks, for debugging purposes, the amount of scroll received (not |
| // necessarily applied) in this compositor frame. This will be reset each |
| // time a CompositorFrame is generated. |
| gfx::Vector2dF scroll_accumulated_this_frame_; |
| |
| // Tracks the last scroll update/begin state received. Used to infer the most |
| // recent scroll type and direction. |
| base::Optional<ScrollState> last_scroll_begin_state_; |
| base::Optional<ScrollState> last_scroll_update_state_; |
| |
| std::vector<std::unique_ptr<SwapPromise>> |
| swap_promises_for_main_thread_scroll_update_; |
| |
| // An object to implement the ScrollElasticityHelper interface and |
| // hold all state related to elasticity. May be NULL if never requested. |
| std::unique_ptr<ScrollElasticityHelper> scroll_elasticity_helper_; |
| |
| bool tile_priorities_dirty_ = false; |
| |
| LayerTreeDebugState debug_state_; |
| bool visible_ = false; |
| ManagedMemoryPolicy cached_managed_memory_policy_; |
| |
| TileManager tile_manager_; |
| |
| gfx::Vector2dF accumulated_root_overscroll_; |
| |
| // Unconsumed scroll delta sent to the main thread for firing overscroll DOM |
| // events. Resets after each commit. |
| gfx::Vector2dF overscroll_delta_for_main_thread_; |
| |
| // True iff some of the delta has been consumed for the current scroll |
| // sequence on the specific axis. |
| bool did_scroll_x_for_scroll_gesture_; |
| bool did_scroll_y_for_scroll_gesture_; |
| |
| // This value is used to allow the compositor to throttle re-rastering during |
| // pinch gestures, when the page scale factor may be changing frequently. It |
| // is set in one of two ways: |
| // i) In a layer tree serving the root of the frame/compositor tree, it is |
| // directly set during processing of GesturePinch events on the impl thread |
| // (only the root layer tree has access to these). |
| // ii) In a layer tree serving a sub-frame in the frame/compositor tree, it |
| // is set from the main thread during the commit process, using information |
| // sent from the root layer tree via IPC messaging. |
| bool pinch_gesture_active_ = false; |
| bool external_pinch_gesture_active_ = false; |
| bool pinch_gesture_end_should_clear_scrolling_node_ = false; |
| |
| std::unique_ptr<BrowserControlsOffsetManager> |
| browser_controls_offset_manager_; |
| |
| std::unique_ptr<PageScaleAnimation> page_scale_animation_; |
| |
| DroppedFrameCounter dropped_frame_counter_; |
| std::unique_ptr<MemoryHistory> memory_history_; |
| std::unique_ptr<DebugRectHistory> debug_rect_history_; |
| |
| // The maximum memory that would be used by the prioritized resource |
| // manager, if there were no limit on memory usage. |
| size_t max_memory_needed_bytes_ = 0; |
| |
| // Optional top-level constraints that can be set by the LayerTreeFrameSink. |
| // - external_transform_ applies a transform above the root layer |
| // - external_viewport_ is used DrawProperties, tile management and |
| // glViewport/window projection matrix. |
| // - viewport_rect_for_tile_priority_ is the rect in view space used for |
| // tiling priority. |
| gfx::Transform external_transform_; |
| gfx::Rect external_viewport_; |
| gfx::Rect viewport_rect_for_tile_priority_; |
| bool resourceless_software_draw_ = false; |
| |
| gfx::Rect viewport_damage_rect_; |
| |
| std::unique_ptr<MutatorHost> mutator_host_; |
| std::unique_ptr<MutatorEvents> mutator_events_; |
| std::set<VideoFrameController*> video_frame_controllers_; |
| |
| // Map from scroll element ID to scrollbar animation controller. |
| // There is one animation controller per pair of overlay scrollbars. |
| std::unordered_map<ElementId, |
| std::unique_ptr<ScrollbarAnimationController>, |
| ElementIdHash> |
| scrollbar_animation_controllers_; |
| |
| RenderingStatsInstrumentation* rendering_stats_instrumentation_; |
| MicroBenchmarkControllerImpl micro_benchmark_controller_; |
| std::unique_ptr<SynchronousTaskGraphRunner> |
| single_thread_synchronous_task_graph_runner_; |
| |
| // Optional callback to notify of new tree activations. |
| base::RepeatingClosure tree_activation_callback_; |
| |
| TaskGraphRunner* task_graph_runner_; |
| int id_; |
| |
| std::set<SwapPromiseMonitor*> swap_promise_monitor_; |
| |
| bool requires_high_res_to_draw_ = false; |
| bool is_likely_to_require_a_draw_ = false; |
| |
| // TODO(danakj): Delete the LayerTreeFrameSink and all resources when |
| // it's lost instead of having this bool. |
| bool has_valid_layer_tree_frame_sink_ = false; |
| |
| // If it is enabled in the LayerTreeSettings, we can check damage in |
| // WillBeginImplFrame and abort early if there is no damage. We only check |
| // damage in WillBeginImplFrame if a recent frame had no damage. We keep |
| // track of this with |consecutive_frame_with_damage_count_|. |
| int consecutive_frame_with_damage_count_; |
| |
| std::unique_ptr<Viewport> viewport_; |
| |
| std::unique_ptr<PendingTreeRasterDurationHistogramTimer> |
| pending_tree_raster_duration_timer_; |
| |
| // If a scroll snap is being animated, then the value of this will be the |
| // element id(s) of the target(s). Otherwise, the ids will be invalid. |
| // At the end of a scroll animation, the target should be set as the scroll |
| // node's snap target. |
| TargetSnapAreaElementIds scroll_animating_snap_target_ids_; |
| |
| // A set of elements that scroll-snapped to a new target since the last |
| // begin main frame. The snap target ids of these elements will be sent to |
| // the main thread in the next begin main frame. |
| base::flat_set<ElementId> updated_snapped_elements_; |
| |
| // These completion states to be transfered to the main thread when we |
| // begin main frame. The pair represents a request id and the completion (ie |
| // success) state. |
| std::vector<std::pair<int, bool>> completed_image_decode_requests_; |
| |
| // These are used to transfer usage of different types of scrolling to the |
| // main thread. |
| bool has_scrolled_by_wheel_ = false; |
| bool has_scrolled_by_touch_ = false; |
| bool has_scrolled_by_precisiontouchpad_ = false; |
| bool has_pinch_zoomed_ = false; |
| |
| ImplThreadPhase impl_thread_phase_ = ImplThreadPhase::IDLE; |
| |
| ImageAnimationController image_animation_controller_; |
| |
| std::unique_ptr<UkmManager> ukm_manager_; |
| |
| // Provides RenderFrameMetadata to the Browser process upon the submission of |
| // each CompositorFrame. |
| std::unique_ptr<RenderFrameMetadataObserver> render_frame_metadata_observer_; |
| |
| viz::FrameTokenGenerator next_frame_token_; |
| |
| viz::LocalSurfaceIdAllocation last_draw_local_surface_id_allocation_; |
| base::flat_set<viz::SurfaceRange> last_draw_referenced_surfaces_; |
| base::Optional<RenderFrameMetadata> last_draw_render_frame_metadata_; |
| viz::ChildLocalSurfaceIdAllocator child_local_surface_id_allocator_; |
| |
| // Indicates the direction of the last vertical scroll of the root layer. |
| // Until the first vertical scroll occurs, this value is |kNull|. Note that |
| // once this value is updated, it will never return to |kNull|. |
| viz::VerticalScrollDirection last_vertical_scroll_direction_ = |
| viz::VerticalScrollDirection::kNull; |
| |
| std::unique_ptr<base::MemoryPressureListener> memory_pressure_listener_; |
| |
| PresentationTimeCallbackBuffer presentation_time_callbacks_; |
| |
| const PaintImage::GeneratorClientId paint_image_generator_client_id_; |
| |
| // Manages composited scrollbar hit testing. |
| std::unique_ptr<ScrollbarController> scrollbar_controller_; |
| |
| FrameSequenceTrackerCollection frame_trackers_; |
| |
| // Set to true when a scroll gesture being handled on the compositor has |
| // ended. i.e. When a GSE has arrived and any ongoing scroll animation has |
| // ended. |
| bool scroll_gesture_did_end_; |
| |
| // Set in ScrollBegin and outlives the currently scrolling node so it can be |
| // used to send the scrollend and overscroll DOM events from the main thread |
| // when scrolling occurs on the compositor thread. This value is cleared at |
| // the first commit after a GSE. |
| ElementId last_latched_scroller_; |
| |
| // The source device type that started the scroll gesture. Only set between a |
| // ScrollBegin and ScrollEnd. |
| base::Optional<ui::ScrollInputType> latched_scroll_type_; |
| |
| // Scroll animation can finish either before or after GSE arrival. |
| // deferred_scroll_end_ is set when the GSE has arrvied before scroll |
| // animation completion. ScrollEnd will get called once the animation is |
| // over. |
| bool deferred_scroll_end_ = false; |
| |
| // TODO(bokan): Mac doesn't yet have smooth scrolling for wheel; however, to |
| // allow consistency in tests we use this bit to override that decision. |
| // https://crbug.com/574283. |
| bool force_smooth_wheel_scrolling_for_testing_ = false; |
| |
| // PaintWorklet painting is controlled from the LayerTreeHostImpl, dispatched |
| // to the worklet thread via |paint_worklet_painter_|. |
| std::unique_ptr<PaintWorkletLayerPainter> paint_worklet_painter_; |
| |
| // While PaintWorklet painting is ongoing the PendingTree is not yet fully |
| // painted and cannot be rastered or activated. This boolean tracks whether or |
| // not we are in that state. |
| bool pending_tree_fully_painted_ = false; |
| |
| #if DCHECK_IS_ON() |
| // Use to track when doing a synchronous draw. |
| bool doing_sync_draw_ = false; |
| #endif |
| |
| // Provides support for PaintWorklets which depend on input properties that |
| // are being animated by the compositor (aka 'animated' PaintWorklets). |
| // Responsible for storing animated custom property values and for |
| // invalidating PaintWorklets as the property values change. |
| AnimatedPaintWorkletTracker paint_worklet_tracker_; |
| |
| AverageLagTrackingManager lag_tracking_manager_; |
| |
| // Helper for de-jelly logic. |
| DeJellyState de_jelly_state_; |
| |
| EventsMetricsManager events_metrics_manager_; |
| |
| std::unique_ptr<LCDTextMetricsReporter> lcd_text_metrics_reporter_; |
| |
| FrameRateEstimator frame_rate_estimator_; |
| bool has_observed_first_scroll_delay_ = false; |
| |
| // Must be the last member to ensure this is destroyed first in the |
| // destruction order and invalidates all weak pointers. |
| base::WeakPtrFactory<LayerTreeHostImpl> weak_factory_{this}; |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_TREES_LAYER_TREE_HOST_IMPL_H_ |