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Fix Mangle Check in Light for SpotLight Generation
Used to use a check for 0.005 exactly, but float imprecision would still trigger the SpotLight spawn instead of the OmniLight spawn. Modified the range to be slightly wider to allow room for imprecision.
Fix for Fix: Occluder Instance Entity Index Out of Range
`occluder_instance` is now properly assigned.
Changed check to `entity_index in entity_occluder_instances` due to it being a Dictionary and not an Array.
Occluder instances no longer indexing out of range on map build.
Fix: Choices / Dictionary Properties Without Descriptions
Fix for #115. The Choices / Dictionary property types get formatted in a specific way when no description is provided in the FGD format. The FGD Class Resource now accounts for this.